diff --git a/Source/Core/Core/DolphinAnalytics.cpp b/Source/Core/Core/DolphinAnalytics.cpp index 7b324af174..2c54129ecc 100644 --- a/Source/Core/Core/DolphinAnalytics.cpp +++ b/Source/Core/Core/DolphinAnalytics.cpp @@ -424,7 +424,7 @@ void DolphinAnalytics::MakePerGameBuilder() // Controller information // We grab enough to tell what percentage of our users are playing with keyboard/mouse, some kind // of gamepad - // or the official gamecube adapter. + // or the official GameCube adapter. builder.AddData("gcadapter-detected", GCAdapter::IsDetected(nullptr)); builder.AddData("has-controller", Pad::GetConfig()->IsControllerControlledByGamepadDevice(0) || GCAdapter::IsDetected(nullptr)); diff --git a/Source/Core/Core/HW/EXI/BBA/XLINK_KAI_BBA.cpp b/Source/Core/Core/HW/EXI/BBA/XLINK_KAI_BBA.cpp index 10f970520b..82ffba3cc9 100644 --- a/Source/Core/Core/HW/EXI/BBA/XLINK_KAI_BBA.cpp +++ b/Source/Core/Core/HW/EXI/BBA/XLINK_KAI_BBA.cpp @@ -147,7 +147,7 @@ void CEXIETHERNET::XLinkNetworkInterface::ReadThreadHandler( if (!self->IsActivated()) break; - // XLink supports jumboframes but Gamecube BBA does not. We need to support jumbo frames + // XLink supports jumboframes but GameCube BBA does not. We need to support jumbo frames // *here* because XLink *could* send one std::size_t bytes_read = 0; if (self->m_sf_socket.receive(self->m_in_frame, std::size(self->m_in_frame), bytes_read, sender, diff --git a/Source/Core/Core/HW/GCMemcard/GCMemcardUtils.cpp b/Source/Core/Core/HW/GCMemcard/GCMemcardUtils.cpp index 2a6ae75148..437167924d 100644 --- a/Source/Core/Core/HW/GCMemcard/GCMemcardUtils.cpp +++ b/Source/Core/Core/HW/GCMemcard/GCMemcardUtils.cpp @@ -24,7 +24,7 @@ constexpr u32 GCS_DENTRY_OFFSET = 0x110; bool HasSameIdentity(const DEntry& lhs, const DEntry& rhs) { - // The Gamecube BIOS identifies two files as being 'the same' (that is, disallows copying from one + // The GameCube BIOS identifies two files as being 'the same' (that is, disallows copying from one // card to another when both contain a file like it) when the full array of all of m_gamecode, // m_makercode, and m_filename match between them. diff --git a/Source/Core/Core/HW/GCMemcard/GCMemcardUtils.h b/Source/Core/Core/HW/GCMemcard/GCMemcardUtils.h index f6bf6ead0d..4aa74fdce9 100644 --- a/Source/Core/Core/HW/GCMemcard/GCMemcardUtils.h +++ b/Source/Core/Core/HW/GCMemcard/GCMemcardUtils.h @@ -22,8 +22,8 @@ enum class ReadSavefileErrorCode DataCorrupted, }; -// Reads a Gamecube memory card savefile from a file. -// Supported formats are GCI, GCS (Gameshark), and SAV (MaxDrive). +// Reads a GameCube memory card savefile from a file. +// Supported formats are GCI, GCS (GameShark), and SAV (MaxDrive). std::variant ReadSavefile(const std::string& filename); enum class SavefileFormat @@ -33,7 +33,7 @@ enum class SavefileFormat SAV, }; -// Writes a Gamecube memory card savefile to a file. +// Writes a GameCube memory card savefile to a file. bool WriteSavefile(const std::string& filename, const Savefile& savefile, SavefileFormat format); // Generates a filename (without extension) for the given directory entry. diff --git a/Source/Core/Core/HW/Memmap.cpp b/Source/Core/Core/HW/Memmap.cpp