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https://github.com/mupen64plus/mupen64plus-video-glide64mk2.git
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37 lines
1.8 KiB
Plaintext
37 lines
1.8 KiB
Plaintext
Mupen64Plus-Video-Glide64mk2 RELEASE
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Mupen64Plus-Video-Glide64mk2 v2.5.9 - February 10, 2019
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- *** BETA RELEASE *** For Testing Only ***
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Mupen64Plus-Video-Glide64mk2 v2.5 - April 26, 2015
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- fix colors in compressed fxt1 textures by importing mesa code
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- replace patented S3TC algorithm with compatible S2TC
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- Enable the dump_cache to allow loading of dat files
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- bugfix: work around problem in OSD callback whereby core code doesn't re-activate shader
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- bugfix: Resident Evil II hang
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- allow user override of game-specific settings via mupen64plus.cfg
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- add option to enable full-scene antialiasing
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- code cleanup to remove dead section of code
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- add OpenGL ES support (2.0)
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- add config option to force polygon offset values (fixes artifacts on certains games / renderers)
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- fix broken C version of MulMatricesC
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- implement optional frameskip feature, which drops frames instead of rendering if game is going slow
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- fix texture pack read failure on some 64-bit platforms
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- correct N64 ROM header analysis for PAL/NTSC detection
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- bugfix: use memmove() instead of memcpy() for overlapping buffers
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- on Win32, don't set gamma table because it breaks monitor calibration
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Mupen64Plus-Video-Glide64mk2 v2.0 - July 4, 2013
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- lots of bug fixing and cleanup
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- remove wxwidgets dependencies
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- ported old 32-bit x86 assembly language code to C for other platforms/CPUs
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- add Visual Studio 2012 project files
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- convert to Mupen64Plus build system and API
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- merged wahrhaft's Glide64 and Glitch64 changes from earlier porting effort
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- ported later changes from Mudlord's repository
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- add initial source code from Gonetz's google code repo "10th anniversary Glide64 release"
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