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@ -10,6 +10,9 @@ All other emulation threads are based on the Gekko emulated timer (Time Base Reg
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Thus, if the Gekko thread is in a suspended state, all other hardware modules are also "sleeping".
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> [!NOTE]
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> In a real system, the clock frequency is generated by a special chip that supplies 162 MHz simultaneously to the input of both Gekko and Flipper. Gekko has a PLL that multiplies the frequency by 3 (up to 486 MHz). In the emulator we simplify this interaction and consider that Gekko is a CLK master.
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## Loader
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The part of the main module used to "load files" for emulation purposes.
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