mupen64plus-oldsvn/main/cheat.c
2009-03-28 14:40:14 +00:00

796 lines
24 KiB
C

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Mupen64plus - cheat.c *
* Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ *
* Copyright (C) 2008 Okaygo *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
// gameshark and xploder64 reference: http://doc.kodewerx.net/hacking_n64.html
#include <stdio.h>
#include <errno.h>
#include <limits.h>
#include <zlib.h> // TODO: compress cfg file
#include "../memory/memory.h"
#include "cheat.h"
#include "main.h"
#include "rom.h"
#include "util.h" // list utilities
#include "config.h"
#include "ini_reader.h"
// this seems stupid
#define CHEAT_CODE_MAGIC_VALUE 0xcafe // use this to know that old_value is uninitialized
#define DATABASE_FILENAME "mupen64plus.cht"
#define CHEAT_FILENAME "cheats.cfg"
static ini_file *cheat_file = NULL;
static ini_section *current_rom_section = NULL;
static list_t current_rom_cheats = NULL;
// for local cheats stored in cheats.cfg
list_t g_Cheats = NULL; // list of all supported cheats
static rom_cheats_t *g_Current = NULL; // current loaded rom
// private functions
static unsigned short read_address_16bit(unsigned int address)
{
return *(unsigned short *)((rdramb + ((address & 0xFFFFFF)^S16)));
}
static unsigned char read_address_8bit(unsigned int address)
{
return *(unsigned char *)((rdramb + ((address & 0xFFFFFF)^S8)));
}
static void update_address_16bit(unsigned int address, unsigned short new_value)
{
*(unsigned short *)((rdramb + ((address & 0xFFFFFF)^S16))) = new_value;
}
static void update_address_8bit(unsigned int address, unsigned char new_value)
{
*(unsigned short *)((rdramb + ((address & 0xFFFFFF)^S8))) = new_value;
}
static int address_equal_to_8bit(unsigned int address, unsigned char value)
{
unsigned char value_read;
value_read = *(unsigned short *)((rdramb + ((address & 0xFFFFFF)^S8)));
return value_read == value;
}
static int address_equal_to_16bit(unsigned int address, unsigned short value)
{
unsigned short value_read;
value_read = *(unsigned short *)((rdramb + ((address & 0xFFFFFF)^S16)));
return value_read == value;
}
// individual application - returns 0 if we are supposed to skip the next cheat
// (only really used on conditional codes)
static int execute_cheat(unsigned int address, unsigned short value, int *old_value)
{
switch (address & 0xFF000000)
{
case 0x80000000:
case 0x88000000:
case 0xA0000000:
case 0xA8000000:
case 0xF0000000:
// if pointer to old value is valid and uninitialized, write current value to it
if(old_value && (*old_value == CHEAT_CODE_MAGIC_VALUE))
*old_value = (int) read_address_8bit(address);
update_address_8bit(address,value);
return 1;
case 0x81000000:
case 0x89000000:
case 0xA1000000:
case 0xA9000000:
case 0xF1000000:
// if pointer to old value is valid and uninitialized, write current value to it
if(old_value && (*old_value == CHEAT_CODE_MAGIC_VALUE))
*old_value = (int) read_address_16bit(address);
update_address_16bit(address,value);
return 1;
case 0xD0000000:
case 0xD8000000:
return address_equal_to_8bit(address,value);
case 0xD1000000:
case 0xD9000000:
return address_equal_to_16bit(address,value);
case 0xD2000000:
case 0xDB000000:
return !(address_equal_to_8bit(address,value));
case 0xD3000000:
case 0xDA000000:
return !(address_equal_to_16bit(address,value));
case 0xEE000000:
// most likely, this doesnt do anything.
