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Quick fix for games that start with audio.
Updating Debug text before rendering gfx was killing something. Work out a real fix later.
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@ -181,7 +181,7 @@ void VI_UpdateScreen()
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if(VI.updateOSD && (gSP.changed & CHANGED_COLORBUFFER))
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if(VI.updateOSD && (gSP.changed & CHANGED_COLORBUFFER))
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{
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{
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VI_GX_cleanUp();
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VI_GX_cleanUp();
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VI_GX_showStats();
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// VI_GX_showStats();
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VI_GX_showFPS();
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VI_GX_showFPS();
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VI_GX_showDEBUG();
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VI_GX_showDEBUG();
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GX_SetCopyClear ((GXColor){0,0,0,255}, 0xFFFFFF);
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GX_SetCopyClear ((GXColor){0,0,0,255}, 0xFFFFFF);
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@ -38,7 +38,7 @@ void DEBUG_update() {
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memset(text[i],0,DEBUG_TEXT_WIDTH);
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memset(text[i],0,DEBUG_TEXT_WIDTH);
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}
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}
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}
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}
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check_heap_space();
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// check_heap_space();
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#endif
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#endif
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}
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}
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