Set viewport when initializing window

This commit is contained in:
Sinisig 2022-08-15 22:13:42 -04:00
parent 52b2909ae6
commit 4e6356c74a

View file

@ -58,6 +58,7 @@ bool OpenGLManager::initialize(bool fullscreen, int width, int height, int bitDe
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
this->setViewport(0, 0, width, height);
//Set render states
setCullMode(false, true);