gui/input: add gui input with native events

This commit is contained in:
Megamouse 2024-02-11 00:06:41 +01:00
parent 3acd442c2e
commit b032f2dd87
12 changed files with 783 additions and 3 deletions

View file

@ -71,6 +71,7 @@ target_sources(rpcs3
Input/dualsense_pad_handler.cpp
Input/evdev_joystick_handler.cpp
Input/evdev_gun_handler.cpp
Input/gui_pad_thread.cpp
Input/hid_pad_handler.cpp
Input/keyboard_pad_handler.cpp
Input/mm_joystick_handler.cpp

View file

@ -1,6 +1,7 @@
#include "stdafx.h"
#include "Emu/IdManager.h"
#include "Emu/system_config.h"
#include "Emu/System.h"
#include "Emu/Cell/PPUModule.h"
#include "Emu/Cell/lv2/sys_process.h"
#include "Emu/Cell/lv2/sys_sync.h"
@ -165,7 +166,11 @@ void cellPad_NotifyStateChange(usz index, u64 /*state*/, bool locked)
extern void pad_state_notify_state_change(usz index, u32 state)
{
send_sys_io_connect_event(index, state);
// Prevents accidental calls from pad handlers while the emulation is not running.
if (Emu.IsRunning())
{
send_sys_io_connect_event(index, state);
}
}
error_code cellPadInit(ppu_thread& ppu, u32 max_connect)

