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38 lines
740 B
C++
38 lines
740 B
C++
#ifndef _INPUT_H_
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#define _INPUT_H_
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#define NUMGAMEPADS 2
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#define NUMBUTTONS 10
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#include "core/api/NstApiInput.hpp"
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using namespace Nes::Api;
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typedef struct {
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unsigned char player;
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unsigned char nescode;
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unsigned char pressed;
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unsigned char turboa;
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unsigned char turbob;
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} nesinput_t;
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typedef struct {
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int p1a;
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int p1b;
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int p2a;
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int p2b;
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} turbo_t;
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void nst_input_init();
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void nst_input_inject(Input::Controllers *controllers, nesinput_t input);
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void nst_input_inject_mouse(Input::Controllers *controllers, int b, int s, int x, int y);
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void nst_input_turbo_init();
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void nst_input_turbo_pulse(Input::Controllers *controllers);
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int nst_input_zapper_present();
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int input_configure_item(int pnum, int bnum, int type);
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#endif
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