execute_cheat(0xF1000318, 0x0040, NULL);
execute_cheat(0xF100031A, 0x0000, NULL);
return 1;
default:
return 1;
}
}
static int gs_button_pressed(void)
{
return key_pressed(config_get_number("Kbd Mapping GS Button", SDLK_g)) ||
event_active(config_get_string("Joy Mapping GS Button", ""));
}
// public functions
void cheat_apply_cheats(int entry)
{
list_t node1 = NULL;
list_t node2 = NULL;
cheat_code_t *code;
if (current_rom_cheats == NULL)
return;
list_foreach(current_rom_cheats, node1) {
cheat_t* cheat = (cheat_t*) node1->data;
if(cheat->always_enabled || cheat->enabled)
{
cheat->was_enabled = 1;
switch(entry)
{
case ENTRY_BOOT:
list_foreach(cheat->cheat_codes, node2)
{
code = (cheat_code_t *)node2->data;
// code should only be written once at boot time
if((code->address & 0xF0000000) == 0xF0000000)
execute_cheat(code->address, code->value, &code->old_value);
}
break;
case ENTRY_VI:
list_foreach(cheat->cheat_codes, node2)
{
code = (cheat_code_t *)node2->data;
// conditional cheat codes
if((code->address & 0xF0000000) == 0xD0000000)
{
// if code needs GS button pressed and it's not, skip it
if(((code->address & 0xFF000000) == 0xD8000000 ||
(code->address & 0xFF000000) == 0xD9000000 ||
(code->address & 0xFF000000) == 0xDA000000 ||
(code->address & 0xFF000000) == 0xDB000000) &&
!gs_button_pressed())
{
// skip next code
if(node2->next != NULL)
node2 = node2->next;
continue;
}
// if condition true, execute next cheat code
if(execute_cheat(code->address, code->value, NULL))
{
node2 = node2->next;
code = (cheat_code_t *)node2->data;
// if code needs GS button pressed, don't save old value
if(((code->address & 0xFF000000) == 0xD8000000 ||
(code->address & 0xFF000000) == 0xD9000000 ||
(code->address & 0xFF000000) == 0xDA000000 ||
(code->address & 0xFF000000) == 0xDB000000))
execute_cheat(code->address, code->value, NULL);
else
execute_cheat(code->address, code->value, &code->old_value);
}
// if condition false, skip next code
else
{
if(node2->next != NULL)
node2 = node2->next;
continue;
}
}
// GS button triggers cheat code
else if((code->address & 0xFF000000) == 0x88000000 ||
(code->address & 0xFF000000) == 0x89000000 ||
(code->address & 0xFF000000) == 0xA8000000 ||
(code->address & 0xFF000000) == 0xA9000000)
{
if(gs_button_pressed())
execute_cheat(code->address, code->value, NULL);
}
// normal cheat code
else
{
// exclude boot-time cheat codes
if((code->address & 0xF0000000) != 0xF0000000)
execute_cheat(code->address, code->value, &code->old_value);
}
}
break;
default:
break;
}
}
// if cheat was enabled, but is now disabled, restore old memory values
else if(cheat->was_enabled)
{
cheat->was_enabled = 0;
switch(entry)
{
case ENTRY_VI:
list_foreach(cheat->cheat_codes, node2)
{
code = (cheat_code_t *)node2->data;
// set memory back to old value and clear saved copy of old value
if(code->old_value != CHEAT_CODE_MAGIC_VALUE)
{
execute_cheat(code->address, code->old_value, NULL);
code->old_value = CHEAT_CODE_MAGIC_VALUE;
}
}
break;
default:
break;
}
}
}
}
/** cheat_read_config
* First read and parse the DATABASE (PJ64),
* then read and parse the CHEAT file.
*/
void cheat_read_config(void)
{
/**
* Read and parse the DATABASE (PJ64),
*/
char buf[PATH_MAX];
snprintf(buf, PATH_MAX, "%s%s", get_installpath(), DATABASE_FILENAME);
cheat_file = ini_file_parse(buf);
/** Read config file and populate list of supported cheats. Format of cheat file is:
*
* {Some Game's CRC}
* name=Some Game
*
* [Cheat Name 1]
* enabled=1
* XXXXXXXX YYYY <-- cheat code (address, new value)
* XXXXXXXX YYYY
* XXXXXXXX YYYY
*
*
* [Cheat Name 2]
* enabled=0
* XXXXXXXX YYYY
* XXXXXXXX YYYY
* XXXXXXXX YYYY
*
* {Another Game's CRC}
* name=Another Game
* ...
