rpcs3/rpcs3/Input/gui_pad_thread.cpp
2024-02-24 20:54:55 +02:00

788 lines
22 KiB
C++

#include "stdafx.h"
#include "gui_pad_thread.h"
#include "ds3_pad_handler.h"
#include "ds4_pad_handler.h"
#include "dualsense_pad_handler.h"
#include "skateboard_pad_handler.h"
#ifdef _WIN32
#include "xinput_pad_handler.h"
#include "mm_joystick_handler.h"
#elif HAVE_LIBEVDEV
#include "evdev_joystick_handler.h"
#endif
#ifdef HAVE_SDL2
#include "sdl_pad_handler.h"
#endif
#include "Emu/Io/PadHandler.h"
#include "Emu/System.h"
#include "Emu/system_config.h"
#include "Utilities/Thread.h"
#include "rpcs3qt/gui_settings.h"
#ifdef __linux__
#include <linux/uinput.h>
#include <fcntl.h>
#define CHECK_IOCTRL_RET(res) if (res == -1) { gui_log.error("gui_pad_thread: ioctl failed (errno=%d=%s)", res, strerror(errno)); }
#elif defined(__APPLE__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wold-style-cast"
#include <ApplicationServices/ApplicationServices.h>
#include <Carbon/Carbon.h>
#pragma GCC diagnostic pop
#endif
#include <QApplication>
LOG_CHANNEL(gui_log, "GUI");
gui_pad_thread::gui_pad_thread()
{
m_thread = std::make_unique<std::thread>(&gui_pad_thread::run, this);
}
gui_pad_thread::~gui_pad_thread()
{
m_terminate = true;
if (m_thread && m_thread->joinable())
{
m_thread->join();
m_thread.reset();
}
#ifdef __linux__
if (m_uinput_fd != 1)
{
gui_log.notice("gui_pad_thread: closing /dev/uinput");
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_DEV_DESTROY));
int res = close(m_uinput_fd);
if (res == -1)
{
gui_log.error("gui_pad_thread: Failed to close /dev/uinput (errno=%d=%s)", res, strerror(errno));
}
m_uinput_fd = -1;
}
#endif
}
void gui_pad_thread::update_settings(const std::shared_ptr<gui_settings>& settings)
{
ensure(!!settings);
m_allow_global_input = settings->GetValue(gui::nav_global).toBool();
}
bool gui_pad_thread::init()
{
m_handler.reset();
m_pad.reset();
// Initialize last button states as pressed to avoid unwanted button presses when starting the thread.
m_last_button_state.fill(true);
m_timestamp = steady_clock::now();
m_initial_timestamp = steady_clock::now();
m_last_auto_repeat_button = pad_button::pad_button_max_enum;
g_cfg_input_configs.load();
std::string active_config = g_cfg_input_configs.active_configs.get_value("");
if (active_config.empty())
{
active_config = g_cfg_input_configs.active_configs.get_value(g_cfg_input_configs.global_key);
}
gui_log.notice("gui_pad_thread: Using input configuration: '%s'", active_config);
// Load in order to get the pad handlers
if (!g_cfg_input.load("", active_config))
{
gui_log.notice("gui_pad_thread: Loaded empty pad config");
}
// Adjust to the different pad handlers
for (usz i = 0; i < g_cfg_input.player.size(); i++)
{
std::shared_ptr<PadHandlerBase> handler;
gui_pad_thread::InitPadConfig(g_cfg_input.player[i]->config, g_cfg_input.player[i]->handler, handler);
}
// Reload with proper defaults
if (!g_cfg_input.load("", active_config))
{
gui_log.notice("gui_pad_thread: Reloaded empty pad config");
}
gui_log.trace("gui_pad_thread: Using pad config:\n%s", g_cfg_input);
for (u32 i = 0; i < CELL_PAD_MAX_PORT_NUM; i++) // max 7 pads
{
cfg_player* cfg = g_cfg_input.player[i];
const pad_handler handler_type = cfg->handler.get();
std::shared_ptr<PadHandlerBase> cur_pad_handler = GetHandler(handler_type);
if (!cur_pad_handler)
{
continue;
}
cur_pad_handler->Init();
m_handler = cur_pad_handler;
m_pad = std::make_shared<Pad>(handler_type, CELL_PAD_STATUS_DISCONNECTED, CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_ACTUATOR, CELL_PAD_DEV_TYPE_STANDARD);
if (!cur_pad_handler->bindPadToDevice(m_pad, i))
{
gui_log.error("gui_pad_thread: Failed to bind device '%s' to handler %s.", cfg->device.to_string(), handler_type);
}
gui_log.notice("gui_pad_thread: Pad %d: device='%s', handler=%s, VID=0x%x, PID=0x%x, class_type=0x%x, class_profile=0x%x",
i, cfg->device.to_string(), m_pad->m_pad_handler, m_pad->m_vendor_id, m_pad->m_product_id, m_pad->m_class_type, m_pad->m_class_profile);
