primehack/Source/Core/Core/HW/GCMemcard/GCMemcardUtils.cpp
Dylan Smit 9de7ef6d8d Fix improper naming
I'm so sorry
2021-11-24 17:04:30 +01:00

360 lines
12 KiB
C++

#include "Core/HW/GCMemcard/GCMemcardUtils.h"
#include <array>
#include <string>
#include <vector>
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "Common/IOFile.h"
#include "Common/NandPaths.h"
#include "Core/HW/GCMemcard/GCMemcard.h"
namespace Memcard
{
constexpr u32 GCI_HEADER_SIZE = DENTRY_SIZE;
constexpr std::array<u8, 12> SAV_MAGIC = {0x44, 0x41, 0x54, 0x45, 0x4C, 0x47,
0x43, 0x5F, 0x53, 0x41, 0x56, 0x45}; // "DATELGC_SAVE"
constexpr u32 SAV_HEADER_SIZE = 0xC0;
constexpr u32 SAV_DENTRY_OFFSET = 0x80;
constexpr std::array<u8, 6> GCS_MAGIC = {0x47, 0x43, 0x53, 0x41, 0x56, 0x45}; // "GCSAVE"
constexpr u32 GCS_HEADER_SIZE = 0x150;
constexpr u32 GCS_DENTRY_OFFSET = 0x110;
bool HasSameIdentity(const DEntry& lhs, const DEntry& rhs)
{
// The GameCube BIOS identifies two files as being 'the same' (that is, disallows copying from one
// card to another when both contain a file like it) when the full array of all of m_gamecode,
// m_makercode, and m_filename match between them.
// However, despite that, it seems like the m_filename should be treated as a nullterminated
// string instead, because:
// - Games seem to identify their saves regardless of what bytes appear after the first null byte.
// - If you have two files that match except for bytes after the first null in m_filename, the
// BIOS behaves oddly if you attempt to copy the files, as it seems to clear out those extra
// non-null bytes. See below for details.
// Specifically, the following chain of actions fails with a rather vague 'The data may not have
// been copied.' error message:
// - Have two memory cards with one save file each.
// - The two save files should have identical gamecode and makercode, as well as an equivalent
// filename up until and including the first null byte.
// - On Card A have all remaining bytes of the filename also be null.
// - On Card B have at least one of the remaining bytes be non-null.
// - Copy the file on Card B to Card A.
// The BIOS will abort halfway through the copy process and declare Card B as unusable until you
// eject and reinsert it, and leave a "Broken File000" file on Card A, though note that the file
// is not visible and will be cleaned up when reinserting the card while still within the BIOS.
// Additionally, either during or after the copy process, the bytes after the first null on Card B
// are changed to null, which is presumably why the copy process ends up failing as Card A would
// then have two identical files. For reference, the Wii System Menu behaves exactly the same.
// With all that in mind, even if it mismatches the comparison behavior of the BIOS, we treat
// m_filename as a nullterminated string for determining if two files identify as the same, as not
// doing so would cause more harm and confusion than good in practice.
if (lhs.m_gamecode != rhs.m_gamecode)
return false;
if (lhs.m_makercode != rhs.m_makercode)
return false;
for (size_t i = 0; i < lhs.m_filename.size(); ++i)
{
const u8 a = lhs.m_filename[i];
const u8 b = rhs.m_filename[i];
if (a == 0)
return b == 0;
if (a != b)
return false;
}
return true;
}
bool HasDuplicateIdentity(const std::vector<Savefile>& savefiles)
{
for (size_t i = 0; i < savefiles.size(); ++i)
{
for (size_t j = i + 1; j < savefiles.size(); ++j)
{
if (HasSameIdentity(savefiles[i].dir_entry, savefiles[j].dir_entry))
return true;
}
}
return false;
}
static void ByteswapDEntrySavHeader(std::array<u8, DENTRY_SIZE>& entry)
{
// several bytes in SAV are swapped compared to the internal memory card format
for (size_t p : {0x06, 0x2C, 0x2E, 0x30, 0x32, 0x34, 0x36, 0x38, 0x3A, 0x3C, 0x3E})
std::swap(entry[p], entry[p + 1]);
}
