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Stelios Tsampas dcf718bdd9 * Revert parts of the per game memory card patch.
The previous implementation was doing file paths manipulation deep inside sio.c, and it
  was hardcoding windows style paths. This was breaking on linux in more than one ways and
  it is incompatible with the dynamic apppath handling from codeplex branch. Moreover,
  SaveMcd and LoadMcd functions already take memory card file paths as arguments,
  making any such logic redundant.

  This patch rewrites the global Config.Mcd# variables during game startup, which makes it
  more compatible across all platforms. It also has the added benefit that it doesn't update
  the configuration file with the each game's memory cards, i.e. at PCSXR startup the default
  memory cards will be loaded.
2017-07-30 17:18:07 +03:00
doc Rebranding. 2011-06-08 09:27:25 +00:00
gui * Revert parts of the per game memory card patch. 2017-07-30 17:18:07 +03:00
libpcsxcore * Revert parts of the per game memory card patch. 2017-07-30 17:18:07 +03:00
macosx Fix OSX build 2016-08-05 22:21:28 +08:00
plugins * Plugin.c: Add PGXP visual debug binding (F11) 2017-07-28 13:13:09 +03:00
po * Move data and pixmaps folders inside gui folder to reflect codeplex branch. 2017-07-16 21:49:12 +03:00
win32 Add support for arbitrary clock multipliers 2017-03-17 21:09:39 +00:00
.gitignore Bring cdriso.c up to date to enable CCDDA 2017-07-16 21:21:14 +03:00
AUTHORS Bring cdriso.c up to date to enable CCDDA 2017-07-16 21:21:14 +03:00
autogen.sh Fix compilation on linux. 2017-07-16 21:20:53 +03:00
ChangeLog Unix style EOL (thanks to darktjm); 2012-11-18 18:15:59 +00:00
ChangeLog.df git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@23061 e17a0e51-4ae3-4d35-97c3-1a29b211df97 2009-04-16 06:22:51 +00:00
configure.ac * Add nullsio1 plugin from upstream 2017-07-17 18:08:59 +03:00
COPYING ECM code is licensed under GPLv3 2013-12-16 02:23:56 +00:00
INSTALL readded powerpc dynarec. 2010-11-23 02:37:11 +00:00
Makefile.am * Add nullsio1 plugin from upstream 2017-07-17 18:08:59 +03:00
NEWS . 2012-11-18 18:28:11 +00:00
pcsxr.anjuta . 2013-02-25 03:22:55 +00:00
README git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@39697 e17a0e51-4ae3-4d35-97c3-1a29b211df97 2009-12-28 09:19:47 +00:00
strip_fPIC.sh Unix style EOL (thanks to darktjm); 2012-11-18 18:15:59 +00:00

PCSX-Reloaded
-------------------------------

PCSX-Reloaded is a forked version of the dead PCSX emulator, with a nicer
interface and several improvements to stability and functionality.

PCSX-Reloaded uses the PSEMU plugin interface to provide most functionality;
without them, you will not be able to use it to play games. PCSX-Reloaded
provides a number of plugins to provide basic functionality out of the box.

PCSX-Reloaded has a very capable Internal HLE BIOS that can run many games
without problems. It is recommended that you use it. However, if you own a
real PlayStation, you may be able to use your own BIOS image. PCSX-Reloaded
will find it in ~/.pcsx/bios/ or /usr/share/psemu/bios/ if you place it there.
This can improve compatibility, especially with certain games and with the
use of memory cards.

See the doc/ folder in the source, or /usr/share/doc/pcsx/ on Debian systems,
for more detailed information on PCSX-Reloaded. A UNIX manpage is also
available.