// We only use one pad
break;
}
if (!m_handler || !m_pad)
{
gui_log.notice("gui_pad_thread: No devices configured.");
return false;
}
#ifdef __linux__
gui_log.notice("gui_pad_thread: opening /dev/uinput");
m_uinput_fd = open("/dev/uinput", O_WRONLY | O_NONBLOCK);
if (m_uinput_fd == -1)
{
gui_log.error("gui_pad_thread: Failed to open /dev/uinput (errno=%d=%s)", m_uinput_fd, strerror(errno));
return false;
}
struct uinput_setup usetup{};
usetup.id.bustype = BUS_USB;
usetup.id.vendor = 0x1234;
usetup.id.product = 0x1234;
std::strcpy(usetup.name, "RPCS3 GUI Input Device");
// The ioctls below will enable the device that is about to be created to pass events.
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_EVBIT, EV_KEY));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, KEY_ESC));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, KEY_ENTER));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, KEY_BACKSPACE));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, KEY_TAB));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, KEY_LEFT));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, KEY_RIGHT));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, KEY_UP));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, KEY_DOWN));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, BTN_LEFT));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, BTN_RIGHT));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_KEYBIT, BTN_MIDDLE));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_EVBIT, EV_REL));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_RELBIT, REL_X));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_RELBIT, REL_Y));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_RELBIT, REL_WHEEL));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_SET_RELBIT, REL_HWHEEL));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_DEV_SETUP, &usetup));
CHECK_IOCTRL_RET(ioctl(m_uinput_fd, UI_DEV_CREATE));
#endif
return true;
}
std::shared_ptr<PadHandlerBase> gui_pad_thread::GetHandler(pad_handler type)
{
switch (type)
{
case pad_handler::null:
case pad_handler::keyboard:
// Makes no sense to use this if we are in the GUI anyway
return nullptr;
case pad_handler::ds3:
return std::make_shared<ds3_pad_handler>(false);
case pad_handler::ds4:
return std::make_shared<ds4_pad_handler>(false);
case pad_handler::dualsense:
return std::make_shared<dualsense_pad_handler>(false);
case pad_handler::skateboard:
return std::make_shared<skateboard_pad_handler>(false);
#ifdef _WIN32
case pad_handler::xinput:
return std::make_shared<xinput_pad_handler>(false);
case pad_handler::mm:
return std::make_shared<mm_joystick_handler>(false);
#endif
#ifdef HAVE_SDL2
case pad_handler::sdl:
return std::make_shared<sdl_pad_handler>(false);
#endif
#ifdef HAVE_LIBEVDEV
case pad_handler::evdev:
return std::make_shared<evdev_joystick_handler>(false);
#endif
}
return nullptr;
}
void gui_pad_thread::InitPadConfig(cfg_pad& cfg, pad_handler type, std::shared_ptr<PadHandlerBase>& handler)
{
if (!handler)
{
handler = GetHandler(type);
if (handler)
{
handler->init_config(&cfg);
}
}
}
void gui_pad_thread::run()
{
thread_base::set_name("Gui Pad Thread");
gui_log.notice("gui_pad_thread: Pad thread started");
if (!init())
{
gui_log.warning("gui_pad_thread: Pad thread stopped (init failed)");
return;
}
while (!m_terminate)
{
// Only process input if there is an active window
if (m_handler && m_pad && (m_allow_global_input || QApplication::activeWindow()))
{
m_handler->process();
if (m_terminate)
{
break;
}
process_input();
}
if (m_terminate)
{
break;
}
std::this_thread::sleep_for(10ms);
}
gui_log.notice("gui_pad_thread: Pad thread stopped");
}
void gui_pad_thread::process_input()
{
if (!m_pad || !(m_pad->m_port_status & CELL_PAD_STATUS_CONNECTED))
{
return;
}
constexpr u64 ms_threshold = 500;
const auto on_button_pressed = [this](pad_button button_id, bool pressed, u16 value)
