scummvm/audio/mididrv_ms.h
2022-05-09 17:19:43 +02:00

501 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AUDIO_MIDIDRV_MS_H
#define AUDIO_MIDIDRV_MS_H
#include "common/mutex.h"
#include "audio/mididrv.h"
/**
* Abstract base class for MIDI drivers supporting multiple simultaneous
* sources of MIDI data.
*
* These drivers support the following features:
*
* - Multiple MIDI sources
* If the game plays multiple streams of MIDI data at the same time, each
* stream can be marked with a source number. When a source has finished
* playing, it must be deinitialized to release any resources allocated to
* it. This is done automatically when an End Of Track MIDI meta event is
* received, or manually by calling deinitSource.
* Using source numbers enables the following features:
* - Music/SFX volume
* Using setSourceType a MIDI source can be designated as music or sound
* effects. The driver will then apply the appropriate user volume setting
* to the MIDI channel volume. This setting sticks after deinitializing a
* source, so if you use the same source numbers for the same types of MIDI
* data, you don't need to set the source type repeatedly. The default setup
* is music for source 0 and SFX for sources 1 and higher.
* - Source volume
* If the game changes the volume of the MIDI playback, you can use
* setSourceVolume to set the volume level for a source. The driver will
* then adjust the current MIDI channel volume and any received MIDI volume
* controller messages. Use setSourceNeutralVolume to set the neutral volume
* for a source (MIDI volume is not changed when source volume is at this
* level; if it is lower or higher, MIDI volume is reduced or increased).
* - Volume fading
* If the game needs to gradually change the volume of the MIDI playback
* (typically for a fade-out), you can use the startFade function. You can
* check the status of the fade using isFading, and abort a fade using
* abortFade. An active fade is automatically aborted when the fading source
* is deinitialized.
* The fading functionality uses the source volume, so you should not set
* this while a fade is active. After the fade the source volume will remain
* at the target level, so if you perform f.e. a fade-out, the source volume
* will remain at 0. If you want to start playback again using this source,
* use setSourceVolume to set the correct playback volume.
* Note that when you stop MIDI playback, notes will not be immediately
* silent but will gradually die out ("release"). So if you fade out a
* source, stop playback, and immediately reset the source volume, the
* note release will be audible. It is recommended to wait about 0.5s
* before resetting the source volume.
*
* - User volume settings
* The driver can scale the MIDI channel volume using the user specified
* volume settings. Just call syncSoundSettings when the user has changed the
* volume settings. Set the USER_VOLUME_SCALING property to true to enable
* this functionality.
*
* A driver extending this class must implement the following functions:
* - send(source, data): process a MIDI event for a specific source.
* - stopAllNotes(source, channel): stop all active notes for a source and/or
* MIDI channel (called when a source is deinitialized).
* - applySourceVolume(source): set the current source volume on active notes
* and/or MIDI channels.
*/
class MidiDriver_Multisource : public MidiDriver {
public:
/**
* The maximum number of sources supported. This can be increased if
* necessary, but this will consume more memory and processing time.
*/
static const uint8 MAXIMUM_SOURCES = 10;
/**
* The default neutral volume level for a source. If the source volume is
* set to this level, the volume levels in the MIDI data are used directly;
* if source volume is lower or higher, output volume is decreased or
* increased, respectively. Use @see setSourceNeutralVolume to change the
* default neutral volume.
*/
static const uint16 DEFAULT_SOURCE_NEUTRAL_VOLUME = 255;
protected:
// Timeout between updates of the channel volume for fades (25ms)
static const uint16 FADING_DELAY = 25 * 1000;
public:
/**
* The type of audio produced by a MIDI source (music or sound effects).
*/
enum SourceType {
/**
* Source type not specified (generally treated as music).
*/
SOURCE_TYPE_UNDEFINED,
/**
* Source produces music.
*/
SOURCE_TYPE_MUSIC,
/**
* Source produces sound effects.
*/
SOURCE_TYPE_SFX
};
/**
* Specifies what happens to the volume when a fade is aborted.
*/
enum FadeAbortType {
/**
* The volume is set to the fade's end volume level.
*/
FADE_ABORT_TYPE_END_VOLUME,
/**
* The volume remains at the current level.
*/
FADE_ABORT_TYPE_CURRENT_VOLUME,
/**
* The volume is reset to the fade's start volume level.
*/
FADE_ABORT_TYPE_START_VOLUME
};
/**
* The controllers and parameters for which a default value can be set
* using setControllerDefault.
*/
enum ControllerDefaultType {
CONTROLLER_DEFAULT_PROGRAM,
CONTROLLER_DEFAULT_INSTRUMENT_BANK,
CONTROLLER_DEFAULT_DRUMKIT,
CONTROLLER_DEFAULT_CHANNEL_PRESSURE,
CONTROLLER_DEFAULT_PITCH_BEND,
CONTROLLER_DEFAULT_MODULATION,
CONTROLLER_DEFAULT_VOLUME,
CONTROLLER_DEFAULT_PANNING,
CONTROLLER_DEFAULT_EXPRESSION,
CONTROLLER_DEFAULT_SUSTAIN,
CONTROLLER_DEFAULT_RPN,
CONTROLLER_DEFAULT_PITCH_BEND_SENSITIVITY
};
protected:
// This stores data about a specific source of MIDI data.
struct MidiSource {
// Whether this source sends music or SFX MIDI data.
