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https://github.com/emu-russia/pureikyubu.git
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127 lines
2.3 KiB
C++
127 lines
2.3 KiB
C++
#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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#include <list>
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#include <map>
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#include <cassert>
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#include <atomic>
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#include <string.h>
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#include <cstdarg>
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#include <unordered_map>
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#include <math.h>
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#include <limits.h>
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#include <fstream>
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#ifdef _WINDOWS
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#include <conio.h>
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#include <windows.h>
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#include <shlobj.h>
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#include <commctrl.h>
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#include "res/resource.h"
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#endif
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#ifdef _LINUX
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#include <memory.h>
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#include <string.h>
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#include <unistd.h> // usleep
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#include <pthread.h>
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#include <signal.h>
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#include <libgen.h> // dirname / basename
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#include <sys/types.h>
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#include <sys/stat.h> // _wstat (IsDirectory)
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#include <dirent.h> // BuildFileTree
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#define _stricmp strcasecmp
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#define _strnicmp strncasecmp
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#define _wcsicmp wcscasecmp
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#define _countof(a) (sizeof(a)/sizeof(*(a)))
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#endif
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#define GLEW_STATIC
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#include <GL/glew.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#define SDL_MAIN_HANDLED
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#ifdef _WIN32
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#include "SDL.h"
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#else
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#include <SDL2/SDL.h>
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#endif
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#include "imgui.h"
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#define my_max(a,b) (((a) > (b)) ? (a) : (b))
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#define my_min(a,b) (((a) < (b)) ? (a) : (b))
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#include "utils.h"
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#include "json.h"
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#include "jdi.h"
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#include "jdiserver.h"
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#include "gekkodec.h"
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#include "gekko.h"
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#include "gekkoc.h"
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#include "gekkodisasm.h"
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#include "gekkodebug.h"
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#include "dspdec.h"
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#include "dspcore.h"
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#include "dsp.h"
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#include "dspdisasm.h"
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#include "dspdebug.h"
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#include "dvd.h"
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#include "dvddebug.h"
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#include "flipper.h"
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#include "gfx.h"
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#include "ai.h"
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#include "vi.h"
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#include "pi.h"
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#include "mem.h"
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#include "di.h"
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#include "bootrtc.h"
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#include "exi.h"
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#include "memcard.h"
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#include "pad.h"
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#ifdef _WINDOWS
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#include "audio.h"
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#else
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#include "audionull.h"
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#endif
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#include "xfb.h"
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#include "si.h"
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#include "flipperdebug.h"
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#include "cp.h"
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namespace Flipper
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{
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// TODO: I do not like these lonely definitions, which, moreover, have to be created far away in the emulation module (Emulator.cpp).
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// Need to make one single class for the Flipper ASIC and move them there.
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extern DSP::Dsp16* DSP;
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extern GX::GXCore* Gx;
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}
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#include "sym.h"
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#include "os.h"
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#include "osdebug.h"
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#include "debug.h"
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#include "cui.h"
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#include "debugui.h"
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#include "config.h"
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#include "main.h"
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#include "uijdi.h"
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#include "ui.h"
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#include "backends/imgui_impl_sdl2.h"
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#include "backends/imgui_impl_sdlrenderer2.h"
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#include "res/sjis.h"
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#define _TB(s)
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#define _TE()
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extern Gekko::GekkoCore* Core;
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