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@ -0,0 +1,596 @@
#include "stdafx.h"
#include "gui_pad_thread.h"
#include "ds3_pad_handler.h"
#include "ds4_pad_handler.h"
#include "dualsense_pad_handler.h"
#include "skateboard_pad_handler.h"
#ifdef _WIN32
#include "xinput_pad_handler.h"
#include "mm_joystick_handler.h"
#elif HAVE_LIBEVDEV
#include "evdev_joystick_handler.h"
#endif
#ifdef HAVE_SDL2
#include "sdl_pad_handler.h"
#endif
#include "Emu/Io/PadHandler.h"
#include "Emu/Io/pad_config.h"
#include "Emu/System.h"
#include "Emu/system_config.h"
#include "Utilities/Thread.h"
#include "rpcs3qt/gui_settings.h"
#include <QApplication>
LOG_CHANNEL(gui_log, "GUI");
gui_pad_thread::gui_pad_thread()
{
m_thread = std::make_unique<std::thread>(&gui_pad_thread::run, this);
}
gui_pad_thread::~gui_pad_thread()
{
m_terminate = true;
if (m_thread && m_thread->joinable())
{
m_thread->join();
m_thread.reset();
}
}
void gui_pad_thread::update_settings(const std::shared_ptr<gui_settings>& settings)
{
ensure(!!settings);
m_allow_global_input = settings->GetValue(gui::nav_global).toBool();
}
void gui_pad_thread::Init()
{
m_handler.reset();
m_pad.reset();
// Initialize last button states as pressed to avoid unwanted button presses when starting the thread.
m_last_button_state.fill(true);
m_timestamp = steady_clock::now();
m_initial_timestamp = steady_clock::now();
m_last_auto_repeat_button = pad_button::pad_button_max_enum;
g_cfg_input_configs.load();
std::string active_config = g_cfg_input_configs.active_configs.get_value("");
if (active_config.empty())
{
active_config = g_cfg_input_configs.active_configs.get_value(g_cfg_input_configs.global_key);
}
gui_log.notice("gui_pad_thread: Using input configuration: '%s'", active_config);
// Load in order to get the pad handlers
if (!g_cfg_input.load("", active_config))
{
gui_log.notice("gui_pad_thread: Loaded empty pad config");
}
// Adjust to the different pad handlers
for (usz i = 0; i < g_cfg_input.player.size(); i++)
{
std::shared_ptr<PadHandlerBase> handler;
gui_pad_thread::InitPadConfig(g_cfg_input.player[i]->config, g_cfg_input.player[i]->handler, handler);
}
// Reload with proper defaults
if (!g_cfg_input.load("", active_config))
{
gui_log.notice("gui_pad_thread: Reloaded empty pad config");
}
gui_log.trace("gui_pad_thread: Using pad config:\n%s", g_cfg_input);
for (u32 i = 0; i < CELL_PAD_MAX_PORT_NUM; i++) // max 7 pads
{
cfg_player* cfg = g_cfg_input.player[i];
std::shared_ptr<PadHandlerBase> cur_pad_handler;
const pad_handler handler_type = cfg->handler.get();
switch (handler_type)
{
case pad_handler::ds3:
cur_pad_handler = std::make_shared<ds3_pad_handler>();
break;
case pad_handler::ds4:
cur_pad_handler = std::make_shared<ds4_pad_handler>();
break;
case pad_handler::dualsense:
cur_pad_handler = std::make_shared<dualsense_pad_handler>();
break;
case pad_handler::skateboard:
cur_pad_handler = std::make_shared<skateboard_pad_handler>();
break;
#ifdef _WIN32
case pad_handler::xinput:
cur_pad_handler = std::make_shared<xinput_pad_handler>();
break;
case pad_handler::mm:
cur_pad_handler = std::make_shared<mm_joystick_handler>();
break;
#endif
#ifdef HAVE_SDL2
case pad_handler::sdl:
cur_pad_handler = std::make_shared<sdl_pad_handler>();
break;
#endif
#ifdef HAVE_LIBEVDEV
case pad_handler::evdev:
cur_pad_handler = std::make_shared<evdev_joystick_handler>();
break;
#endif
case pad_handler::keyboard:
case pad_handler::null:
// Makes no sense to use this if we are in the GUI anyway
continue;
}
cur_pad_handler->Init();
m_handler = cur_pad_handler;
m_pad = std::make_shared<Pad>(handler_type, CELL_PAD_STATUS_DISCONNECTED, CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_ACTUATOR, CELL_PAD_DEV_TYPE_STANDARD);
if (!cur_pad_handler->bindPadToDevice(m_pad, i))
{
gui_log.error("gui_pad_thread: Failed to bind device '%s' to handler %s.", cfg->device.to_string(), handler_type);
}
gui_log.notice("gui_pad_thread: Pad %d: device='%s', handler=%s, VID=0x%x, PID=0x%x, class_type=0x%x, class_profile=0x%x",
i, cfg->device.to_string(), m_pad->m_pad_handler, m_pad->m_vendor_id, m_pad->m_product_id, m_pad->m_class_type, m_pad->m_class_profile);
// We only use one pad
break;
}
}
std::shared_ptr<PadHandlerBase> gui_pad_thread::GetHandler(pad_handler type)
{
switch (type)
{
case pad_handler::null:
case pad_handler::keyboard:
// Makes no sense to use this if we are in the GUI anyway
return nullptr;
case pad_handler::ds3:
return std::make_unique<ds3_pad_handler>();
case pad_handler::ds4:
return std::make_unique<ds4_pad_handler>();
case pad_handler::dualsense:
return std::make_unique<dualsense_pad_handler>();
case pad_handler::skateboard:
return std::make_unique<skateboard_pad_handler>();
#ifdef _WIN32
case pad_handler::xinput:
return std::make_unique<xinput_pad_handler>();
case pad_handler::mm:
return std::make_unique<mm_joystick_handler>();
#endif
#ifdef HAVE_SDL2
case pad_handler::sdl:
return std::make_unique<sdl_pad_handler>();
#endif
#ifdef HAVE_LIBEVDEV
case pad_handler::evdev:
return std::make_unique<evdev_joystick_handler>();
#endif
}
return nullptr;
}
void gui_pad_thread::InitPadConfig(cfg_pad& cfg, pad_handler type, std::shared_ptr<PadHandlerBase>& handler)
{
if (!handler)
{
handler = GetHandler(type);
if (handler)
{
handler->init_config(&cfg);
}
}
}