SourceType type;
// The source volume (relative volume for this source as defined by the
// game). Default is the default neutral value (255).
uint16 volume;
// The source volume level at which no scaling is performed (volume as
// defined in the MIDI data is used directly). Volume values below this
// decrease volume, values above increase volume (up to the maximum MIDI
// channel volume). Set this to match the volume values used by the game
// engine to avoid having to convert them. Default value is 255; minimum
// value is 1.
uint16 neutralVolume;
// The volume level at which the fade started.
uint16 fadeStartVolume;
// The target volume level for the fade.
uint16 fadeEndVolume;
// How much time (microseconds) has passed since the start of the fade.
int32 fadePassedTime;
// The total duration of the fade (microseconds).
int32 fadeDuration;
MidiSource();
};
// Stores the default values that should be set for each controller.
// -1 means no explicit default should be set for that controller.
struct ControllerDefaults {
int8 program[16];
int8 instrumentBank;
int8 drumkit;
int8 channelPressure;
int16 pitchBend;
int8 modulation;
int8 volume;
int8 panning;
int8 expression;
int8 sustain;
int16 rpn;
int8 pitchBendSensitivity;
ControllerDefaults();
};
public:
MidiDriver_Multisource();
// MidiDriver functions
using MidiDriver_BASE::send;
void send(uint32 b) override;
void send(int8 source, uint32 b) override = 0;
uint32 property(int prop, uint32 param) override;
/**
* Deinitializes a source. This will abort active fades and stop any active
* notes.
*
* @param source The source to deinitialize.
*/
virtual void deinitSource(uint8 source);
/**
* Sets the type for all sources (music or SFX).
*
* @param type The new type for all sources.
*/
void setSourceType(SourceType type);
/**
* Sets the type for a specific sources (music or SFX).
*
* @param source The source for which the type should be set.
* @param type The new type for the specified source.
*/
void setSourceType(uint8 source, SourceType type);
/**
* Sets the source volume for all sources.
*
* @param volume The new source volume for all sources.
*/
void setSourceVolume(uint16 volume);
/**
* Sets the volume for this source. The volume values in the MIDI data sent
* by this source will be scaled by the source volume.
*
* @param source The source for which the source volume should be set.
* @param volume The new source volume for the specified source.
*/
void setSourceVolume(uint8 source, uint16 volume);
/**
* Resets the source volume for all sources to each source's neutral volume.
*/
void resetSourceVolume();
/**
* Resets the volume for this source to its neutral volume.
*/
void resetSourceVolume(uint8 source);
/**
* Sets the neutral volume for all sources. See the source-specific
* setSourceNeutralVolume function for details.
*
* @param volume The new neutral volume for all sources.
*/
void setSourceNeutralVolume(uint16 volume);
/**
* Sets the neutral volume for this source. If the source volume is at this
* level, the volume values in the MIDI data sent by this source will not
* be changed. At source volumes below or above this value, the MIDI volume
* values will be decreased or increased accordingly.
*
* @param source The source for which the neutral volume should be set.
* @param volume The new neutral volume for the specified source.
*/
void setSourceNeutralVolume(uint8 source, uint16 volume);
/**
* Starts a fade for all sources.
* See the source-specific startFade function for more information.
*
* @param duration The fade duration in milliseconds
* @param targetVolume The volume at the end of the fade
*/
void startFade(uint16 duration, uint16 targetVolume);
/**
* Starts a fade for a source. This will linearly increase or decrease the
* volume of the MIDI channels used by the source to the specified target
* value over the specified length of time.
*
* @param source The source to fade
* @param duration The fade duration in milliseconds
* @param targetVolume The volume at the end of the fade
*/
void startFade(uint8 source, uint16 duration, uint16 targetVolume);
/**
* Aborts any active fades for all sources.
* See the source-specific abortFade function for more information.
*
* @param abortType How to set the volume when aborting the fade (default:
* set to the target fade volume).
*/
void abortFade(FadeAbortType abortType = FADE_ABORT_TYPE_END_VOLUME);
/**
* Aborts an active fade for a source. Depending on the abort type, the
* volume will remain at the current value or be set to the start or end
* volume. If there is no active fade for the specified source, this
* function does nothing.
*
* @param source The source that should have its fade aborted
* @param abortType How to set the volume when aborting the fade (default:
* set to the target fade volume).
*/
void abortFade(uint8 source, FadeAbortType abortType = FADE_ABORT_TYPE_END_VOLUME);
/**
* Check if any source has an active fade.
*
* @return True if any source has an active fade.
*/
bool isFading();
/**
* Check if the specified source has an active fade.
*
* @return True if the specified source has an active fade.
*/
bool isFading(uint8 source);
/**
* Specify a controller which should be reset to its General MIDI default
* value when a new track is started. See the overload for more details.
