mirror of
https://github.com/AlexAltea/nucleus.git
synced 2024-05-16 11:10:40 -04:00
Included initial OrbisOS / R10XX headers
This commit is contained in:
parent
4d0457002b
commit
1495301d3f
7
bin/.gitignore
vendored
7
bin/.gitignore
vendored
|
@ -10,3 +10,10 @@ keys.xml
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|||
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# Logs
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*.log
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# IDA Pro
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*.id0
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*.id1
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*.id2
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*.nam
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||||
*.til
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||||
|
|
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@ -18,10 +18,6 @@
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|||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\externals\sha1.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\emulator.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\fmt.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\loader\keys.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\loader\loader.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\loader\psf.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\loader\self.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\nucleus.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)config.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)resource.cpp" />
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||||
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@ -37,10 +33,6 @@
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|||
<ClInclude Include="$(MSBuildThisFileDirectory)..\endianness.h" />
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||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\feature.h" />
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||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\format.h" />
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||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\loader\keys.h" />
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||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\loader\loader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\loader\psf.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\loader\self.h" />
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||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\macro.h" />
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||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\nucleus.h" />
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||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\platform.h" />
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||||
|
|
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@ -8,18 +8,6 @@
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|||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\externals\sha1.cpp">
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<Filter>externals</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\loader\keys.cpp">
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||||
<Filter>loader</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\loader\loader.cpp">
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||||
<Filter>loader</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\loader\psf.cpp">
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||||
<Filter>loader</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\loader\self.cpp">
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||||
<Filter>loader</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\emulator.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\nucleus.cpp" />
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||||
<ClCompile Include="$(MSBuildThisFileDirectory)resource.cpp" />
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||||
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@ -33,18 +21,6 @@
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|||
<ClInclude Include="$(MSBuildThisFileDirectory)..\..\externals\sha1.h">
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<Filter>externals</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\loader\keys.h">
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||||
<Filter>loader</Filter>
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</ClInclude>
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||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\loader\loader.h">
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<Filter>loader</Filter>
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</ClInclude>
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<ClInclude Include="$(MSBuildThisFileDirectory)..\loader\psf.h">
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<Filter>loader</Filter>
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</ClInclude>
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<ClInclude Include="$(MSBuildThisFileDirectory)..\loader\self.h">
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<Filter>loader</Filter>
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</ClInclude>
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||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\assert.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\common.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\emulator.h" />
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@ -55,18 +31,15 @@
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<ClInclude Include="$(MSBuildThisFileDirectory)..\types.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\architecture.h" />
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||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\compiler.h" />
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||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\platform.h" />
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||||
<ClInclude Include="$(MSBuildThisFileDirectory)resource.h" />
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||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\target.h" />
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||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\feature.h" />
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||||
<ClInclude Include="$(MSBuildThisFileDirectory)..\platform.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\target.h" />
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<Filter Include="externals">
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||||
<UniqueIdentifier>{e809ab99-fe03-4cdd-bb7b-b5f8c53f32a4}</UniqueIdentifier>
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||||
</Filter>
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||||
<Filter Include="loader">
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||||
<UniqueIdentifier>{2babb73a-fe6f-43bb-acfc-ef94369243b5}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<None Include="$(MSBuildThisFileDirectory)resource.inl" />
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@ -13,14 +13,76 @@
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#include "nucleus/cpu/cell.h"
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#include "nucleus/gpu/list.h"
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#include "nucleus/filesystem/utils.h"
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#include "nucleus/loader/self.h"
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#include "nucleus/logger/logger.h"
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#include "nucleus/memory/memory.h"
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#include "nucleus/system/scei/cellos/lv2.h"
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#include "nucleus/system/loader.h"
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#include "nucleus/system/scei/self.h"
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#include "nucleus/system/list.h"
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// Global emulator object
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Emulator nucleus;
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/**
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* Load specific platform