*/
char path[PATH_MAX];
FILE *f = NULL;
char line[2048];
rom_cheats_t *romcheat = NULL;
cheat_t *cheat = NULL;
cheat_code_t *cheatcode = NULL;
snprintf(path, PATH_MAX, "%s%s", get_configpath(), CHEAT_FILENAME);
f = fopen(path, "r");
// if no cheat config file installed, exit quietly
if(!f) return;
// parse file lines
while(!feof(f))
{
if( !fgets( line, 2048, f ) )
break;
trim(line);
if(strlen(line) == 0 ||
line[0] == '#') // comment
continue;
// beginning of new rom section
if (line[0] == '{' && line[strlen(line)-1] == '}')
{
romcheat = cheat_new_rom();
sscanf(line, "{%x %x}", &romcheat->crc1, &romcheat->crc2);
continue;
}
// rom name (just informational)
if(strncasecmp(line, "name=", 5) == 0)
{
romcheat->rom_name = strdup(strstr(line, "=")+1);
continue;
}
// name of cheat
if(line[0] == '[' && line[strlen(line)-1] == ']')
{
cheat = cheat_new_cheat(romcheat);
line[strlen(line)-1] = '\0'; // get rid of trailing ']'
cheat->name = strdup(line+1);
continue;
}
// cheat always enabled?
if(strncasecmp(line, "enabled=", 8) == 0)
{
sscanf(line, "enabled=%d", &cheat->always_enabled);
continue;
}
// else, line must be a cheat code
cheatcode = cheat_new_cheat_code(cheat);
sscanf(line, "%x %x", &cheatcode->address, &cheatcode->value);
}
fclose(f);
}
/** cheat_write_config
* Write out all cheats to file
*/
void cheat_write_config(void)
{
char path[PATH_MAX];
FILE *f = NULL;
list_node_t *node1, *node2, *node3;
rom_cheats_t *romcheat = NULL;
cheat_t *cheat = NULL;
cheat_code_t *cheatcode = NULL;
// if no cheats, don't bother writing out file
if(list_empty(g_Cheats)) return;
snprintf(path, PATH_MAX, "%s%s", get_configpath(), CHEAT_FILENAME);
f = fopen(path, "w");
if(!f)
return;
list_foreach(g_Cheats, node1)
{
romcheat = (rom_cheats_t *)node1->data;
fprintf(f, "{%.8x %.8x}\n"
"name=%s\n",
romcheat->crc1,
romcheat->crc2,
romcheat->rom_name);
list_foreach(romcheat->cheats, node2)
{
cheat = (cheat_t *)node2->data;
fprintf(f, "\n[%s]\n", cheat->name);
fprintf(f, "enabled=%d\n", cheat->always_enabled? 1 : 0);
list_foreach(cheat->cheat_codes, node3)
{
cheatcode = (cheat_code_t *)node3->data;
fprintf(f, "%.8x %.4x\n", cheatcode->address, cheatcode->value);
}
}
fprintf(f, "\n");
}
fclose(f);
}
void cheat_delete_all(void)
{
ini_file_free(&cheat_file);
}
void cheat_unload_current_rom(void)
{
current_rom_section = NULL;
current_rom_cheats = NULL;
}
/** cheat_load_current_rom
* sets pointer to cheats for currently loaded rom.
*/
void cheat_load_current_rom(void)
{
/* The title is always 22 chars long. Add one for the \0 */
char buf[23];
list_node_t *node = NULL;
ini_section *section = NULL;
if (ROM_HEADER && cheat_file)
{
snprintf(buf, 23, "%X-%X-C:%X",
g_MemHasBeenBSwapped ? sl(ROM_HEADER->CRC1) : ROM_HEADER->CRC1,
g_MemHasBeenBSwapped ? sl(ROM_HEADER->CRC2) : ROM_HEADER->CRC2,
(ROM_HEADER->Country_code)&0xff);
list_foreach(cheat_file->sections, node)
{
section = node->data;
if (strcasecmp(buf, section->title) == 0)
{
puts("FOUND CHEAT ENTRY");
current_rom_section = section;
break;
}
}
}
}
static cheat_t *find_or_create_cheat(list_t *list, int number)
{
list_t node = NULL;
cheat_t *cheat = NULL;
int found = 0;
list_foreach(*list, node) {
cheat = node->data;
if (cheat->number == number) {
found = 1;
break;
} else if (cheat->number == -1) {
break;
}
}
if (!found) {
cheat = malloc(sizeof(cheat_t));
cheat->name = NULL;
cheat->comment = NULL;
cheat->number = number;
cheat->cheat_codes = NULL;
cheat->options = NULL;
cheat->enabled = 0;
cheat->was_enabled = 0;
cheat->always_enabled = 0;
list_append(list, cheat);
}
return cheat;
}
list_t cheats_for_current_rom()
{
list_t node = NULL;
list_t node2 = NULL;
list_t list = NULL;
list_t temp = NULL;
ini_entry *entry = NULL;
cheat_t *cheat = NULL;
rom_cheats_t *romcheat = NULL;
