mirror of
https://github.com/iCatButler/pcsxr.git
synced 2024-06-02 19:27:44 -04:00
dcf718bdd9
The previous implementation was doing file paths manipulation deep inside sio.c, and it was hardcoding windows style paths. This was breaking on linux in more than one ways and it is incompatible with the dynamic apppath handling from codeplex branch. Moreover, SaveMcd and LoadMcd functions already take memory card file paths as arguments, making any such logic redundant. This patch rewrites the global Config.Mcd# variables during game startup, which makes it more compatible across all platforms. It also has the added benefit that it doesn't update the configuration file with the each game's memory cards, i.e. at PCSXR startup the default memory cards will be loaded. |
||
---|---|---|
doc | ||
gui | ||
libpcsxcore | ||
macosx | ||
plugins | ||
po | ||
win32 | ||
.gitignore | ||
AUTHORS | ||
autogen.sh | ||
ChangeLog | ||
ChangeLog.df | ||
configure.ac | ||
COPYING | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
pcsxr.anjuta | ||
README | ||
strip_fPIC.sh |
PCSX-Reloaded ------------------------------- PCSX-Reloaded is a forked version of the dead PCSX emulator, with a nicer interface and several improvements to stability and functionality. PCSX-Reloaded uses the PSEMU plugin interface to provide most functionality; without them, you will not be able to use it to play games. PCSX-Reloaded provides a number of plugins to provide basic functionality out of the box. PCSX-Reloaded has a very capable Internal HLE BIOS that can run many games without problems. It is recommended that you use it. However, if you own a real PlayStation, you may be able to use your own BIOS image. PCSX-Reloaded will find it in ~/.pcsx/bios/ or /usr/share/psemu/bios/ if you place it there. This can improve compatibility, especially with certain games and with the use of memory cards. See the doc/ folder in the source, or /usr/share/doc/pcsx/ on Debian systems, for more detailed information on PCSX-Reloaded. A UNIX manpage is also available.