void gui_pad_thread::run()
{
thread_base::set_name("Gui Pad Thread");
gui_log.notice("gui_pad_thread: Pad thread started");
Init();
while (!m_terminate)
{
// Only process input if there is an active window
if (m_handler && m_pad && (m_allow_global_input || QApplication::activeWindow()))
{
m_handler->process();
if (m_terminate)
{
break;
}
process_input();
}
if (m_terminate)
{
break;
}
std::this_thread::sleep_for(10ms);
}
gui_log.notice("gui_pad_thread: Pad thread stopped");
}
void gui_pad_thread::process_input()
{
if (!m_pad || !(m_pad->m_port_status & CELL_PAD_STATUS_CONNECTED))
{
return;
}
constexpr u64 ms_threshold = 500;
const auto on_button_pressed = [this](pad_button button_id, bool pressed, u16 value)
{
if (button_id == m_mouse_boost_button)
{
m_boost_mouse = pressed;
return;
}
u16 key = 0;
mouse_button btn = mouse_button::none;
mouse_wheel wheel = mouse_wheel::none;
float wheel_delta = 0.0f;
const float wheel_multiplier = pressed ? (m_boost_mouse ? 10.0f : 1.0f) : 0.0f;
const float move_multiplier = pressed ? (m_boost_mouse ? 40.0f : 20.0f) : 0.0f;
switch (button_id)
{
#ifdef _WIN32
case pad_button::dpad_up: key = VK_UP; break;
case pad_button::dpad_down: key = VK_DOWN; break;
case pad_button::dpad_left: key = VK_LEFT; break;
case pad_button::dpad_right: key = VK_RIGHT; break;
case pad_button::circle: key = VK_ESCAPE; break;
case pad_button::cross: key = VK_RETURN; break;
case pad_button::square: key = VK_BACK; break;
case pad_button::triangle: key = VK_TAB; break;
#endif
case pad_button::L1: btn = mouse_button::left; break;
case pad_button::R1: btn = mouse_button::right; break;
case pad_button::rs_up: wheel = mouse_wheel::vertical; wheel_delta = 10.0f * wheel_multiplier; break;
case pad_button::rs_down: wheel = mouse_wheel::vertical; wheel_delta = -10.0f * wheel_multiplier; break;
case pad_button::rs_left: wheel = mouse_wheel::horizontal; wheel_delta = -10.0f * wheel_multiplier; break;
case pad_button::rs_right: wheel = mouse_wheel::horizontal; wheel_delta = 10.0f * wheel_multiplier; break;
case pad_button::ls_up: m_mouse_delta_y -= (abs(value - 128) / 255.f) * move_multiplier; break;
case pad_button::ls_down: m_mouse_delta_y += (abs(value - 128) / 255.f) * move_multiplier; break;
case pad_button::ls_left: m_mouse_delta_x -= (abs(value - 128) / 255.f) * move_multiplier; break;
case pad_button::ls_right: m_mouse_delta_x += (abs(value - 128) / 255.f) * move_multiplier; break;
default: return;
}
if (key)
{
send_key_event(key, pressed);
}
else if (btn != mouse_button::none)
{
send_mouse_button_event(btn, pressed);
}
else if (wheel != mouse_wheel::none && pressed)
{
send_mouse_wheel_event(wheel, wheel_delta);
}
};
const auto handle_button_press = [&](pad_button button_id, bool pressed, u16 value)
{
if (button_id >= pad_button::pad_button_max_enum)
{
return;
}
bool& last_state = m_last_button_state[static_cast<u32>(button_id)];
if (pressed)
{
const bool is_auto_repeat_button = m_auto_repeat_buttons.contains(button_id);
const bool is_mouse_move_button = m_mouse_move_buttons.contains(button_id);
if (!last_state)
{
if (button_id != m_mouse_boost_button && !is_mouse_move_button)
{
// The button was not pressed before, so this is a new button press. Reset auto-repeat.
m_timestamp = steady_clock::now();
m_initial_timestamp = m_timestamp;
m_last_auto_repeat_button = is_auto_repeat_button ? button_id : pad_button::pad_button_max_enum;
}
on_button_pressed(static_cast<pad_button>(button_id), true, value);
}
else if (is_auto_repeat_button)
{
if (m_last_auto_repeat_button == button_id
&& m_input_timer.GetMsSince(m_initial_timestamp) > ms_threshold
&& m_input_timer.GetMsSince(m_timestamp) > m_auto_repeat_buttons.at(button_id))
{
// The auto-repeat button was pressed for at least the given threshold in ms and will trigger at an interval.
m_timestamp = steady_clock::now();
on_button_pressed(static_cast<pad_button>(button_id), true, value);
}
else if (m_last_auto_repeat_button == pad_button::pad_button_max_enum)
{
// An auto-repeat button was already pressed before and will now start triggering again after the next threshold.
m_last_auto_repeat_button = button_id;
}
}
else if (is_mouse_move_button)
{
on_button_pressed(static_cast<pad_button>(button_id), pressed, value);
}
}
else if (last_state)
{
if (m_last_auto_repeat_button == button_id)
{
// We stopped pressing an auto-repeat button, so re-enable auto-repeat for other buttons.
m_last_auto_repeat_button = pad_button::pad_button_max_enum;
}
on_button_pressed(static_cast<pad_button>(button_id), false, value);
}
last_state = pressed;
};
for (const Button& button : m_pad->m_buttons)
{
pad_button button_id = pad_button::pad_button_max_enum;
if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL1)
{
switch (button.m_outKeyCode)
{
case CELL_PAD_CTRL_LEFT:
button_id = pad_button::dpad_left;
break;
case CELL_PAD_CTRL_RIGHT:
button_id = pad_button::dpad_right;
break;
case CELL_PAD_CTRL_DOWN:
button_id = pad_button::dpad_down;
break;
case CELL_PAD_CTRL_UP:
button_id = pad_button::dpad_up;
break;
case CELL_PAD_CTRL_L3:
button_id = pad_button::L3;
break;
case CELL_PAD_CTRL_R3:
button_id = pad_button::R3;
break;
case CELL_PAD_CTRL_SELECT:
button_id = pad_button::select;
break;
case CELL_PAD_CTRL_START:
button_id = pad_button::start;
break;
default:
break;