{
if (button_id == m_mouse_boost_button)
{
m_boost_mouse = pressed;
return;
}
u16 key = 0;
mouse_button btn = mouse_button::none;
mouse_wheel wheel = mouse_wheel::none;
float wheel_delta = 0.0f;
const float wheel_multiplier = pressed ? (m_boost_mouse ? 10.0f : 1.0f) : 0.0f;
const float move_multiplier = pressed ? (m_boost_mouse ? 40.0f : 20.0f) : 0.0f;
switch (button_id)
{
#ifdef _WIN32
case pad_button::dpad_up: key = VK_UP; break;
case pad_button::dpad_down: key = VK_DOWN; break;
case pad_button::dpad_left: key = VK_LEFT; break;
case pad_button::dpad_right: key = VK_RIGHT; break;
case pad_button::circle: key = VK_ESCAPE; break;
case pad_button::cross: key = VK_RETURN; break;
case pad_button::square: key = VK_BACK; break;
case pad_button::triangle: key = VK_TAB; break;
#elif defined(__linux__)
case pad_button::dpad_up: key = KEY_UP; break;
case pad_button::dpad_down: key = KEY_DOWN; break;
case pad_button::dpad_left: key = KEY_LEFT; break;
case pad_button::dpad_right: key = KEY_RIGHT; break;
case pad_button::circle: key = KEY_ESC; break;
case pad_button::cross: key = KEY_ENTER; break;
case pad_button::square: key = KEY_BACKSPACE; break;
case pad_button::triangle: key = KEY_TAB; break;
#elif defined (__APPLE__)
case pad_button::dpad_up: key = kVK_UpArrow; break;
case pad_button::dpad_down: key = kVK_DownArrow; break;
case pad_button::dpad_left: key = kVK_LeftArrow; break;
case pad_button::dpad_right: key = kVK_RightArrow; break;
case pad_button::circle: key = kVK_Escape; break;
case pad_button::cross: key = kVK_Return; break;
case pad_button::square: key = kVK_Delete; break;
case pad_button::triangle: key = kVK_Tab; break;
#endif
case pad_button::L1: btn = mouse_button::left; break;
case pad_button::R1: btn = mouse_button::right; break;
case pad_button::rs_up: wheel = mouse_wheel::vertical; wheel_delta = 10.0f * wheel_multiplier; break;
case pad_button::rs_down: wheel = mouse_wheel::vertical; wheel_delta = -10.0f * wheel_multiplier; break;
case pad_button::rs_left: wheel = mouse_wheel::horizontal; wheel_delta = -10.0f * wheel_multiplier; break;
case pad_button::rs_right: wheel = mouse_wheel::horizontal; wheel_delta = 10.0f * wheel_multiplier; break;
case pad_button::ls_up: m_mouse_delta_y -= (abs(value - 128) / 255.f) * move_multiplier; break;
case pad_button::ls_down: m_mouse_delta_y += (abs(value - 128) / 255.f) * move_multiplier; break;
case pad_button::ls_left: m_mouse_delta_x -= (abs(value - 128) / 255.f) * move_multiplier; break;
case pad_button::ls_right: m_mouse_delta_x += (abs(value - 128) / 255.f) * move_multiplier; break;
default: return;
}
if (key)
{
send_key_event(key, pressed);
}
else if (btn != mouse_button::none)
{
send_mouse_button_event(btn, pressed);
}
else if (wheel != mouse_wheel::none && pressed)
{
send_mouse_wheel_event(wheel, wheel_delta);
}
};
const auto handle_button_press = [&](pad_button button_id, bool pressed, u16 value)
{
if (button_id >= pad_button::pad_button_max_enum)
{
return;
}
bool& last_state = m_last_button_state[static_cast<u32>(button_id)];
if (pressed)
{
const bool is_auto_repeat_button = m_auto_repeat_buttons.contains(button_id);
const bool is_mouse_move_button = m_mouse_move_buttons.contains(button_id);
if (!last_state)
{
if (button_id != m_mouse_boost_button && !is_mouse_move_button)
{
// The button was not pressed before, so this is a new button press. Reset auto-repeat.
m_timestamp = steady_clock::now();
m_initial_timestamp = m_timestamp;
m_last_auto_repeat_button = is_auto_repeat_button ? button_id : pad_button::pad_button_max_enum;
}
on_button_pressed(static_cast<pad_button>(button_id), true, value);
}
else if (is_auto_repeat_button)
{
if (m_last_auto_repeat_button == button_id
&& m_input_timer.GetMsSince(m_initial_timestamp) > ms_threshold
&& m_input_timer.GetMsSince(m_timestamp) > m_auto_repeat_buttons.at(button_id))
{
// The auto-repeat button was pressed for at least the given threshold in ms and will trigger at an interval.
