# Dolphin Resource Pack Specification v2 This document is to be used as a reference when creating resource packs or writing programs that are to be capable of handling them. ## Format Dolphin Resource Packs are ``zip`` archives with the following file structure: ``` resource-pack.zip \__ manifest.json \__ logo.png (optional) \__ textures (Directory) \__ GAMEID (Directory) \___ TEXTURES GO HERE ``` **If you intend to use v1:** Your zip file may not be compressed or else **your pack will not load** (You can create uncompressed zips with software like 7-Zip). (This is to ensure that loading textures *directly* from resource packs remains a viable option in the future) **v2:** Supports compressed texture packs if ``compressed`` is ``true``. ``GAMEID`` can be one or multiple directories which are named after: * a complete Game ID (e.g. ``SMNE01`` for "New Super Mario Bros. Wii (NTSC)") * one without a region (e.g. ``SMN`` for "New Super Mario Bros. Wii (All regions)"). ### logo.png The logo you provide has to be in ``PNG`` format and should not exceed dimensions of ``256x256`` pixels. The alpha channel is supported so your logo can be partially transparent. ### manifest.json The ``manifest.json`` file contains metadata that helps users identify your resource pack and is therefore mandatory. #### Available fields |Identifier |Function |Required | Since | |---------------|-----------------------------------------|---------|-------| |``name`` | Name of your texture pack | **Yes** | v1 | |``id`` | Alphanumeric identifier for your pack | **Yes** | v1 | |``version`` | Version (any string) | **Yes** | v1 | |``description``| Description | No | v1 | |``authors`` | List of authors | No | v1 | |``website`` | Link to your website(with protocol!) | No | v1 | |``compressed`` | Allows you to compress your textures (1)| No | v2 | * (1) This will have the side effect that if Dolphin implements loading textures from the texture pack directly, your pack *might* not be supported If your manifest doesn't contain all required fields, **it won't load**. #### Example Here's an example ``manifest.json`` that contains all supported fields: ```js { "name": "My Texture Pack!", "id" : "my-texture-pack-by-doe", "version": "2", "authors": ["John Doe", "Jane Doe"], "website": "https://example.com/my-texture-pack", "description": "A cool texture pack made by me!" } ``` ## Conflicts If there are conflicts (two texture packs providing the same file), they are resolved using the user-assigned order in which the higher entry in the list always overrides the ones that come afterwards. ## Installation Resource packs are loaded from ``$DOLPHIN_USER_FOLDER/ResourcePacks``. ## Removal Please remove the resource packs via the resource pack manager instead of just deleting them so they don't remain permanently activated. ## Activation The actual installation process (*Activation*) just copies the contents of the pack's ``textures`` directory into ``$DOLPHIN_USER_FOLDER/Load/Textures``. ## Deactivation Texture packs will be removed (*Deactivated*) by removing their files from ``$DOLPHIN_USER_FOLDER/Load/Textures``. If there's an *active higher priority texture pack* that provides the same file as a lower priority one, Dolphin won't remove this file as it has already been overriden. ## Migration If a user performs a migration, *pre-resource-pack files* that cannot be assigned to any particular pack *are combined into a ``legacy.zip``* so they can be managed like any other resource pack.