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https://github.com/0ldsk00l/nestopia.git
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111 lines
2.3 KiB
C++
111 lines
2.3 KiB
C++
#ifndef _NSTCOMMON_H_
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#define _NSTCOMMON_H_
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// Nst Core
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#include "core/api/NstApiEmulator.hpp"
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#include "core/api/NstApiVideo.hpp"
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#include "core/api/NstApiSound.hpp"
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#include "core/api/NstApiMachine.hpp"
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#include "core/api/NstApiCartridge.hpp"
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#include "core/api/NstApiFds.hpp"
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#include "core/api/NstApiNsf.hpp"
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#include "core/api/NstApiUser.hpp"
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#include "core/api/NstApiRewinder.hpp"
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#include "core/api/NstApiMovie.hpp"
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using namespace Nes::Api;
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typedef struct {
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char nstdir[256];
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char nstconfdir[256];
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char savedir[256];
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char gamename[256];
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char savename[512];
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char fdssave[512];
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char statepath[512];
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char cheatpath[512];
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char palettepath[512];
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char sampdir[512];
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} nstpaths_t;
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// Pointers
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void* nst_ptr_video();
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void* nst_ptr_sound();
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void* nst_ptr_input();
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// Archives
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bool nst_archive_checkext(const char *filename);
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bool nst_archive_select_file(const char *filename, char *reqfile, size_t reqsize);
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bool nst_archive_open(const char *filename, char **rom, int *romsize, const char *reqfile);
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// DIP Switches
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void nst_dipswitch();
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// Database
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void nst_db_load();
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void nst_db_unload();
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// FDS
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void nst_fds_bios_load();
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void nst_fds_bios_unload();
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void nst_fds_info();
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void nst_fds_flip();
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void nst_fds_switch();
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// Movies
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void nst_movie_save(const char *filename);
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void nst_movie_load(const char *filename);
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void nst_movie_stop();
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// NSF
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bool nst_nsf();
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void nst_nsf_play();
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void nst_nsf_stop();
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void nst_nsf_prev();
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void nst_nsf_next();
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// PAL
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bool nst_pal();
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// Play check
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bool nst_playing();
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// Palette
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void nst_palette_load(const char *filename);
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void nst_palette_save();
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void nst_palette_unload();
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// Patch
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bool nst_find_patch(char *patchname, unsigned int patchname_length, const char *filename);
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// Setters
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void nst_set_callbacks();
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void nst_set_dirs();
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void nst_set_overclock();
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void nst_set_paths(const char *filename);
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void nst_set_region();
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void nst_set_rewind(int direction);
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// States
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void nst_state_save(const char *filename);
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void nst_state_load(const char *filename);
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void nst_state_quicksave(int isvst);
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void nst_state_quickload(int isvst);
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// Timing
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int nst_timing_runframes();
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void nst_timing_set_ffspeed();
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void nst_timing_set_default();
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// Main Emulation
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void nst_reset(bool hardreset);
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void nst_emuloop();
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// Unsorted
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int nst_load(const char *filename);
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void nst_unload();
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void nst_play();
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void nst_pause();
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#endif
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