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Updating documentation for beta 1.1
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@ -10,9 +10,8 @@ CFLAGS = -g -O3 -Wall $(MACHDEP) $(INCLUDE) \
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-fno-exceptions -Wno-unused-parameter -pipe \
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-DUSE_GUI -DNGC -DHW_DOL -DGLN64_GX -DUSE_TLB_CACHE -DARAM_BLOCKCACHE -DARAM_TLBCACHE \
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-DTHREADED_AUDIO -DUSE_RECOMP_CACHE -DPPC_DYNAREC -DFASTMEM -DRELEASE -DMENU_V2\
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#-DSHOW_DEBUG #-DUSE_TLB_CACHE \
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#-DPPC_DYNAREC -DNO_BT -DPROFILE #-DSHOW_DEBUG #-DDEBUGON #-DPRINTGECKO
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#-DDEBUGON -DUSE_ROM_CACHE_L1 -DPRINTGECKO -DGLN64_SDLOG -DEMBEDDED_FONTS -DUSE_EXPANSION -DPPC_DYNAREC -DSHOW_STATS
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#-DSHOW_DEBUG #-DUSE_TLB_CACHE #-DNO_BT -DPROFILE #-DDEBUGON #-DPRINTGECKO \
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#-DUSE_ROM_CACHE_L1 -DGLN64_SDLOG -DEMBEDDED_FONTS -DUSE_EXPANSION -DSHOW_STATS
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MACHDEP = -DGEKKO -mcpu=750 -meabi -mhard-float
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LDFLAGS = $(MACHDEP) -mogc -Wl,-Map,$(notdir $@).map -Wl,--cref
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@ -10,9 +10,8 @@ CFLAGS = -g -O3 -Wall $(MACHDEP) $(INCLUDE) \
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-fno-exceptions -Wno-unused-parameter -pipe \
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-DUSE_GUI -DWII -DHW_RVL -DGLN64_GX -DAIDUMP -DUSE_EXPANSION \
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-DTHREADED_AUDIO -DUSE_RECOMP_CACHE -DPPC_DYNAREC -DFASTMEM -DMENU_V2\
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-DRELEASE #-DUSE_TLB_CACHE \
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#-DPPC_DYNAREC -DNO_BT -DPROFILE #-DSHOW_DEBUG #-DDEBUGON #-DPRINTGECKO
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#-DDEBUGON -DUSE_ROM_CACHE_L1 -DPRINTGECKO -DGLN64_SDLOG -DEMBEDDED_FONTS -DUSE_EXPANSION -DPPC_DYNAREC -DSHOW_STATS
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-DRELEASE #-DSHOW_DEBUG #-DPRINTGECKO #-DPROFILE #-DDEBUGON #-DUSE_TLB_CACHE \
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#-DNO_BT -DUSE_ROM_CACHE_L1 -DPRINTGECKO -DGLN64_SDLOG -DEMBEDDED_FONTS -DUSE_EXPANSION -DSHOW_STATS
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MACHDEP = -DGEKKO -mcpu=750 -meabi -mhard-float
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LDFLAGS = $(MACHDEP) -mrvl -Wl,-Map,$(notdir $@).map -Wl,--cref
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@ -282,7 +281,6 @@ glN64_GX/F3DWRUS.o: glN64_GX/F3DWRUS.cpp
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wii64-glN64.elf: $(OBJ) $(OBJ_INPUT) $(OBJ_GLN64_GX) $(OBJ_AUDIO) $(OBJ_RSPHLE) $(OBJ_PPC)
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$(LD) $^ $(LDFLAGS) $(LIBPATHS) $(LIB) -Wl -o $@
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elf2dol wii64-glN64.elf wii64-glN64.dol
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# powerpc-gekko-objcopy -O binary $@ wii64-glN64.dol
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install:
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cp mupen64 "$(PREFIX)bin"
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@ -15,7 +15,7 @@ QUICK USAGE:
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* To install: Extract the contents of wii64-beta1.1.zip to the root of your SD card
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* For SD/USB: Put ROMs in the directory named /wii64/roms,
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All save types will automatically be placed in /wii64/saves
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* For DVD: ROMs may be anywhere on the disc
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* For DVD: ROMs may be anywhere on the disc (requires DVDxV2 on Wii)
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* Load the executable from the HBC or in the loader of your choice
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Once loaded, select 'Load ROM' and choose the source and select the ROM to load
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(Note: to go up a directory select '..', B will exit the file browser)
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@ -30,10 +30,10 @@ Controls:
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* There are 4 configuration slots for each type of controller
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* To load a different, previously saved configuration, select the slot, and click 'Load'
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* After configuring the controls as desired, select the slot, and click 'Save'
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* After saving different configurations to the slots, be sure to save your configs in the input frame
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* After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame
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* Clicking 'Next Pad' will cycle through the N64 controllers assigned
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* There is an option to invert the Y axis of the N64's analog stick; by default its 'Normal Y'
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* The 'Menu Combo' configuration allows you to select a combination of buttons to return to the menu
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* There is an option to invert the Y axis of the N64's analog stick; by default this is 'Normal Y'
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* The 'Menu Combo' configuration allows you to select a button combination to return to the menu
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Settings:
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* General
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@ -44,12 +44,12 @@ Settings:
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* Save settings.cfg: Save all of these settings either SD or USB (to be loaded automatically next time)
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* Video
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* Show FPS: Display the framerate in the top-left corner of the screen
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* Screen Mode: Select the aspect ratio to display in; 'Force 16:9' will pillar-box in-game display
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* Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display
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* CPU Framebuffer: Enable for games which only draw directly to the
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framebuffer (this will only need to be set for some homebrew demos)
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* 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC)
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* FB Textures: Enable framebuffer textures (necessary for some games to