m_timestamp = steady_clock::now();
on_button_pressed(static_cast<pad_button>(button_id), true, value);
}
else if (m_last_auto_repeat_button == pad_button::pad_button_max_enum)
{
// An auto-repeat button was already pressed before and will now start triggering again after the next threshold.
m_last_auto_repeat_button = button_id;
}
}
else if (is_mouse_move_button)
{
on_button_pressed(static_cast<pad_button>(button_id), pressed, value);
}
}
else if (last_state)
{
if (m_last_auto_repeat_button == button_id)
{
// We stopped pressing an auto-repeat button, so re-enable auto-repeat for other buttons.
m_last_auto_repeat_button = pad_button::pad_button_max_enum;
}
on_button_pressed(static_cast<pad_button>(button_id), false, value);
}
last_state = pressed;
};
for (const auto& button : m_pad->m_buttons)
{
pad_button button_id = pad_button::pad_button_max_enum;
if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL1)
{
switch (button.m_outKeyCode)
{
case CELL_PAD_CTRL_LEFT:
button_id = pad_button::dpad_left;
break;
case CELL_PAD_CTRL_RIGHT:
button_id = pad_button::dpad_right;
break;
case CELL_PAD_CTRL_DOWN:
button_id = pad_button::dpad_down;
break;
case CELL_PAD_CTRL_UP:
button_id = pad_button::dpad_up;
break;
case CELL_PAD_CTRL_L3:
button_id = pad_button::L3;
break;
case CELL_PAD_CTRL_R3:
button_id = pad_button::R3;
break;
case CELL_PAD_CTRL_SELECT:
button_id = pad_button::select;
break;
case CELL_PAD_CTRL_START:
button_id = pad_button::start;
break;
default:
break;
}
}
else if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL2)
{
switch (button.m_outKeyCode)
{
case CELL_PAD_CTRL_TRIANGLE:
button_id = pad_button::triangle;
break;
case CELL_PAD_CTRL_CIRCLE:
button_id = g_cfg.sys.enter_button_assignment == enter_button_assign::circle ? pad_button::cross : pad_button::circle;
break;
case CELL_PAD_CTRL_SQUARE:
button_id = pad_button::square;
break;
case CELL_PAD_CTRL_CROSS:
button_id = g_cfg.sys.enter_button_assignment == enter_button_assign::circle ? pad_button::circle : pad_button::cross;
break;
case CELL_PAD_CTRL_L1:
button_id = pad_button::L1;
break;
case CELL_PAD_CTRL_R1:
button_id = pad_button::R1;
break;
case CELL_PAD_CTRL_L2:
button_id = pad_button::L2;
break;
case CELL_PAD_CTRL_R2:
button_id = pad_button::R2;
break;
case CELL_PAD_CTRL_PS:
button_id = pad_button::ps;
break;
default:
break;
}
}
handle_button_press(button_id, button.m_pressed, button.m_value);
}
for (const AnalogStick& stick : m_pad->m_sticks)
{
pad_button button_id = pad_button::pad_button_max_enum;
pad_button release_id = pad_button::pad_button_max_enum;
switch (stick.m_offset)
{
case CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X:
button_id = (stick.m_value <= 128) ? pad_button::ls_left : pad_button::ls_right;
release_id = (stick.m_value > 128) ? pad_button::ls_left : pad_button::ls_right;
break;
case CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y:
button_id = (stick.m_value <= 128) ? pad_button::ls_up : pad_button::ls_down;
release_id = (stick.m_value > 128) ? pad_button::ls_up : pad_button::ls_down;
break;
case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X:
button_id = (stick.m_value <= 128) ? pad_button::rs_left : pad_button::rs_right;
release_id = (stick.m_value > 128) ? pad_button::rs_left : pad_button::rs_right;
break;
case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y:
button_id = (stick.m_value <= 128) ? pad_button::rs_up : pad_button::rs_down;
release_id = (stick.m_value > 128) ? pad_button::rs_up : pad_button::rs_down;
break;
default:
break;
}
bool pressed;
if (m_mouse_move_buttons.contains(button_id))
{
// Mouse move sticks are always pressed if they surpass a tiny deadzone.