*
* @param type The controller which should be reset.
*/
void setControllerDefault(ControllerDefaultType type);
/**
* Specify a default value for a controller which should be set when a new
* track is started. Use this if a game uses a MIDI controller, but does
* not consistently set it to a value at the start of every track, causing
* incorrect playback. Do not use this if a game depends on controller
* values carrying over to the next track for correct playback.
*
* This functionality will not work if the fallback MIDI source -1 is used.
* It is also necessary to call deinitSource whenever playback of a track
* is stopped, as this sets up the contoller reset.
*
* Use the setControllerDefault(ControllerDefaultType) overload if the
* General MIDI default value for the controller should be used.
*
* @param type The controller which should be reset.
* @param value The default value which should be set.
*/
void setControllerDefault(ControllerDefaultType type, int16 value);
/**
* Specify a default value for a controller which should be set when a new
* track is started. This expects an array of values, each of which will
* be used as the default for the corresponding MIDI channel.
*
* This is currently only supported for program.
*
* See setControllerDefault for more details.
*
* @param type The controller which should be reset.
* @param values The default values which should be set. Must be a 16 value
* array.
*/
void setControllerDefaults(ControllerDefaultType type, int16 *values);
/**
* Clears a previously set default value for the specified controller.
*
* @param type The controller for which the default value should be cleared.
*/
void clearControllerDefault(ControllerDefaultType type);
/**
* Sets an instrument map for arbitrarily remapping instruments in the MIDI
* data. The map should consist of 128 bytes, with the index representing
* the instrument number in the MIDI data, and the value being the
* instrument which should be substituted.
* This instrument mapping is applied before MT-32 to GM or GM to MT-32
* instrument mapping.
* Call this method with nullptr as parameter to clear a previously set
* instrument remapping.
*
* @param instrumentRemapping The instrument map that should be used for
* remapping, or nullptr to disable remapping.
*/
void setInstrumentRemapping(const byte *instrumentRemapping);
/**
* Applies the user volume settings to the MIDI driver. MIDI channel
* volumes will be scaled using the user volume.
* This function must be called by the engine when the user has changed the
* volume settings.
*/
void syncSoundSettings();
using MidiDriver::stopAllNotes;
/**
* Stops all active notes (including sustained notes) for the specified
* source and MIDI channel. For both source and channel the value 0xFF can
* be specified, in which case active notes will be stopped for all sources
* and/or MIDI channels.
*
* @param source The source for which all notes should be stopped, or all
* sources if 0xFF is specified.
* @param channel The MIDI channel on which all notes should be stopped, or
* all channels if 0xFF is specified.
*/
virtual void stopAllNotes(uint8 source, uint8 channel) = 0;
/**
* Sets a callback which will be called whenever the driver's timer
* callback is called by the underlying emulator or hardware driver. The
* callback will only be called when the driver is open. Use
* @see getBaseTempo to get the delay between each callback invocation.
*
* @param timer_param A parameter that will be passed to the callback
* function. Optional.
* @param timer_proc The function that should be called.
*/
void setTimerCallback(void *timer_param, Common::TimerManager::TimerProc timer_proc) override {
_timer_param = timer_param;
_timer_proc = timer_proc;
}
protected:
/**
* Applies the current source volume to the active notes and/or MIDI
* channels of the specified source. 0xFF can be specified to apply the
* source volume for all sources.
*
* @param source The source for which the source volume should be applied,
* or all sources if 0xFF is specified.
*/
virtual void applySourceVolume(uint8 source) = 0;
/**
* Processes active fades and sets new volume values if necessary.
*/
void updateFading();
/**
* Runs the MIDI driver's timer related functionality. Will update volume
* fades and calls the timer callback if necessary.
*/
virtual void onTimer();
// MIDI source data
MidiSource _sources[MAXIMUM_SOURCES];
// Default values for each controller
ControllerDefaults _controllerDefaults;
// Map for arbitrary instrument remapping.
const byte *_instrumentRemapping;
// True if the driver should scale MIDI channel volume to the user
// specified volume settings.
bool _userVolumeScaling;
// User volume settings
uint16 _userMusicVolume;
uint16 _userSfxVolume;
bool _userMute;
Common::Mutex _fadingMutex; // For operations on fades
// The number of microseconds to wait before the next fading step.
uint16 _fadeDelay;
// The number of microseconds between timer callback invocations.
uint32 _timerRate;
// External timer callback
void *_timer_param;
Common::TimerManager::TimerProc _timer_proc;
};
class MidiDriver_NULL_Multisource : public MidiDriver_Multisource {
public:
int open() override;
bool isOpen() const override { return true; }
void close() override;
uint32 getBaseTempo() override { return 10000; }
MidiChannel *allocateChannel() override { return 0; }
MidiChannel *getPercussionChannel() override { return 0; }
using MidiDriver_Multisource::send;
void send(int8 source, uint32 b) override { }
using MidiDriver_Multisource::stopAllNotes;
void stopAllNotes(uint8 source, uint8 channel) override { }
static void timerCallback(void *data);
protected:
void applySourceVolume(uint8 source) override { }
};
#endif