Quick fix for games that start with audio.

Updating Debug text before rendering gfx was killing something.
Work out a real fix later.
This commit is contained in:
sepp256 2010-05-28 03:22:14 +00:00
parent 2765ee373e
commit f3dd187050
2 changed files with 2 additions and 2 deletions

View file

@ -181,7 +181,7 @@ void VI_UpdateScreen()
if(VI.updateOSD && (gSP.changed & CHANGED_COLORBUFFER))
{
VI_GX_cleanUp();
VI_GX_showStats();
// VI_GX_showStats();
VI_GX_showFPS();
VI_GX_showDEBUG();
GX_SetCopyClear ((GXColor){0,0,0,255}, 0xFFFFFF);

View file

@ -38,7 +38,7 @@ void DEBUG_update() {
memset(text[i],0,DEBUG_TEXT_WIDTH);
}
}
check_heap_space();
// check_heap_space();
#endif
}