}
}
else if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL2)
{
switch (button.m_outKeyCode)
{
case CELL_PAD_CTRL_TRIANGLE:
button_id = pad_button::triangle;
break;
case CELL_PAD_CTRL_CIRCLE:
button_id = g_cfg.sys.enter_button_assignment == enter_button_assign::circle ? pad_button::cross : pad_button::circle;
break;
case CELL_PAD_CTRL_SQUARE:
button_id = pad_button::square;
break;
case CELL_PAD_CTRL_CROSS:
button_id = g_cfg.sys.enter_button_assignment == enter_button_assign::circle ? pad_button::circle : pad_button::cross;
break;
case CELL_PAD_CTRL_L1:
button_id = pad_button::L1;
break;
case CELL_PAD_CTRL_R1:
button_id = pad_button::R1;
break;
case CELL_PAD_CTRL_L2:
button_id = pad_button::L2;
break;
case CELL_PAD_CTRL_R2:
button_id = pad_button::R2;
break;
case CELL_PAD_CTRL_PS:
button_id = pad_button::ps;
break;
default:
break;
}
}
handle_button_press(button_id, button.m_pressed, button.m_value);
}
for (const AnalogStick& stick : m_pad->m_sticks)
{
pad_button button_id = pad_button::pad_button_max_enum;
pad_button release_id = pad_button::pad_button_max_enum;
switch (stick.m_offset)
{
case CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X:
button_id = (stick.m_value <= 128) ? pad_button::ls_left : pad_button::ls_right;
release_id = (stick.m_value > 128) ? pad_button::ls_left : pad_button::ls_right;
break;
case CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y:
button_id = (stick.m_value <= 128) ? pad_button::ls_up : pad_button::ls_down;
release_id = (stick.m_value > 128) ? pad_button::ls_up : pad_button::ls_down;
break;
case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X:
button_id = (stick.m_value <= 128) ? pad_button::rs_left : pad_button::rs_right;
release_id = (stick.m_value > 128) ? pad_button::rs_left : pad_button::rs_right;
break;
case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y:
button_id = (stick.m_value <= 128) ? pad_button::rs_up : pad_button::rs_down;
release_id = (stick.m_value > 128) ? pad_button::rs_up : pad_button::rs_down;
break;
default:
break;
}
bool pressed;
if (m_mouse_move_buttons.contains(button_id))
{
// Mouse move sticks are always pressed if they surpass a tiny deadzone.
constexpr int deadzone = 5;
pressed = std::abs(stick.m_value - 128) > deadzone;
}
else
{
// Let's say other sticks are only pressed if they are almost completely tilted. Otherwise navigation feels really wacky.
pressed = stick.m_value < 30 || stick.m_value > 225;
}
// Release other direction on the same axis first
handle_button_press(release_id, false, stick.m_value);
// Handle currently pressed stick direction
handle_button_press(button_id, pressed, stick.m_value);
}
// Send mouse move event at the end to prevent redundant calls
// Round to lower integer
const int delta_x = m_mouse_delta_x;
const int delta_y = m_mouse_delta_y;
if (delta_x || delta_y)
{
// Remove integer part
m_mouse_delta_x -= delta_x;
m_mouse_delta_y -= delta_y;
// Send event
send_mouse_move_event(delta_x, delta_y);
}
}
void gui_pad_thread::send_key_event(u32 key, bool pressed)
{
gui_log.trace("gui_pad_thread::send_key_event: key=%d, pressed=%d", key, pressed);
#ifdef _WIN32
INPUT input{};
input.type = INPUT_KEYBOARD;
input.ki.wVk = key;
if (!pressed)
{
input.ki.dwFlags = KEYEVENTF_KEYUP;
}
if (SendInput(1, &input, sizeof(INPUT)) != 1)
{
gui_log.error("gui_pad_thread: SendInput() failed: %s", fmt::win_error{GetLastError(), nullptr});
}
#endif
}
void gui_pad_thread::send_mouse_button_event(mouse_button btn, bool pressed)
{
gui_log.trace("gui_pad_thread::send_mouse_button_event: btn=%d, pressed=%d", static_cast<int>(btn), pressed);
#ifdef _WIN32
INPUT input{};
input.type = INPUT_MOUSE;
switch (btn)
{
case mouse_button::none:
return;
case mouse_button::left:
input.mi.dwFlags = pressed ? MOUSEEVENTF_LEFTDOWN : MOUSEEVENTF_LEFTUP;
break;
case mouse_button::right:
input.mi.dwFlags = pressed ? MOUSEEVENTF_RIGHTDOWN : MOUSEEVENTF_RIGHTUP;
break;
case mouse_button::middle:
input.mi.dwFlags = pressed ? MOUSEEVENTF_MIDDLEDOWN : MOUSEEVENTF_MIDDLEUP;
break;
}
if (SendInput(1, &input, sizeof(INPUT)) != 1)
{
gui_log.error("gui_pad_thread: SendInput() failed: %s", fmt::win_error{GetLastError(), nullptr});
}
#endif
}
void gui_pad_thread::send_mouse_wheel_event(mouse_wheel wheel, float delta)
{
gui_log.trace("gui_pad_thread::send_mouse_wheel_event: wheel=%d, delta=%f", static_cast<int>(wheel), delta);
#ifdef _WIN32
INPUT input{};
input.type = INPUT_MOUSE;
input.mi.mouseData = delta;
switch (wheel)
{
case mouse_wheel::none:
return;
case mouse_wheel::vertical:
input.mi.dwFlags = MOUSEEVENTF_WHEEL;
break;
case mouse_wheel::horizontal:
input.mi.dwFlags = MOUSEEVENTF_HWHEEL;
break;
}
if (SendInput(1, &input, sizeof(INPUT)) != 1)
{
gui_log.error("gui_pad_thread: SendInput() failed: %s", fmt::win_error{GetLastError(), nullptr});
}
#endif
}
void gui_pad_thread::send_mouse_move_event(float delta_x, float delta_y)
{
gui_log.trace("gui_pad_thread::send_mouse_move_event: delta_x=%f, delta_y=%f", delta_x, delta_y);
#ifdef _WIN32
INPUT input{};
input.type = INPUT_MOUSE;
input.mi.dwFlags = MOUSEEVENTF_MOVE;
input.mi.dx = delta_x;
input.mi.dy = delta_y;
if (SendInput(1, &input, sizeof(INPUT)) != 1)
{
gui_log.error("gui_pad_thread: SendInput() failed: %s", fmt::win_error{GetLastError(), nullptr});
}
#endif
}

