mupen64plus-rsp-hle/RELEASE
2019-02-10 10:13:29 -08:00

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RSP High-Level Emulation plugin for Mupen64Plus
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Mupen64Plus-rsp-hle v2.5.9 - February 10, 2019
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- *** BETA RELEASE *** For Testing Only ***
Mupen64Plus-rsp-hle v2.5 - April 26, 2015
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- Game-specific fixes: Bottom of the 9th, IndianaJones, BattleForNaboo, Conkers Bad Fur Day
- Support for MusyX microcodes
- Improve audio microcode identification
- Huge quantity of code cleanups and refactoring to improve organization
- Add support for additional audio commands: #16, POLEF, RESAMPLE_ZOH
- Multiple bugfixes in audio processing code
- Move global variables into a struct so code is re-entrant
- bugfix: microcode detection could sometimes fail after reset
Mupen64Plus-rsp-hle v2.0 - July 4, 2013
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- Add support for MusyX ucode detection
- support JPEG decoding used in Pokemon Stadium Japan
- lots of refactoring to clean up code
- Project files for Visual Studio 2012
- Makefile changes
- add support for PowerPC and MinGW32 builds
- add cross-compiling support to build Win32 executables (MXE) under Linux
Mupen64Plus-rsp-hle v1.99.5 - March 10, 2012
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- Handle JPEG decompression, used in Ogre Battle 64 and Pokemon Stadium
- updated RSP plugin for new Mupen64plus 2.0 API versioning scheme
- bugfix: #102 - Missing backgrounds in Ogre Battle 64
- many makefile fixes and improvements
Mupen64Plus-rsp-hle v1.99.4 - November 22, 2010
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- merged all big-endian fixes from mupen64gc project
- makefile fixes and improvements
Mupen64Plus-rsp-hle v1.99.3 - February 13, 2010
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- Makefile improvement: added OS type GNU/kFreeBSD
Mupen64Plus-rsp-hle v1.99.2 - January 6, 2010
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- new feature: added MSVC8 project file for RSP-HLE plugin, fixed a few minor incompatibilities
- Makefile improvements:
- throw error if OS/CPU not supported
- use DESTDIR in install/uninstall paths
- Allow user-specified CC/CXX/LD paths
- use C++ compiler to link instead of LD, because the compiler knows where the standard C++ libs are
Mupen64Plus-rsp-hle v1.99.1 - December 14, 2009
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- Converted to new Mupen64Plus 2.0 API
- Refactored build system to separate source and object files
- Refactored all code to remove win32-specific things, unnecessary functions, and clean up