mupen64plus-oldsvn/rice_video/OGLGraphicsContext.h

85 lines
2.6 KiB
C++

/*
Copyright (C) 2003 Rice1964
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _OGL_CONTEXT_H_
#define _OGL_CONTEXT_H_
class COGLGraphicsContext : public CGraphicsContext
{
friend class OGLRender;
friend class COGLRenderTexture;
public:
virtual ~COGLGraphicsContext();
bool Initialize(HWND hWnd, HWND hWndStatus, uint32 dwWidth, uint32 dwHeight, BOOL bWindowed );
void CleanUp();
void Clear(ClearFlag dwFlags, uint32 color=0xFF000000, float depth=1.0f);
void UpdateFrame(bool swaponly=false);
int ToggleFullscreen(); // return 0 as the result is windowed
bool IsExtensionSupported(const char* pExtName);
bool IsWglExtensionSupported(const char* pExtName);
static void InitDeviceParameters();
protected:
friend class OGLDeviceBuilder;
COGLGraphicsContext();
void InitState(void);
void InitOGLExtension(void);
bool SetFullscreenMode();
bool SetWindowMode();
SDL_Surface *m_pScreen;
// Important OGL extension features
bool m_bSupportMultiTexture;
bool m_bSupportTextureEnvCombine;
bool m_bSupportSeparateSpecularColor;
bool m_bSupportSecondColor;
bool m_bSupportFogCoord;
bool m_bSupportTextureObject;
// Optional OGL extension features;
bool m_bSupportRescaleNormal;
bool m_bSupportLODBias;
// Nvidia OGL only features
bool m_bSupportTextureMirrorRepeat;
bool m_bSupportTextureLOD;
bool m_bSupportNVRegisterCombiner;
bool m_bSupportBlendColor;
bool m_bSupportBlendSubtract;
bool m_bSupportNVTextureEnvCombine4;
// Minimal requirements, I will even not check them at runtime
//bool m_bSupportTextureEnvAdd;
//bool m_bSupportVertexArray;
const unsigned char* m_pVendorStr;
const unsigned char* m_pRenderStr;
const unsigned char* m_pExtensionStr;
const char* m_pWglExtensionStr;
const unsigned char* m_pVersionStr;
};
#endif