index 14d061032e..0dbd22bc33 100644 --- a/Source/Core/Core/HW/Memmap.cpp +++ b/Source/Core/Core/HW/Memmap.cpp @@ -184,7 +184,7 @@ struct LogicalMemoryView }; // Dolphin allocates memory to represent four regions: -// - 32MB RAM (actually 24MB on hardware), available on Gamecube and Wii +// - 32MB RAM (actually 24MB on hardware), available on GameCube and Wii // - 64MB "EXRAM", RAM only available on Wii // - 32MB FakeVMem, allocated in GameCube mode when MMU support is turned off. // This is used to approximate the behavior of a common library which pages diff --git a/Source/Core/Core/HW/SI/SI_DeviceGCSteeringWheel.cpp b/Source/Core/Core/HW/SI/SI_DeviceGCSteeringWheel.cpp index 212c08d52b..f576e4008c 100644 --- a/Source/Core/Core/HW/SI/SI_DeviceGCSteeringWheel.cpp +++ b/Source/Core/Core/HW/SI/SI_DeviceGCSteeringWheel.cpp @@ -79,7 +79,7 @@ bool CSIDevice_GCSteeringWheel::GetData(u32& hi, u32& low) // We must double these values because we are mapping half of a stick range to a 0..255 value. // We're only getting half the precison we could potentially have, - // but we'll have to redesign our gamecube controller input to fix that. + // but we'll have to redesign our GameCube controller input to fix that. // All 8 bits (Accelerate) low |= u32(std::clamp(accel_value * 2, 0, 0xff)) << 24; diff --git a/Source/Core/Core/Movie.cpp b/Source/Core/Core/Movie.cpp index a4b996250a..a5199f38f0 100644 --- a/Source/Core/Core/Movie.cpp +++ b/Source/Core/Core/Movie.cpp @@ -560,7 +560,7 @@ bool BeginRecordingInput(const ControllerTypeArray& controllers, // Wiimotes cause desync issues if they're not reset before launching the game if (!Core::IsRunningAndStarted()) { - // This will also reset the wiimotes for gamecube games, but that shouldn't do anything + // This will also reset the Wiimotes for GameCube games, but that shouldn't do anything Wiimote::ResetAllWiimotes(); } diff --git a/Source/UnitTests/Core/MMIOTest.cpp b/Source/UnitTests/Core/MMIOTest.cpp index 9bcd2af135..480ba7f7b4 100644 --- a/Source/UnitTests/Core/MMIOTest.cpp +++ b/Source/UnitTests/Core/MMIOTest.cpp @@ -53,7 +53,7 @@ TEST(IsMMIOAddress, SpecialAddresses) EXPECT_FALSE(MMIO::IsMMIOAddress(0xCC0000E0)); // And lets check some valid addresses too - EXPECT_TRUE(MMIO::IsMMIOAddress(0x0C0000E0)); // Gamecube MMIOs + EXPECT_TRUE(MMIO::IsMMIOAddress(0x0C0000E0)); // GameCube MMIOs EXPECT_TRUE(MMIO::IsMMIOAddress(0x0D00008C)); // Wii MMIOs EXPECT_TRUE(MMIO::IsMMIOAddress(0x0D800F10)); // Mirror of Wii MMIOs diff --git a/docs/gc-font-tool.cpp b/docs/gc-font-tool.cpp index 913b68a193..f09964609a 100644 --- a/docs/gc-font-tool.cpp +++ b/docs/gc-font-tool.cpp @@ -1109,7 +1109,7 @@ static std::vector fnt_to_bmp(const std::vector& input) return bitmap; } -// Generates a gamecube font file +// Generates a GameCube font file static std::vector generate_fnt( font_type type, const std::vector& widths, @@ -1230,7 +1230,7 @@ static void freetype_to_fnt_data( } } -// Converts a freetype font to a gamecube compressed font +// Converts a freetype font to a GameCube compressed font static std::vector freetype_to_fnt(const std::vector& font_buf, font_type type, bool dither) { // Get font table from font type