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@ -0,0 +1,89 @@
#pragma once
#include "util/types.hpp"
#include "util/atomic.hpp"
#include "Emu/Io/pad_types.h"
#include "Emu/Io/pad_config.h"
#include "Emu/Io/pad_config_types.h"
#include "Utilities/Timer.h"
#include <thread>
class PadHandlerBase;
class gui_settings;
class gui_pad_thread
{
public:
gui_pad_thread();
virtual ~gui_pad_thread();
void update_settings(const std::shared_ptr<gui_settings>& settings);
static std::shared_ptr<PadHandlerBase> GetHandler(pad_handler type);
static void InitPadConfig(cfg_pad& cfg, pad_handler type, std::shared_ptr<PadHandlerBase>& handler);
protected:
void Init();
void run();
void process_input();
enum class mouse_button
{
none,
left,
right,
middle
};
enum class mouse_wheel
{
none,
vertical,
horizontal
};
static void send_key_event(u32 key, bool pressed);
static void send_mouse_button_event(mouse_button btn, bool pressed);
static void send_mouse_wheel_event(mouse_wheel wheel, float delta);
static void send_mouse_move_event(float delta_x, float delta_y);
std::shared_ptr<PadHandlerBase> m_handler;
std::shared_ptr<Pad> m_pad;
std::unique_ptr<std::thread> m_thread;
atomic_t<bool> m_terminate = false;
atomic_t<bool> m_allow_global_input = false;
std::array<bool, static_cast<u32>(pad_button::pad_button_max_enum)> m_last_button_state{};
steady_clock::time_point m_timestamp;
steady_clock::time_point m_initial_timestamp;
Timer m_input_timer;
static constexpr u64 auto_repeat_ms_interval_default = 200;
pad_button m_last_auto_repeat_button = pad_button::pad_button_max_enum;
std::map<pad_button, u64> m_auto_repeat_buttons = {
{ pad_button::dpad_up, auto_repeat_ms_interval_default },
{ pad_button::dpad_down, auto_repeat_ms_interval_default },
{ pad_button::dpad_left, auto_repeat_ms_interval_default },
{ pad_button::dpad_right, auto_repeat_ms_interval_default },
{ pad_button::rs_up, 1 }, // used for wheel scrolling by default
{ pad_button::rs_down, 1 }, // used for wheel scrolling by default
{ pad_button::rs_left, 1 }, // used for wheel scrolling by default
{ pad_button::rs_right, 1 } // used for wheel scrolling by default
};
// Mouse movement should just work without delays
std::map<pad_button, u64> m_mouse_move_buttons = {
{ pad_button::ls_up, 1 },
{ pad_button::ls_down, 1 },
{ pad_button::ls_left, 1 },
{ pad_button::ls_right, 1 }
};
pad_button m_mouse_boost_button = pad_button::L2;
bool m_boost_mouse = false;
float m_mouse_delta_x = 0.0f;
float m_mouse_delta_y = 0.0f;
};