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*/
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bool Emulator::load_ps3(const std::string& path) {
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// Initialize hardware
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memory = std::make_shared<mem::Memory>();
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cpu = std::make_shared<cpu::Cell>(memory);
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gpu = std::make_shared<gpu::RSX>(memory, graphics);
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sys = std::make_shared<sys::LV2>(memory, sys::LV2_DEX);
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// Initialize application filesystem devices
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const fs::Path& processPath = fs::getProcessPath(path);
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sys->vfs.registerDevice(new fs::HostPathDevice("/app_home/", processPath));
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// Load ELF/SELF file
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SELFLoader self;
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auto file = fs::HostFileSystem::openFile(path, fs::Read);
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if (!self.open(file.get())) {
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logger.error(LOG_COMMON, "Invalid file given.");
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return false;
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}
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self.load_elf(static_cast<sys::LV2*>(sys.get())->proc);
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if (self.getMachine() != EM_PPC64) {
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logger.error(LOG_COMMON, "Only PPC64 executables are allowed");
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return false;
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}
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auto entry = self.getEntry();
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static_cast<sys::LV2*>(sys.get())->init(entry);
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return true;
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}
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bool Emulator::load_ps4(const std::string& path) {
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// Initialize hardware
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gpu = std::make_shared<gpu::R10XX>(graphics);
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sys = std::make_shared<sys::OrbisOS>();
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// Initialize application filesystem devices
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const fs::Path& processPath = fs::getProcessPath(path);
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sys->vfs.registerDevice(new fs::HostPathDevice("/app0/", processPath));
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// Load ELF/SELF file
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SELFLoader self;
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auto file = fs::HostFileSystem::openFile(path, fs::Read);
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if (!self.open(file.get())) {
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logger.error(LOG_COMMON, "Invalid file given.");
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return false;
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}
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self.load_elf(static_cast<sys::OrbisOS*>(sys.get())->proc);
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if (self.getMachine() != EM_X86_64) {
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logger.error(LOG_COMMON, "Only PPC64 executables are allowed");
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return false;
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}
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auto entry = self.getEntry();
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static_cast<sys::OrbisOS*>(sys.get())->init(entry);
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return true;
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}
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bool Emulator::initialize(const gfx::BackendParameters& params) {
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// Select graphics backend
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switch (config.graphicsBackend) {
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@ -93,33 +155,29 @@ bool Emulator::initialize(const gfx::BackendParameters& params) {
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}
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bool Emulator::load(const std::string& filepath) {
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// Initialize hardware
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memory = std::make_shared<mem::Memory>();
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cpu = std::make_shared<cpu::Cell>(memory);
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gpu = std::make_shared<gpu::RSX>(memory, graphics);
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sys = std::make_shared<sys::LV2>(memory, sys::LV2_DEX);
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// Initialize application filesystem devices
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const fs::Path& processPath = fs::getProcessPath(filepath);
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sys->vfs.registerDevice(new fs::HostPathDevice("/app_home/", processPath));
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// Load ELF/SELF file
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SELFLoader self;
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auto file = fs::HostFileSystem::openFile(filepath, fs::Read);
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if (!self.open(file.get())) {
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logger.error(LOG_COMMON, "Invalid file given.");
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// TODO: This is not a good way of detecting a platform
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core::Platform platform;
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switch (detectFiletype(filepath)) {
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case FILETYPE_SELF:
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platform = core::PLATFORM_PS3;
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break;
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case FILETYPE_ELF:
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platform = core::PLATFORM_PS4;
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break;
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default:
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logger.error(LOG_COMMON, "Unsupported file");
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return false;
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}
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self.load_elf(static_cast<sys::LV2*>(sys.get())->proc);
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if (self.getMachine() != EM_PPC64) {
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logger.error(LOG_COMMON, "Only PPC64 executables are allowed");
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switch (platform) {
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case core::PLATFORM_PS3:
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return load_ps3(filepath);
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case core::PLATFORM_PS4:
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return load_ps4(filepath);
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default:
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logger.error(LOG_COMMON, "Unsupported platform");
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return false;
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}
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auto entry = self.getEntry();
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static_cast<sys::LV2*>(sys.get())->init(entry);
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return true;
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}
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void Emulator::run() {