static DEntry ExtractDEntryFromSavHeader(const std::array<u8, SAV_HEADER_SIZE>& sav_header)
{
std::array<u8, DENTRY_SIZE> entry;
std::memcpy(entry.data(), &sav_header[SAV_DENTRY_OFFSET], DENTRY_SIZE);
ByteswapDEntrySavHeader(entry);
DEntry dir_entry;
std::memcpy(&dir_entry, entry.data(), DENTRY_SIZE);
return dir_entry;
}
static void InjectDEntryToSavHeader(std::array<u8, SAV_HEADER_SIZE>& sav_header,
const DEntry& dir_entry)
{
std::array<u8, DENTRY_SIZE> entry;
std::memcpy(entry.data(), &dir_entry, DENTRY_SIZE);
ByteswapDEntrySavHeader(entry);
std::memcpy(&sav_header[SAV_DENTRY_OFFSET], entry.data(), DENTRY_SIZE);
}
static bool ReadBlocksFromIOFile(File::IOFile& file, std::vector<GCMBlock>& blocks,
size_t block_count)
{
blocks.reserve(block_count);
for (size_t i = 0; i < block_count; ++i)
{
GCMBlock& block = blocks.emplace_back();
if (!file.ReadBytes(block.m_block.data(), block.m_block.size()))
return false;
}
return true;
}
static std::variant<ReadSavefileErrorCode, Savefile> ReadSavefileInternalGCI(File::IOFile& file,
u64 filesize)
{
Savefile savefile;
if (!file.ReadBytes(&savefile.dir_entry, DENTRY_SIZE))
return ReadSavefileErrorCode::IOError;
const size_t block_count = savefile.dir_entry.m_block_count;
const u64 expected_size = DENTRY_SIZE + block_count * BLOCK_SIZE;
if (expected_size != filesize)
return ReadSavefileErrorCode::DataCorrupted;
if (!ReadBlocksFromIOFile(file, savefile.blocks, block_count))
return ReadSavefileErrorCode::IOError;
return savefile;
}
static std::variant<ReadSavefileErrorCode, Savefile> ReadSavefileInternalGCS(File::IOFile& file,
u64 filesize)
{
std::array<u8, GCS_HEADER_SIZE> gcs_header;
if (!file.ReadBytes(gcs_header.data(), gcs_header.size()))
return ReadSavefileErrorCode::IOError;
if (std::memcmp(gcs_header.data(), GCS_MAGIC.data(), GCS_MAGIC.size()) != 0)
return ReadSavefileErrorCode::DataCorrupted;
Savefile savefile;
std::memcpy(&savefile.dir_entry, &gcs_header[GCS_DENTRY_OFFSET], DENTRY_SIZE);
// field containing the Block count as displayed within
// the GameSaves software is not stored in the GCS file.
// It is stored only within the corresponding GSV file.
// If the GCS file is added without using the GameSaves software,
// the value stored is always "1"
// to get the actual block count calculate backwards from the filesize
const u64 total_block_size = filesize - GCS_HEADER_SIZE;
if ((total_block_size % BLOCK_SIZE) != 0)
return ReadSavefileErrorCode::DataCorrupted;
const size_t block_count = total_block_size / BLOCK_SIZE;
savefile.dir_entry.m_block_count = static_cast<u16>(block_count);
if (!ReadBlocksFromIOFile(file, savefile.blocks, block_count))
return ReadSavefileErrorCode::IOError;
return savefile;
}
static std::variant<ReadSavefileErrorCode, Savefile> ReadSavefileInternalSAV(File::IOFile& file,
u64 filesize)
{
std::array<u8, SAV_HEADER_SIZE> sav_header;
if (!file.ReadBytes(sav_header.data(), sav_header.size()))
return ReadSavefileErrorCode::IOError;
if (std::memcmp(sav_header.data(), SAV_MAGIC.data(), SAV_MAGIC.size()) != 0)
return ReadSavefileErrorCode::DataCorrupted;
Savefile savefile;
savefile.dir_entry = ExtractDEntryFromSavHeader(sav_header);
const size_t block_count = savefile.dir_entry.m_block_count;
const u64 expected_size = SAV_HEADER_SIZE + block_count * BLOCK_SIZE;
if (expected_size != filesize)
return ReadSavefileErrorCode::DataCorrupted;
if (!ReadBlocksFromIOFile(file, savefile.blocks, block_count))
return ReadSavefileErrorCode::IOError;
return savefile;
}
std::variant<ReadSavefileErrorCode, Savefile> ReadSavefile(const std::string& filename)
{
File::IOFile file(filename, "rb");
if (!file)
return ReadSavefileErrorCode::OpenFileFail;
// Since GCI, GCS and SAV all have different header lengths but the block size is always the same,
// we can detect the type from the filesize.