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@ -179,6 +179,7 @@
<ClCompile Include="display_sleep_control.cpp" />
<ClCompile Include="Input\dualsense_pad_handler.cpp" />
<ClCompile Include="Input\evdev_gun_handler.cpp" />
<ClCompile Include="Input\gui_pad_thread.cpp" />
<ClCompile Include="Input\hid_pad_handler.cpp" />
<ClCompile Include="Input\raw_mouse_handler.cpp" />
<ClCompile Include="Input\sdl_pad_handler.cpp" />
@ -839,6 +840,7 @@
<ClInclude Include="Input\dualsense_pad_handler.h" />
<ClInclude Include="Input\evdev_gun_handler.h" />
<ClInclude Include="Input\evdev_joystick_handler.h" />
<ClInclude Include="Input\gui_pad_thread.h" />
<ClInclude Include="Input\hid_pad_handler.h" />
<ClInclude Include="Input\keyboard_pad_handler.h" />
<CustomBuild Include="rpcs3qt\gs_frame.h">

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@ -1062,6 +1062,9 @@
<ClCompile Include="Input\raw_mouse_handler.cpp">
<Filter>Io\raw</Filter>
</ClCompile>
<ClCompile Include="Input\gui_pad_thread.cpp">
<Filter>Io</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Input\ds4_pad_handler.h">
@ -1247,6 +1250,9 @@
<ClInclude Include="Input\raw_mouse_handler.h">
<Filter>Io\raw</Filter>
</ClInclude>
<ClInclude Include="Input\gui_pad_thread.h">
<Filter>Io</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="debug\moc_predefs.h.cbt">