constexpr int deadzone = 5;
pressed = std::abs(stick.m_value - 128) > deadzone;
}
else
{
// Let's say other sticks are only pressed if they are almost completely tilted. Otherwise navigation feels really wacky.
pressed = stick.m_value < 30 || stick.m_value > 225;
}
// Release other direction on the same axis first
handle_button_press(release_id, false, stick.m_value);
// Handle currently pressed stick direction
handle_button_press(button_id, pressed, stick.m_value);
}
// Send mouse move event at the end to prevent redundant calls
// Round to lower integer
const int delta_x = m_mouse_delta_x;
const int delta_y = m_mouse_delta_y;
if (delta_x || delta_y)
{
// Remove integer part
m_mouse_delta_x -= delta_x;
m_mouse_delta_y -= delta_y;
// Send event
send_mouse_move_event(delta_x, delta_y);
}
}
#ifdef __linux__
void gui_pad_thread::emit_event(int type, int code, int val)
{
struct input_event ie{};
ie.type = type;
ie.code = code;
ie.value = val;
int res = write(m_uinput_fd, &ie, sizeof(ie));
if (res == -1)
{
gui_log.error("gui_pad_thread::emit_event: write failed (errno=%d=%s)", res, strerror(errno));
}
}
#endif
void gui_pad_thread::send_key_event(u32 key, bool pressed)
{
gui_log.trace("gui_pad_thread::send_key_event: key=%d, pressed=%d", key, pressed);
#ifdef _WIN32
INPUT input{};
input.type = INPUT_KEYBOARD;
input.ki.wVk = key;
if (!pressed)
{
input.ki.dwFlags = KEYEVENTF_KEYUP;
}
if (SendInput(1, &input, sizeof(INPUT)) != 1)
{
gui_log.error("gui_pad_thread: SendInput() failed: %s", fmt::win_error{GetLastError(), nullptr});
}
#elif defined(__linux__)
emit_event(EV_KEY, key, pressed ? 1 : 0);
emit_event(EV_SYN, SYN_REPORT, 0);
#elif defined(__APPLE__)
CGEventRef ev = CGEventCreateKeyboardEvent(NULL, static_cast<CGKeyCode>(key), pressed);
if (!ev)
{
gui_log.error("gui_pad_thread: CGEventCreateKeyboardEvent() failed");
return;
}
CGEventPost(kCGHIDEventTap, ev);
CFRelease(ev);
#endif
}
void gui_pad_thread::send_mouse_button_event(mouse_button btn, bool pressed)
{
gui_log.trace("gui_pad_thread::send_mouse_button_event: btn=%d, pressed=%d", static_cast<int>(btn), pressed);
#ifdef _WIN32
INPUT input{};
input.type = INPUT_MOUSE;
switch (btn)
{
case mouse_button::none: return;
case mouse_button::left: input.mi.dwFlags = pressed ? MOUSEEVENTF_LEFTDOWN : MOUSEEVENTF_LEFTUP; break;
case mouse_button::right: input.mi.dwFlags = pressed ? MOUSEEVENTF_RIGHTDOWN : MOUSEEVENTF_RIGHTUP; break;
case mouse_button::middle: input.mi.dwFlags = pressed ? MOUSEEVENTF_MIDDLEDOWN : MOUSEEVENTF_MIDDLEUP; break;
}
if (SendInput(1, &input, sizeof(INPUT)) != 1)
{
gui_log.error("gui_pad_thread: SendInput() failed: %s", fmt::win_error{GetLastError(), nullptr});
}
#elif defined(__linux__)
int key = 0;
switch (btn)
{
case mouse_button::none: return;
case mouse_button::left: key = BTN_LEFT; break;
case mouse_button::right: key = BTN_RIGHT; break;
case mouse_button::middle: key = BTN_MIDDLE; break;
}
emit_event(EV_KEY, key, pressed ? 1 : 0);
emit_event(EV_SYN, SYN_REPORT, 0);
#elif defined(__APPLE__)
CGEventType type{};
CGMouseButton mouse_btn{};
switch (btn)
{
case mouse_button::none: return;
case mouse_button::left:
type = pressed ? kCGEventLeftMouseDown : kCGEventLeftMouseUp;
mouse_btn = kCGMouseButtonLeft;
break;
case mouse_button::right:
type = pressed ? kCGEventRightMouseDown : kCGEventRightMouseUp;
mouse_btn = kCGMouseButtonRight;
break;
case mouse_button::middle:
type = pressed ? kCGEventOtherMouseDown : kCGEventOtherMouseUp;
mouse_btn = kCGMouseButtonCenter;
break;
}
CGEventRef ev = CGEventCreateMouseEvent(NULL, type, CGPointMake(m_mouse_abs_x, m_mouse_abs_y), mouse_btn);
if (!ev)
{
gui_log.error("gui_pad_thread: CGEventCreateMouseEvent() failed");
return;
}
CGEventPost(kCGHIDEventTap, ev);
CFRelease(ev);
#endif
}
void gui_pad_thread::send_mouse_wheel_event(mouse_wheel wheel, int delta)
{
gui_log.trace("gui_pad_thread::send_mouse_wheel_event: wheel=%d, delta=%d", static_cast<int>(wheel), delta);
if (!delta)
{
return;
}
#ifdef _WIN32
INPUT input{};
input.type = INPUT_MOUSE;
input.mi.mouseData = delta;
switch (wheel)
{
case mouse_wheel::none: return;
case mouse_wheel::vertical: input.mi.dwFlags = MOUSEEVENTF_WHEEL; break;
case mouse_wheel::horizontal: input.mi.dwFlags = MOUSEEVENTF_HWHEEL; break;
}
if (SendInput(1, &input, sizeof(INPUT)) != 1)
{
gui_log.error("gui_pad_thread: SendInput() failed: %s", fmt::win_error{GetLastError(), nullptr});
}
#elif defined(__linux__)
int axis = 0;
switch (wheel)
{
case mouse_wheel::none: return;
case mouse_wheel::vertical: axis = REL_WHEEL; break;
case mouse_wheel::horizontal: axis = REL_HWHEEL; break;
}
emit_event(EV_REL, axis, delta);
emit_event(EV_SYN, SYN_REPORT, 0);
#elif defined(__APPLE__)
int v_delta = 0;
int h_delta = 0;
switch (wheel)
{
case mouse_wheel::none: return;
case mouse_wheel::vertical: v_delta = delta; break;
case mouse_wheel::horizontal: h_delta = delta; break;
}
constexpr u32 wheel_count = 2;
CGEventRef ev = CGEventCreateScrollWheelEvent(NULL, kCGScrollEventUnitPixel, wheel_count, v_delta, h_delta);
if (!ev)
{
gui_log.error("gui_pad_thread: CGEventCreateScrollWheelEvent() failed");
return;
}
CGEventPost(kCGHIDEventTap, ev);
CFRelease(ev);
#endif
}
void gui_pad_thread::send_mouse_move_event(int delta_x, int delta_y)
{
gui_log.trace("gui_pad_thread::send_mouse_move_event: delta_x=%d, delta_y=%d", delta_x, delta_y);
if (!delta_x && !delta_y)
{
return;
}
#ifdef _WIN32
INPUT input{};
input.type = INPUT_MOUSE;
input.mi.dwFlags = MOUSEEVENTF_MOVE;
input.mi.dx = delta_x;
input.mi.dy = delta_y;
if (SendInput(1, &input, sizeof(INPUT)) != 1)
{
gui_log.error("gui_pad_thread: SendInput() failed: %s", fmt::win_error{GetLastError(), nullptr});
}
#elif defined(__linux__)
if (delta_x) emit_event(EV_REL, REL_X, delta_x);
if (delta_y) emit_event(EV_REL, REL_Y, delta_y);
emit_event(EV_SYN, SYN_REPORT, 0);
#elif defined(__APPLE__)
CGDirectDisplayID display = CGMainDisplayID();
const usz width = CGDisplayPixelsWide(display);
const usz height = CGDisplayPixelsHigh(display);
const float mouse_abs_x = std::clamp(m_mouse_abs_x + delta_x, 0.0f, width - 1.0f);
const float mouse_abs_y = std::clamp(m_mouse_abs_y + delta_y, 0.0f, height - 1.0f);
if (m_mouse_abs_x == mouse_abs_x && m_mouse_abs_y == mouse_abs_y)
{
return;
}
m_mouse_abs_x = mouse_abs_x;
m_mouse_abs_y = mouse_abs_y;
CGEventRef ev = CGEventCreateMouseEvent(NULL, kCGEventMouseMoved, CGPointMake(m_mouse_abs_x, m_mouse_abs_y), {});
if (!ev)
{
gui_log.error("gui_pad_thread: CGEventCreateMouseEvent() failed");
return;
}
CGEventPost(kCGHIDEventTap, ev);
CFRelease(ev);
#endif
}