const u64 filesize = file.GetSize();
const u64 header_size = filesize % BLOCK_SIZE;
switch (header_size)
{
case GCI_HEADER_SIZE:
return ReadSavefileInternalGCI(file, filesize);
case GCS_HEADER_SIZE:
return ReadSavefileInternalGCS(file, filesize);
case SAV_HEADER_SIZE:
return ReadSavefileInternalSAV(file, filesize);
default:
return ReadSavefileErrorCode::DataCorrupted;
}
}
static bool WriteSavefileInternalGCI(File::IOFile& file, const Savefile& savefile)
{
if (!file.WriteBytes(&savefile.dir_entry, DENTRY_SIZE))
return false;
for (const GCMBlock& block : savefile.blocks)
{
if (!file.WriteBytes(block.m_block.data(), block.m_block.size()))
return false;
}
return file.IsGood();
}
static bool WriteSavefileInternalGCS(File::IOFile& file, const Savefile& savefile)
{
std::array<u8, GCS_HEADER_SIZE> header;
std::memset(header.data(), 0, header.size());
std::memcpy(header.data(), GCS_MAGIC.data(), GCS_MAGIC.size());
DEntry gcs_entry = savefile.dir_entry;
gcs_entry.m_block_count = 1; // always stored as 1 in GCS files
std::memcpy(&header[GCS_DENTRY_OFFSET], &gcs_entry, DENTRY_SIZE);
if (!file.WriteBytes(header.data(), header.size()))
return false;
for (const GCMBlock& block : savefile.blocks)
{
if (!file.WriteBytes(block.m_block.data(), block.m_block.size()))
return false;
}
return file.IsGood();
}
static bool WriteSavefileInternalSAV(File::IOFile& file, const Savefile& savefile)
{
std::array<u8, SAV_HEADER_SIZE> header;
std::memset(header.data(), 0, header.size());
std::memcpy(header.data(), SAV_MAGIC.data(), SAV_MAGIC.size());
InjectDEntryToSavHeader(header, savefile.dir_entry);
if (!file.WriteBytes(header.data(), header.size()))
return false;
for (const GCMBlock& block : savefile.blocks)
{
if (!file.WriteBytes(block.m_block.data(), block.m_block.size()))
return false;
}
return file.IsGood();
}
bool WriteSavefile(const std::string& filename, const Savefile& savefile, SavefileFormat format)
{
File::IOFile file(filename, "wb");
if (!file)
return false;
switch (format)
{
case SavefileFormat::GCI:
return WriteSavefileInternalGCI(file, savefile);
case SavefileFormat::GCS:
return WriteSavefileInternalGCS(file, savefile);
case SavefileFormat::SAV:
return WriteSavefileInternalSAV(file, savefile);
default:
return false;
}
}
std::string GenerateFilename(const DEntry& entry)
{
std::string maker(reinterpret_cast<const char*>(entry.m_makercode.data()),
entry.m_makercode.size());
std::string gamecode(reinterpret_cast<const char*>(entry.m_gamecode.data()),
entry.m_gamecode.size());
// prevent going out of bounds when all bytes of m_filename are non-null
size_t length = 0;
for (size_t i = 0; i < entry.m_filename.size(); ++i)
{
if (entry.m_filename[i] == 0)
break;
++length;
}
std::string filename(reinterpret_cast<const char*>(entry.m_filename.data()), length);
return Common::EscapeFileName(maker + '-' + gamecode + '-' + filename);
}
std::string GetDefaultExtension(SavefileFormat format)
{
switch (format)
{
case SavefileFormat::GCI:
return ".gci";
case SavefileFormat::GCS:
return ".gcs";
case SavefileFormat::SAV:
return ".sav";
default:
ASSERT(false);
return ".gci";
}
}
std::vector<Savefile> GetSavefiles(const GCMemcard& card, const std::vector<u8>& file_indices)
{
std::vector<Savefile> files;
files.reserve(file_indices.size());
for (const u8 index : file_indices)
{
std::optional<Savefile> file = card.ExportFile(index);
if (!file)
return {};
files.emplace_back(std::move(*file));
}
return files;
}
size_t GetBlockCount(const std::vector<Savefile>& savefiles)
{
size_t block_count = 0;
for (const Savefile& savefile : savefiles)
block_count += savefile.blocks.size();
return block_count;
}
} // namespace Memcard