View file

@ -107,6 +107,7 @@ namespace gui
const QString config = "Config";
const QString log_viewer = "LogViewer";
const QString sc = "Shortcuts";
const QString navigation = "PadNavigation";
const QString update_on = "true";
const QString update_off = "false";
@ -270,6 +271,9 @@ namespace gui
const gui_save lv_log_levels = gui_save(log_viewer, "log_levels", 0b11111111u);
const gui_save sc_shortcuts = gui_save(sc, "shortcuts", QVariantMap());
const gui_save nav_enabled = gui_save(navigation, "pad_input_enabled", false);
const gui_save nav_global = gui_save(navigation, "allow_global_pad_input", false);
}
/** Class for GUI settings..

View file

@ -73,6 +73,8 @@
#include "util/sysinfo.hpp"
#include "util/serialization_ext.hpp"
#include "Input/gui_pad_thread.h"
#include "ui_main_window.h"
LOG_CHANNEL(gui_log, "GUI");
@ -259,9 +261,32 @@ bool main_window::Init([[maybe_unused]] bool with_cli_boot)
// Refresh gamelist last
m_game_list_frame->Refresh(true);
update_gui_pad_thread();
return true;
}
void main_window::update_gui_pad_thread()
{
const bool enabled = m_gui_settings->GetValue(gui::nav_enabled).toBool();
if (enabled && Emu.IsStopped())
{
#ifdef _WIN32
if (!m_gui_pad_thread)
{
m_gui_pad_thread = std::make_unique<gui_pad_thread>();
}
m_gui_pad_thread->update_settings(m_gui_settings);
#endif
}
else
{
m_gui_pad_thread.reset();
}
}
QString main_window::GetCurrentTitle()
{
QString title = qstr(Emu.GetTitleAndTitleID());
@ -1804,7 +1829,7 @@ void main_window::RepaintToolBarIcons()
ui->mw_searchbar->setFixedWidth(tool_bar_height * 5);
}
void main_window::OnEmuRun(bool /*start_playtime*/) const
void main_window::OnEmuRun(bool /*start_playtime*/)
{
const QString title = GetCurrentTitle();
const QString restart_tooltip = tr("Restart %0").arg(title);
@ -1827,6 +1852,8 @@ void main_window::OnEmuRun(bool /*start_playtime*/) const
ui->toolbar_stop->setToolTip(stop_tooltip);
EnableMenus(true);
update_gui_pad_thread();
}
void main_window::OnEmuResume() const
@ -1932,6 +1959,8 @@ void main_window::OnEmuStop()
{
m_system_cmd_dialog->close();
}
update_gui_pad_thread();
}
void main_window::OnEmuReady() const
@ -2662,6 +2691,7 @@ void main_window::CreateConnects()
connect(&dlg, &settings_dialog::GuiStylesheetRequest, this, &main_window::RequestGlobalStylesheetChange);
connect(&dlg, &settings_dialog::GuiRepaintRequest, this, &main_window::RepaintGui);
connect(&dlg, &settings_dialog::EmuSettingsApplied, this, &main_window::NotifyEmuSettingsChange);
connect(&dlg, &settings_dialog::EmuSettingsApplied, this, &main_window::update_gui_pad_thread);
connect(&dlg, &settings_dialog::EmuSettingsApplied, m_log_frame, &log_frame::LoadSettings);
dlg.exec();
};