int n = 0, len = 0;
int value = 0;
unsigned int address = 0;
char buf[PATH_MAX];
cheat_option_t *option;
cheat_code_t *code;
if (!current_rom_section)
{
return NULL;
}
list_foreach(current_rom_section->entries, node)
{
entry = node->data;
len = strlen(entry->key);
if (strcmp("_O", entry->key + len - 2) == 0) // Option for a cheat
{
if (sscanf(entry->key, "Cheat%d_O", &n) == 1)
{
cheat = find_or_create_cheat(&list, n);
temp = tokenize_string(entry->value, ",");
node2 = NULL;
list_foreach(temp, node2)
{
memset(buf, '\0', PATH_MAX);
if (sscanf(node2->data, "$%x %[a-zA-Z0-9 ']", &value, buf) == 2)
{
option = malloc(sizeof(cheat_option_t));
option->code = value;
option->description = malloc(strlen(buf) + 1);
strcpy(option->description, buf);
list_append(&cheat->options, option);
}
free(node2->data);
}
list_delete(&temp);
}
}
else if (strcmp("_N", entry->key + len - 2) == 0) // Comment for a cheat
{
if (sscanf(entry->key, "Cheat%d_N", &n) == 1)
{
cheat = find_or_create_cheat(&list, n);
cheat->comment = malloc(strlen(entry->value) + 1);
strcpy(cheat->comment, entry->value);
}
}
else if (sscanf(entry->key, "Cheat%d", &n) == 1)
{
cheat = find_or_create_cheat(&list, n);
temp = tokenize_string(entry->value, ",");
cheat->name = list_first_data(temp);
list_node_delete(&temp, list_first_node(temp));
node2 = NULL;
list_foreach(temp, node2)
{
//TODO: This will not handle the case where all digits in code field
// is '?'. Should be handled separately.
if (sscanf(node2->data, "%x %x", &address, &value) == 2)
{
code = malloc(sizeof(cheat_code_t));
code->address = address;
// If there i a '?' in the data, mark it with code->option = 1
if (strchr(node2->data, '?'))
code->option = 1;
else
code->option = 0;
code->value = value;
code->old_value = CHEAT_CODE_MAGIC_VALUE;
list_append(&cheat->cheat_codes, code);
}
free(node2->data);
}
list_delete(&temp);
/* Remove quotation marks from around name */
strcpy(cheat->name, cheat->name + 1);
cheat->name[strlen(cheat->name) - 1] = '\0';
}
cheat = NULL;
}
// Adding cheats from cheats.cfg to the 'current_rom_cheats' list.
rom_cheats_t *rom_cheat = NULL;
code = NULL;
node = NULL;
node2 = NULL;
cheat = NULL;
unsigned int crc1, crc2;
g_Current = NULL;
crc1 = g_MemHasBeenBSwapped ? sl(ROM_HEADER->CRC1) : ROM_HEADER->CRC1;
crc2 = g_MemHasBeenBSwapped ? sl(ROM_HEADER->CRC2) : ROM_HEADER->CRC2;
list_foreach(g_Cheats, node) {
rom_cheat = (rom_cheats_t *)node->data;
if(crc1 == rom_cheat->crc1 &&
crc2 == rom_cheat->crc2) {
g_Current = rom_cheat;
break;
}
}
// if rom was found, clear any old saved values from cheat codes
if(g_Current) {
list_foreach(g_Current->cheats, node) {
cheat = (cheat_t *)node->data;
cheat_t* newcheat;
newcheat = find_or_create_cheat(&list, -1);
memcpy(newcheat,cheat,sizeof(cheat_t));
newcheat->cheat_codes = NULL;
newcheat->options = NULL;
if (cheat->cheat_codes)
{
list_foreach(cheat->cheat_codes, node2) {
code = (cheat_code_t *)node2->data;
cheat_code_t* newcode;
newcode = malloc(sizeof(cheat_code_t));
memcpy(newcode,code,sizeof(cheat_code_t));
newcode->old_value = CHEAT_CODE_MAGIC_VALUE;
list_append(&newcheat->cheat_codes, newcode);
}
}
}
}
current_rom_cheats = list;
return list;
}
void cheats_free(list_t *cheats)
{
cheat_t *cheat = NULL;
cheat_option_t *option = NULL;
list_t node1, node2;
node1 = node2 = NULL;
list_foreach(*cheats, node1) {
cheat = node1->data;
free(cheat->name);
free(cheat->comment);
list_foreach(cheat->cheat_codes, node2) {
free(node2->data);
}
list_delete(&cheat->cheat_codes);
list_foreach(cheat->options, node2) {
option = node2->data;
free(option->description);
free(option);
}
list_delete(&cheat->options);
}
list_delete(cheats);
}
/** cheat_new_rom
* creates a new rom_cheats_t structure, appends it to the global list and returns it.