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@ -27,6 +27,10 @@ class Emulator {
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EmulatorEvent m_event;
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EmulatorStatus m_status;
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// Load specific platform
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bool load_ps3(const std::string& path);
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bool load_ps4(const std::string& path);
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public:
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std::shared_ptr<audio::Backend> audio;
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std::shared_ptr<gfx::IBackend> graphics;
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@ -7,6 +7,7 @@
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// Forward declarations
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namespace gfx { class Texture; }
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namespace gfx { class IBackend; }
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namespace gpu {
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@ -15,6 +15,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="$(MSBuildThisFileDirectory)gpu.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)r10xx\r10xx.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)rsx\rsx.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)rsx\rsx_convert.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)rsx\rsx_dma.cpp" />
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@ -26,6 +27,7 @@
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<ClInclude Include="$(MSBuildThisFileDirectory)gpu.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)gpu_hash.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)list.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)r10xx\r10xx.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)rsx\rsx.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)rsx\rsx_convert.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)rsx\rsx_dma.h" />
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@ -42,6 +42,9 @@
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<ClInclude Include="$(MSBuildThisFileDirectory)rsx\rsx_mmio.h">
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<Filter>rsx</Filter>
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</ClInclude>
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<ClInclude Include="$(MSBuildThisFileDirectory)r10xx\r10xx.h">
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<Filter>r10xx</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="$(MSBuildThisFileDirectory)rsx\rsx_pgraph.cpp">
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@ -63,6 +66,9 @@
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<ClCompile Include="$(MSBuildThisFileDirectory)rsx\rsx_convert.cpp">
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<Filter>rsx</Filter>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)r10xx\r10xx.cpp">
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<Filter>r10xx</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="$(MSBuildThisFileDirectory)rsx\rsx_methods.inl">
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@ -11,7 +11,7 @@
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#include "nucleus/gpu/rsx/rsx.h"
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#endif
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#ifdef NUCLEUS_PLATFORM_PS4
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//#include "nucleus/gpu/r10xx/r10xx.h"
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#include "nucleus/gpu/r10xx/r10xx.h"
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#endif
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namespace gpu {
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@ -21,7 +21,7 @@ namespace gpu {
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using RSX = rsx::RSX;
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#endif
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#ifdef NUCLEUS_PLATFORM_PS4
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//using R10XX = r10xx::R10XX;
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using R10XX = r10xx::R10XX;
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#endif
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} // namespace gpu
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19
nucleus/gpu/r10xx/r10xx.cpp
Normal file
19
nucleus/gpu/r10xx/r10xx.cpp
Normal file
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@ -0,0 +1,19 @@
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/**
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* (c) 2014-2016 Alexandro Sanchez Bach. All rights reserved.
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* Released under GPL v2 license. Read LICENSE for more details.
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*/
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|
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#include "r10xx.h"
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namespace gpu {
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namespace r10xx {
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R10XX::R10XX(std::shared_ptr<gfx::IBackend> graphics) {
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}
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gfx::Texture* R10XX::getFrontBuffer() {
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return nullptr;
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}
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|
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} // namespace r10xx
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} // namespace gpu
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23
nucleus/gpu/r10xx/r10xx.h
Normal file
23
nucleus/gpu/r10xx/r10xx.h
Normal file
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@ -0,0 +1,23 @@
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/**
|
||||
* (c) 2014-2016 Alexandro Sanchez Bach. All rights reserved.
|
||||
* Released under GPL v2 license. Read LICENSE for more details.
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*/
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#pragma once
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#include "nucleus/gpu/gpu.h"
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#include <memory>
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|
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namespace gpu {
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namespace r10xx {
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class R10XX : public GPU {
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public:
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R10XX(std::shared_ptr<gfx::IBackend> graphics);
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virtual gfx::Texture* getFrontBuffer() override;
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};
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} // namespace r10xx
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} // namespace gpu
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@ -58,7 +58,6 @@ int nucleusInitialize(int argc, char **argv) {
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// Start emulator
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if (!config.boot.empty()) {
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||||
|
||||
nucleus.load(config.boot);
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nucleus.run();
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nucleus.idle();
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||||
|
|
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@ -24,6 +24,8 @@
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namespace core {
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||||
|
||||
enum Platform {
|
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PLATFORM_UNKNOWN = 0,
|
||||
|
||||
PLATFORM_PS3,
|
||||
PLATFORM_PS4,
|
||||
PLATFORM_PSP,
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||||
|
|
28
nucleus/system/list.h
Normal file
28
nucleus/system/list.h
Normal file
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@ -0,0 +1,28 @@
|
|||
/**
|
||||
* (c) 2014-2016 Alexandro Sanchez Bach. All rights reserved.
