mupen64plus-video-glide64mk2/RELEASE
2019-02-10 10:15:45 -08:00

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Mupen64Plus-Video-Glide64mk2 RELEASE
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Mupen64Plus-Video-Glide64mk2 v2.5.9 - February 10, 2019
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- *** BETA RELEASE *** For Testing Only ***
Mupen64Plus-Video-Glide64mk2 v2.5 - April 26, 2015
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- fix colors in compressed fxt1 textures by importing mesa code
- replace patented S3TC algorithm with compatible S2TC
- Enable the dump_cache to allow loading of dat files
- bugfix: work around problem in OSD callback whereby core code doesn't re-activate shader
- bugfix: Resident Evil II hang
- allow user override of game-specific settings via mupen64plus.cfg
- add option to enable full-scene antialiasing
- code cleanup to remove dead section of code
- add OpenGL ES support (2.0)
- add config option to force polygon offset values (fixes artifacts on certains games / renderers)
- fix broken C version of MulMatricesC
- implement optional frameskip feature, which drops frames instead of rendering if game is going slow
- fix texture pack read failure on some 64-bit platforms
- correct N64 ROM header analysis for PAL/NTSC detection
- bugfix: use memmove() instead of memcpy() for overlapping buffers
- on Win32, don't set gamma table because it breaks monitor calibration
Mupen64Plus-Video-Glide64mk2 v2.0 - July 4, 2013
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- lots of bug fixing and cleanup
- remove wxwidgets dependencies
- ported old 32-bit x86 assembly language code to C for other platforms/CPUs
- add Visual Studio 2012 project files
- convert to Mupen64Plus build system and API
- merged wahrhaft's Glide64 and Glitch64 changes from earlier porting effort
- ported later changes from Mudlord's repository
- add initial source code from Gonetz's google code repo "10th anniversary Glide64 release"