Qt: save last gs_frame screen and re-use it in no-gui mode

This commit is contained in:
Megamouse 2023-02-13 22:13:31 +01:00
parent eb0fb2fef7
commit 75fbb3d551
3 changed files with 32 additions and 4 deletions

View file

@ -146,6 +146,22 @@ gs_frame::gs_frame(QScreen* screen, const QRect& geometry, const QIcon& appIcon,
gs_frame::~gs_frame()
{
g_user_asked_for_screenshot = false;
// Save active screen to gui settings
const QScreen* current_screen = screen();
const QList<QScreen*> screens = QGuiApplication::screens();
int screen_index = 0;
for (int i = 0; i < screens.count(); i++)
{
if (current_screen == ::at32(screens, i))
{
screen_index = i;
break;
}
}
m_gui_settings->SetValue(gui::gs_screen, screen_index);
}
void gs_frame::paintEvent(QPaintEvent *event)

View file

@ -291,13 +291,23 @@ std::unique_ptr<gs_frame> gui_application::get_gs_frame()
QScreen* screen = nullptr;
QRect base_geometry{};
if (m_game_screen_index >= 0)
// Use screen index set by CLI argument
int screen_index = m_game_screen_index;
// In no-gui mode: use last used screen if no CLI index was set
if (screen_index < 0 && !m_main_window)
{
screen_index = m_gui_settings->GetValue(gui::gs_screen).toInt();
}
// Try to find the specified screen
if (screen_index >= 0)
{
const QList<QScreen*> available_screens = screens();
if (m_game_screen_index < available_screens.count())
if (screen_index < available_screens.count())
{
screen = ::at32(available_screens, m_game_screen_index);
screen = ::at32(available_screens, screen_index);
if (screen)
{
@ -307,10 +317,11 @@ std::unique_ptr<gs_frame> gui_application::get_gs_frame()
if (!screen)
{
gui_log.error("The selected game screen with index %d is not available (available screens: %d)", m_game_screen_index, available_screens.count());
gui_log.error("The selected game screen with index %d is not available (available screens: %d)", screen_index, available_screens.count());
}
}
// Fallback to the screen of the main window. Use the primary screen as last resort.
if (!screen)
{
screen = m_main_window ? m_main_window->screen() : primaryScreen();

View file

@ -221,6 +221,7 @@ namespace gui
const gui_save gs_lockMouseFs = gui_save(gs_frame, "lockMouseInFullscreen", true);
const gui_save gs_resize = gui_save(gs_frame, "resize", false);
const gui_save gs_resize_manual = gui_save(gs_frame, "resizeManual", true);
const gui_save gs_screen = gui_save(gs_frame, "screen", 0);
const gui_save gs_width = gui_save(gs_frame, "width", 1280);
const gui_save gs_height = gui_save(gs_frame, "height", 720);
const gui_save gs_hideMouseIdle = gui_save(gs_frame, "hideMouseOnIdle", false);