|
||||
* Released under GPL v2 license. Read LICENSE for more details.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "nucleus/common.h"
|
||||
|
||||
#ifdef NUCLEUS_PLATFORM_PS3
|
||||
#include "nucleus/system/scei/cellos/lv1.h"
|
||||
#include "nucleus/system/scei/cellos/lv2.h"
|
||||
#endif
|
||||
#ifdef NUCLEUS_PLATFORM_PS4
|
||||
#include "nucleus/system/scei/orbisos/orbisos.h"
|
||||
#endif
|
||||
|
||||
namespace sys {
|
||||
|
||||
// Shorthands
|
||||
#ifdef NUCLEUS_PLATFORM_PS3
|
||||
using LV2 = sys::LV2;
|
||||
#endif
|
||||
#ifdef NUCLEUS_PLATFORM_PS4
|
||||
using OrbisOS = sys::scei::orbis::OrbisOS;
|
||||
#endif
|
||||
|
||||
} // namespace sys
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|
@ -10,7 +10,7 @@
|
|||
#include "nucleus/system/scei/cellos/callback.h"
|
||||
#include "nucleus/system/scei/cellos/lv2.h"
|
||||
#include "nucleus/system/scei/cellos/lv2/sys_process.h"
|
||||
#include "nucleus/loader/self.h"
|
||||
#include "nucleus/system/scei/self.h"
|
||||
|
||||
namespace sys {
|
||||
|
||||
|
|
|
@ -4,19 +4,26 @@
|
|||
*/
|
||||
|
||||
#include "orbisos.h"
|
||||
#include "nucleus/system/system.h"
|
||||
|
||||
namespace sys {
|
||||
namespace scei {
|
||||
namespace orbis {
|
||||
|
||||
struct OrbisSyscall {
|
||||
const char* name;
|
||||
};
|
||||
OrbisOS::OrbisOS() {
|
||||
// Initialize sandbox directories
|
||||
vfs.registerDevice(new fs::HostPathDevice("/host/", ""));
|
||||
}
|
||||
|
||||
bool OrbisOS::init(U64 entry) {
|
||||
// TODO: Load /system/common/lib/libkernel.sprx
|
||||
|
||||
// TODO: Run libkernel.sprx start function
|
||||
|
||||
// TODO: Jump to executable entry point
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
class OrbisOS : public System {
|
||||
};
|
||||
|
||||
} // namespace orbis
|
||||
} // namespace scei
|
||||
} // namespace sys
|
||||
|
|
|
@ -5,10 +5,32 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "nucleus/common.h"
|
||||
#include "nucleus/system/system.h"
|
||||
#include "nucleus/system/scei/cellos/lv2/sys_process.h" // TODO: Just for sys_process_t
|
||||
|
||||
namespace sys {
|
||||
namespace scei {
|
||||
namespace orbis {
|
||||
|
||||
|
||||
struct OrbisSyscall {
|
||||
const char* name;
|
||||
};
|
||||
|
||||
class OrbisOS : public System {
|
||||
public:
|
||||
// Kernel information
|
||||
sys_process_t proc; // TODO: Is this really necessary
|
||||
|
||||
OrbisOS();
|
||||
|
||||
/**
|
||||
* Start the process at the given entry point
|
||||
* @param[in] entry Module entry point
|
||||
*/
|
||||
bool init(U64 entry);
|
||||
};
|
||||
|
||||
} // namespace orbis
|
||||
} // namespace scei
|
||||
} // namespace sys
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include "nucleus/system/system.h"
|
||||
#include "nucleus/format.h"
|
||||
#include "nucleus/filesystem/filesystem_virtual.h"
|
||||
#include "nucleus/loader/loader.h"
|
||||
#include "nucleus/system/loader.h"
|
||||
#include "nucleus/logger/logger.h"
|
||||
|
||||
bool PSFLoader::open(const std::string& path)
|
|
@ -10,8 +10,8 @@
|
|||
#include "nucleus/cpu/cell.h"
|
||||
#include "nucleus/system/scei/cellos/lv2.h"
|
||||
#include "nucleus/cpu/frontend/ppu/ppu_decoder.h"
|
||||
#include "nucleus/loader/keys.h"
|
||||
#include "nucleus/loader/loader.h"
|
||||
#include "nucleus/system/keys.h"
|
||||
#include "nucleus/system/loader.h"
|
||||
#include "nucleus/logger/logger.h"
|
||||
|
||||
#include "externals/aes.h"
|
|
@ -30,6 +30,7 @@ enum ELFMachine {
|
|||
EM_PPC64 = 0x15,
|
||||
EM_SPU = 0x17,
|
||||
EM_ARM = 0x28,
|
||||
EM_X86_64 = 0x3E,
|
||||
};
|
||||
|
||||
// Segment types
|
|
@ -14,6 +14,9 @@
|
|||
<ProjectCapability Include="SourceItemsFromImports" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)keys.h" />
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)list.h" />
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)loader.h" />
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)object.h" />
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)scei\cellos\callback.h" />
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)scei\cellos\lv1.h" />
|
||||
|
@ -46,9 +49,13 @@
|
|||
<ClInclude Include="$(MSBuildThisFileDirectory)scei\cellos\syscall.h" />
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)scei\orbisos\orbisos.h" />
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)scei\pkg.h" />
