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orbum
PS2 Emulator
An attempt at updating the PCSX2 codebase:
- Rewritten from the ground up, taking a more organised structure.
- Clear codebase to make it easy to read & contribute.
- Cross-compilable, with no platform dependant code (mobile/ARM/etc targets possible).
I can only work on this in my spare time, so I am thankful for any help!
Current status
Status as of 2018/1/1:
- Primary focus for now is on the IOP, will continue on the EE side after.
- Work started on the SIO/SIO2 (controllers and MC's).
- Work started on the VIFs and VUs, mostly just implementing instructions left.
- Work started on the SPU2 (DMA and IOP communication done, sound generation still to be done).
- No work done yet on the IPU, GIF and GSCore.
- Everything else not mentioned mostly done (EECore, IOPCore, etc). Interpreters only for now, dynarecs will not come for a while.
Build Instructions
General Information
CMake is used as the build system. Run the following command in a build subdirectory:
cmake ..
The project uses the boost library as a dependancy. Modify the external/CMakeLists.txt file to point to your local boost directory.
Note: as soon as Boost-Cmake is ready for VS2017, it will be used instead.
Running
./orbumfront
The bios file scph10000.bin should be placed in bios/
.
Other bios' are not currently supported or tested with.
Upon Ctrl-C, memory dumps will be placed in the dumps/
folder.
Logging will save files to logs/
(uses boost logging).
Please create these folders, they are not done automatically.