*/
rom_cheats_t *cheat_new_rom(void)
{
rom_cheats_t *romcheat = malloc(sizeof(rom_cheats_t));
if(!romcheat)
return NULL;
memset(romcheat, 0, sizeof(rom_cheats_t));
list_append(&g_Cheats, romcheat);
return romcheat;
}
/** cheat_new_cheat
* creates a new cheat_t structure, appends it to the given rom_cheats_t struct and returns it.
*/
cheat_t *cheat_new_cheat(rom_cheats_t *romcheat)
{
cheat_t *cheat = malloc(sizeof(cheat_t));
if(!cheat)
return NULL;
memset(cheat, 0, sizeof(cheat_t));
list_append(&romcheat->cheats, cheat);
return cheat;
}
/** cheat_new_cheat_code
* creates a new cheat_code_t structure, appends it to the given cheat_t struct and returns it.
*/
cheat_code_t *cheat_new_cheat_code(cheat_t *cheat)
{
cheat_code_t *code = malloc(sizeof(cheat_code_t));
if(!code)
return NULL;
memset(code, 0, sizeof(cheat_code_t));
code->old_value = CHEAT_CODE_MAGIC_VALUE; // initialize old_value
list_append(&cheat->cheat_codes, code);
return code;
}
/** cheat_delete_rom
* deletes given rom structure and removes it from the global list.
*/
void cheat_delete_rom(rom_cheats_t *romcheat)
{
list_node_t *romnode, *node1, *node2;
cheat_t *cheat;
cheat_code_t *cheatcode;
if(!romcheat)
return;
if(romcheat->rom_name)
free(romcheat->rom_name);
// remove any cheats associated with this rom
list_foreach(romcheat->cheats, node1)
{
cheat = (cheat_t *)node1->data;
if(cheat->name)
free(cheat->name);
// remove any codes associated with this cheat
list_foreach(cheat->cheat_codes, node2)
{
cheatcode = (cheat_code_t *)node2->data;
if(cheatcode)
free(cheatcode);
}
list_delete(&cheat->cheat_codes);
free(cheat);
}
list_delete(&romcheat->cheats);
// locate node associated with rom
romnode = list_find_node(g_Cheats, romcheat);
// free rom and remove it from the list
free(romcheat);
list_node_delete(&g_Cheats, romnode);
}
/** cheat_delete_cheat
* deletes given cheat structure and removes it from the given rom's cheat list.
*/
void cheat_delete_cheat(rom_cheats_t *romcheat, cheat_t *cheat)
{
list_node_t *cheatnode, *node;
cheat_code_t *cheatcode;
if(!cheat)
return;
if(cheat->name)
free(cheat->name);
// remove any codes associated with this cheat
list_foreach(cheat->cheat_codes, node)
{
cheatcode = (cheat_code_t *)node->data;
if(cheatcode)
free(cheatcode);
}
list_delete(&cheat->cheat_codes);
// locate node associated with cheat
cheatnode = list_find_node(romcheat->cheats, cheat);
// free cheat and remove it from the rom's cheat list
free(cheat);
list_node_delete(&romcheat->cheats, cheatnode);
}
/** cheat_delete_cheat_code
* deletes given cheat code structure and removes it from the given cheat's code list.
*/
void cheat_delete_cheat_code(cheat_t *cheat, cheat_code_t *cheatcode)
{
list_node_t *codenode;
if(!cheatcode)
return;
// locate node associated with cheat
codenode = list_find_node(cheat->cheat_codes, cheatcode);
// free cheat code and remove it from the cheat's code list
free(cheatcode);
list_node_delete(&cheat->cheat_codes, codenode);
}