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)scei\psf.h" />
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)scei\self.h" />
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)system.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)keys.cpp" />
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)loader.cpp" />
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)scei\cellos\hle_module.cpp" />
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)scei\cellos\lv1\lv1_gpu.cpp" />
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)scei\cellos\lv2.cpp" />
|
||||
|
@ -76,5 +83,7 @@
|
|||
<ClCompile Include="$(MSBuildThisFileDirectory)scei\cellos\modules\libsysutil_avconf_ext.cpp" />
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)scei\orbisos\orbisos.cpp" />
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)scei\pkg.cpp" />
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)scei\psf.cpp" />
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)scei\self.cpp" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -116,6 +116,15 @@
|
|||
<ClInclude Include="$(MSBuildThisFileDirectory)scei\orbisos\orbisos.h">
|
||||
<Filter>scei\orbisos</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)keys.h" />
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)loader.h" />
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)scei\psf.h">
|
||||
<Filter>scei</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)scei\self.h">
|
||||
<Filter>scei</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="$(MSBuildThisFileDirectory)list.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)scei\cellos\modules\libsysutil.cpp">
|
||||
|
@ -199,5 +208,13 @@
|
|||
<ClCompile Include="$(MSBuildThisFileDirectory)scei\orbisos\orbisos.cpp">
|
||||
<Filter>scei\orbisos</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)keys.cpp" />
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)loader.cpp" />
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)scei\psf.cpp">
|
||||
<Filter>scei</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)scei\self.cpp">
|
||||
<Filter>scei</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -204,6 +204,7 @@
|
|||
<ExceptionHandling>Enabled</ExceptionHandling>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(Sysroot)\usr\include;$(StlIncludeDirectories);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CppLanguageStandard>c++1y</CppLanguageStandard>
|
||||
<PreprocessorDefinitions>_NUCLEUS_FEATURE_AUDIOBACKEND_XAUDIO2;_NUCLEUS_FEATURE_GFXBACKEND_VULKAN;</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<LibraryDependencies>%(LibraryDependencies);GLESv2;EGL;m</LibraryDependencies>
|
||||
|
@ -215,6 +216,7 @@
|
|||
<ExceptionHandling>Enabled</ExceptionHandling>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(Sysroot)\usr\include;$(StlIncludeDirectories);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<CppLanguageStandard>c++1y</CppLanguageStandard>
|
||||
<PreprocessorDefinitions>_NUCLEUS_FEATURE_AUDIOBACKEND_XAUDIO2;_NUCLEUS_FEATURE_GFXBACKEND_VULKAN;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<LibraryDependencies>%(LibraryDependencies);GLESv2;EGL;m</LibraryDependencies>
|
||||
|
|
|
@ -71,7 +71,7 @@
|
|||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);</AdditionalIncludeDirectories>
|
||||
<ObjectFileName>$(IntDir)\%(Directory)\</ObjectFileName>
|
||||
<PreprocessorDefinitions>_NUCLEUS_FEATURE_AUDIOBACKEND_XAUDIO2;_NUCLEUS_FEATURE_GFXBACKEND_DIRECT3D12;_NUCLEUS_FEATURE_GFXBACKEND_VULKAN;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>_NUCLEUS_FEATURE_AUDIOBACKEND_XAUDIO2;_NUCLEUS_FEATURE_AUDIOBACKEND_XAUDIO2;_NUCLEUS_FEATURE_GFXBACKEND_DIRECT3D12;_NUCLEUS_FEATURE_GFXBACKEND_VULKAN;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
@ -88,7 +88,7 @@
|
|||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);</AdditionalIncludeDirectories>
|
||||
<ObjectFileName>$(IntDir)\%(Directory)\</ObjectFileName>
|
||||
<PreprocessorDefinitions>_NUCLEUS_FEATURE_GFXBACKEND_DIRECT3D12;_NUCLEUS_FEATURE_GFXBACKEND_VULKAN;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>_NUCLEUS_FEATURE_AUDIOBACKEND_XAUDIO2;_NUCLEUS_FEATURE_AUDIOBACKEND_XAUDIO2;_NUCLEUS_FEATURE_GFXBACKEND_DIRECT3D12;_NUCLEUS_FEATURE_GFXBACKEND_VULKAN;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
|
Loading…
Reference in a new issue