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render everything correctly (e.g. Zelda Subscreen), but can impact performance, unstable on GC)
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render everything correctly (e.g. Zelda Subscreen), but can impact performance; unstable on GC)
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* Input
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* Configure Input: Select controllers to use in game
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* Configure Paks: Select which controller paks to use in which controllers
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@ -60,7 +60,7 @@ Settings:
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* Disable Audio: Select to mute the sound
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* Saves
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* Auto Save Native Saves: When enabled, the emulator will automatically load
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saves from the selected device and save when returning to the menu or
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saves from the selected device on ROM load and save when returning to the menu or
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turning off the console
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* Copy Saves: Not yet implemented
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* Delete Saves: Not yet implemented
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@ -71,7 +71,7 @@ COMPATIBILITY LIST:
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CREDITS:
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* Core Coder: tehpola
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* Graphics Coder: sepp256
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* Graphics & Menu Coder: sepp256
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* General Coder: emu_kidid
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* Original mupen64: Hactarux
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* Artwork: drmr
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@ -87,24 +87,34 @@ Beta 1.1:
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+ Recompiling more instructions (LWC1/LDC1/FP rounding/partially MTC0)
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* Execution from ROM
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* Branch comparisons compare 64-bits when necessary
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+ Reconfigurable button mapping
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+ Save/Load button mapping from file
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+ Pillar-boxing 'Force 16:9' mode
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* Fixed projection matrix for Rects
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* Autosave is now the default setting
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+ ROMs displayed in alphabetical order
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+ Invalid ROM type detection
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+ Error message if /wii64/roms doesn't exist
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* glN64_GX improvements
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+ Pillar-boxing 'Force 16:9' mode
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* Fixed projection matrix for Rects
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* Fixed viewport and scissoring edge cases
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* Fixed matrix transforms for several microcodes
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* Improved EFB handling wrt VI timing
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* Added upper limit to texture meta data
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* Improved FPS display and loading icon stability
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* Menu improvements
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+ Reconfigurable button mapping
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+ Save/Load button mapping from file
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+ ROMs displayed in alphabetical order
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+ Navigate filebrowser pages with R/L and +/- buttons
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+ Navigate settings tabs with R/L and +/- buttons
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+ Invalid ROM type detection
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+ Error message if /wii64/roms doesn't exist
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* Autosave is now the default setting
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* Changed C-Stick deadzone
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* Compiled with devkitPPC r19 / libOGC 1.8.1
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* Fixed ROM cache bug for ROMs > ROM cache size
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* Fixed resetting flashrom on ROM reset
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Wii:
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* Compiled with new libDI / DVDx V2
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* DVD reads are now done with direct PowerPC access
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* Controller improvements
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+ Rumble for Wiimote-based input
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+ Wiimote-only controls
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+ IR/Accelerometer analog input
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* Fixed ROM cache bug for ROMs > ROM cache size
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GC:
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* Settings.cfg saving fixed
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* Moved TLB & blocks array to ARAM
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@ -3,13 +3,13 @@
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<name>Wii64</name>
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<coder>Wii64 Team</coder>
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<version>Beta 1.1 'Honey'</version>
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<release_date>201002140000</release_date>
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<release_date>201002230000</release_date>
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<short_description>N64 Emulator for Wii</short_description>
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<long_description>
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Wii64 Team is:
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Core Coder - tehpola
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Graphics Coding - sepp256
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Graphics & Menu Coding - sepp256
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General Coding - emu_kidid
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The Wii64Team proudly presents Wii64 Beta 1.1 'Honey'
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