View file

@ -27,6 +27,7 @@ class emu_settings;
class persistent_settings;
class kernel_explorer;
class system_cmd_dialog;
class gui_pad_thread;
struct gui_game_info;
@ -100,7 +101,7 @@ Q_SIGNALS:
public Q_SLOTS:
void OnEmuStop();
void OnEmuRun(bool start_playtime) const;
void OnEmuRun(bool start_playtime);
void OnEmuResume() const;
void OnEmuPause() const;
void OnEmuReady() const;
@ -132,6 +133,7 @@ private Q_SLOTS:
void CreateFirmwareCache();
void handle_shortcut(gui::shortcuts::shortcut shortcut_key, const QKeySequence& key_sequence);
void update_gui_pad_thread();
protected:
void closeEvent(QCloseEvent *event) override;
@ -201,4 +203,6 @@ private:
QAction* m_download_menu_action = nullptr;
shortcut_handler* m_shortcut_handler = nullptr;
std::unique_ptr<gui_pad_thread> m_gui_pad_thread;
};

View file

@ -2076,6 +2076,24 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
SubscribeTooltip(ui->gb_updates, tooltips.settings.check_update_start);
SubscribeTooltip(ui->gb_uuid, tooltips.settings.uuid);
// Pad navigation
SubscribeTooltip(ui->cb_pad_navigation, tooltips.settings.pad_navigation);
SubscribeTooltip(ui->cb_global_pad_navigation, tooltips.settings.global_navigation);
ui->cb_pad_navigation->setChecked(m_gui_settings->GetValue(gui::nav_enabled).toBool());
ui->cb_global_pad_navigation->setChecked(m_gui_settings->GetValue(gui::nav_global).toBool());
#ifdef _WIN32
connect(ui->cb_pad_navigation, &QCheckBox::toggled, [this](bool checked)
{
m_gui_settings->SetValue(gui::nav_enabled, checked);
});
connect(ui->cb_global_pad_navigation, &QCheckBox::toggled, [this](bool checked)
{
m_gui_settings->SetValue(gui::nav_global, checked);
});
#else
ui->gb_gui_pad_input->setEnabled(false);
#endif
// Discord:
SubscribeTooltip(ui->useRichPresence, tooltips.settings.use_rich_presence);
SubscribeTooltip(ui->discordState, tooltips.settings.discord_state);

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@ -3835,6 +3835,29 @@
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gb_gui_pad_input">
<property name="title">
<string>Pad Input</string>
</property>
<layout class="QVBoxLayout" name="gb_gui_pad_input_layout">
<item>
<widget class="QCheckBox" name="cb_pad_navigation">
<property name="text">
<string>Enable Pad Navigation</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="cb_global_pad_navigation">
<property name="text">
<string>Allow Global Pad Navigation</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="guiTabSpacerMiddle">
<property name="orientation">

View file

@ -211,6 +211,8 @@ public:
const QString discord_state = tr("Tell your friends what you are doing.");
const QString custom_colors = tr("Prioritize custom user interface colors over properties set in stylesheet.");
const QString uuid = tr("This is the ID used for hardware statistics.\nIt should only be reset if you change your hardware configuration or if you copied RPCS3 to another PC.");
const QString pad_navigation = tr("Use the game pad that is configured for player 1 to navigate in the GUI.");
const QString global_navigation = tr("Keep control over pad navigation if RPCS3 is not the active window.");
// input