pineapple-src/src/core/hle/service/am/applet.h
2024-02-26 19:02:42 +01:00

139 lines
4.4 KiB
C++
Executable file

// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <deque>
#include <mutex>
#include "common/math_util.h"
#include "core/hle/service/apm/apm_controller.h"
#include "core/hle/service/caps/caps_types.h"
#include "core/hle/service/cmif_types.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/os/event.h"
#include "core/hle/service/os/process.h"
#include "core/hle/service/service.h"
#include "core/hle/service/am/am_types.h"
#include "core/hle/service/am/display_layer_manager.h"
#include "core/hle/service/am/hid_registration.h"
#include "core/hle/service/am/lifecycle_manager.h"
#include "core/hle/service/am/process_holder.h"
namespace Service::AM {
struct Applet {
explicit Applet(Core::System& system, std::unique_ptr<Process> process_, bool is_application);
~Applet();
// Lock
std::mutex lock{};
// Event creation helper
KernelHelpers::ServiceContext context;
// Lifecycle manager
LifecycleManager lifecycle_manager;
// Process
std::unique_ptr<Process> process;
std::optional<ProcessHolder> process_holder;
bool is_process_running{};
// Creation state
AppletId applet_id{};
AppletResourceUserId aruid{};
AppletProcessLaunchReason launch_reason{};
AppletType type{};
ProgramId program_id{};
LibraryAppletMode library_applet_mode{};
s32 previous_program_index{-1};
ScreenshotPermission previous_screenshot_permission{ScreenshotPermission::Enable};
// TODO: some fields above can be AppletIdentityInfo
AppletIdentityInfo screen_shot_identity;
// hid state
HidRegistration hid_registration;
// vi state
DisplayLayerManager display_layer_manager{};
// Applet common functions
Result terminate_result{};
s32 display_logical_width{};
s32 display_logical_height{};
Common::Rectangle<f32> display_magnification{0, 0, 1, 1};
bool home_button_double_click_enabled{};
bool home_button_short_pressed_blocked{};
bool home_button_long_pressed_blocked{};
bool vr_mode_curtain_required{};
bool sleep_required_by_high_temperature{};
bool sleep_required_by_low_battery{};
s32 cpu_boost_request_priority{-1};
bool handling_capture_button_short_pressed_message_enabled_for_applet{};
bool handling_capture_button_long_pressed_message_enabled_for_applet{};
u32 application_core_usage_mode{};
// Application functions
bool game_play_recording_supported{};
GamePlayRecordingState game_play_recording_state{GamePlayRecordingState::Disabled};
bool jit_service_launched{};
bool application_crash_report_enabled{};
// Common state
bool sleep_lock_enabled{};
bool vr_mode_enabled{};
bool lcd_backlight_off_enabled{};
APM::CpuBoostMode boost_mode{};
bool request_exit_to_library_applet_at_execute_next_program_enabled{};
// Channels
std::deque<std::vector<u8>> user_channel_launch_parameter{};
std::deque<std::vector<u8>> preselected_user_launch_parameter{};
// Caller applet
std::weak_ptr<Applet> caller_applet{};
std::shared_ptr<AppletDataBroker> caller_applet_broker{};
std::list<std::shared_ptr<Applet>> child_applets{};
bool is_completed{};
// Self state
bool exit_locked{};
s32 fatal_section_count{};
Capture::AlbumImageOrientation album_image_orientation{};
bool handles_request_to_display{};
ScreenshotPermission screenshot_permission{};
IdleTimeDetectionExtension idle_time_detection_extension{};
bool auto_sleep_disabled{};
u64 suspended_ticks{};
bool album_image_taken_notification_enabled{};
bool record_volume_muted{};
bool is_activity_runnable{};
bool is_interactible{true};
bool window_visible{true};
// Events
Event gpu_error_detected_event;
Event friend_invitation_storage_channel_event;
Event notification_storage_channel_event;
Event health_warning_disappeared_system_event;
Event acquired_sleep_lock_event;
Event pop_from_general_channel_event;
Event library_applet_launchable_event;
Event accumulated_suspended_tick_changed_event;
Event sleep_lock_event;
Event state_changed_event;
// Frontend state
std::shared_ptr<Frontend::FrontendApplet> frontend{};
// Process state management
void UpdateSuspensionStateLocked(bool force_message);
void SetInteractibleLocked(bool interactible);
void OnProcessTerminatedLocked();
};
} // namespace Service::AM