scummvm/graphics/surface.h
Eugene Sandulenko ff24083fd4
GRAPHICS: Make convertTo() work with incomplete palettes
We we always assuming that the provided palette is 256 bytes long,
up to the point that we hardcoded this value and skipped this parameter
almost everywhere.

This changes the default parameter to 256 and allows the lesser values
be passed.
2024-05-01 22:42:03 +02:00

640 lines
20 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRAPHICS_SURFACE_H
#define GRAPHICS_SURFACE_H
#include "common/scummsys.h"
#include "common/endian.h"
#include "common/list.h"
namespace Common {
struct Rect;
struct Point;
}
#include "graphics/pixelformat.h"
namespace Graphics {
/**
* @defgroup graphics_surface Surface
* @ingroup graphics
*
* @brief Surface class for managing an arbitrary graphics surface.
*
* @{
*/
struct TransformStruct;
enum DitherMethod {
kDitherNaive,
kDitherFloyd,
kDitherAtkinson,
kDitherBurkes,
kDitherFalseFloyd,
kDitherSierra,
kDitherSierraTwoRow,
kDitherSierraLite,
kDitherStucki,
kDitherJarvis,
};
/**
* An arbitrary graphics surface that can be the target (or source) of blit
* operations, font rendering, etc.
*/
struct Surface {
/**
* Width of the surface.
*/
int16 w;
/**
* Height of the surface.
*/
int16 h;
/**
* Number of bytes in a pixel line.
*
* @note This might not equal w * bytesPerPixel.
*/
int32 pitch;
protected:
/**
* Pixel data of the surface.
*/
void *pixels;
public:
/**
* Pixel format of the surface.
*/
PixelFormat format;
/**
* Construct a simple Surface object.
*/
Surface() : w(0), h(0), pitch(0), pixels(0), format() {
}
/**
* Return a pointer to the pixel data.
*
* @return Pointer to the pixel data.
*/
inline const void *getPixels() const {
return pixels;
}
/**
* Return a pointer to the pixel data.
*
* @return Pointer to the pixel data.
*/
inline void *getPixels() {
return pixels;
}
/**
* Set the pixel data.
*
* Note that this is a simply a setter. Be aware of that when using it.
*
* @param newPixels The new pixel data.
*/
void setPixels(void *newPixels) { pixels = newPixels; }
/**
* Return a pointer to the pixel at the specified point.
*
* @param x The x coordinate of the pixel.
* @param y The y coordinate of the pixel.
*
* @return Pointer to the pixel.
*/
inline const void *getBasePtr(int x, int y) const {
return (const byte *)(pixels) + y * pitch + x * format.bytesPerPixel;
}
/**
* Return a pointer to the pixel at the specified point.
*
* @param x The x coordinate of the pixel.
* @param y The y coordinate of the pixel.
*
* @return Pointer to the pixel.
*/
inline void *getBasePtr(int x, int y) {
return static_cast<byte *>(pixels) + y * pitch + x * format.bytesPerPixel;
}
/**
* Return the pixel at the specified point.
*
* @param x The x coordinate of the pixel.
* @param y The y coordinate of the pixel.
*
* @return The value of the pixel.
*/
inline uint32 getPixel(int x, int y) const {
assert(format.bytesPerPixel > 0 && format.bytesPerPixel <= 4);
if (format.bytesPerPixel == 1)
return *((const uint8 *)getBasePtr(x, y));
else if (format.bytesPerPixel == 2)
return *((const uint16 *)getBasePtr(x, y));
else if (format.bytesPerPixel == 3)
return READ_UINT24(getBasePtr(x, y));
else if (format.bytesPerPixel == 4)
return *((const uint32 *)getBasePtr(x, y));
else
return 0;
}
/**
* Set the pixel at the specified point.
*
* @param x The x coordinate of the pixel.
* @param y The y coordinate of the pixel.
* @param pixel The value of the pixel.
*/
inline void setPixel(int x, int y, int pixel) {
assert(format.bytesPerPixel > 0 && format.bytesPerPixel <= 4);
assert(x >= 0 && x < w && y >= 0 && y < h);
if (format.bytesPerPixel == 1)
*((uint8 *)getBasePtr(x, y)) = pixel;
else if (format.bytesPerPixel == 2)
*((uint16 *)getBasePtr(x, y)) = pixel;
else if (format.bytesPerPixel == 3)
WRITE_UINT24(getBasePtr(x, y), pixel);
else if (format.bytesPerPixel == 4)
*((uint32 *)getBasePtr(x, y)) = pixel;
}
/**
* Allocate memory for the pixel data of the surface.
*
* The client code is responsible for calling @ref free.
*
* @param width Width of the surface object.
* @param height Height of the surface object.
* @param format The pixel format to be used by the surface.
*/
void create(int16 width, int16 height, const PixelFormat &format);
/**
* Release the memory used by the pixel memory of this surface.
*
* This is the counterpart of @ref create().
*
* @b Important: Only use this if you created the surface data using
* @ref create. Otherwise, this function has undefined behavior.
*/
void free();
/**
* Set up a surface with user-specified data.
*
* This simply sets the 'internal' attributes of the surface. It
* does free old data using @ref free or similar methods.
*
* @param width Width of the pixel data.
* @param height Height of the pixel data.
* @param pitch Pitch of the pixel data.
* @param pixels Pixel data.
* @param format Pixel format of the pixel data.
*/
void init(int16 width, int16 height, int16 pitch, void *pixels, const PixelFormat &format);
/**
* Copy the data from another surface.
*
* This calls @ref free on the current surface to assure that it is
* clean. Make sure that the current data was created using @ref create.
* Otherwise, the results are undefined.
*
* @param surf The surface to copy from.
*/
void copyFrom(const Surface &surf);
/**
* Convert the data from another surface to the specified format.
*
* This calls @ref free on the current surface to assure that it is
* clean. Make sure that the current data was created using @ref create.
* Otherwise, the results are undefined.
*
* @param surf The surface to convert from.
* @param format The pixel format to convert to.
*/
void convertFrom(const Surface &surf, const PixelFormat &format);
/**
* Create a surface that represents a sub-area of this Surface object.
*
* The pixel (0, 0) of the returned Surface will be the same as pixel
* (area.x, area.y) of the parent surface. Changes to any of the parent surface
* objects will change the shared pixel data.
*
* The returned surface is only valid as long as this Surface
* object still exists, that is, its pixel data is not destroyed or
* reallocated.
*
* @b Important: Never attempt to free the returned surface.
*
* @param area The area to be represented. Note that the area
* will get clipped in case it does not fit.
*/
Surface getSubArea(const Common::Rect &area);
/**
* Create a surface that represents a sub-area of this Surface object.
*
* The pixel (0, 0) of the returned surface will be the same as pixel
* (area.x, area.y) of the parent surface.
*
* The returned surface is only valid as long as this Surface
* object still exists, that is, its pixel data is not destroyed or
* reallocated.
*
* @b Important: Never attempt to free the returned surface.
*
* @param area The area to be represented. Note that the area
* will get clipped in case it does not fit.
*/
const Surface getSubArea(const Common::Rect &area) const;
/**
* Clip the given source bounds so the passed destBounds will be entirely on-screen.
*/
bool clip(Common::Rect &srcBounds, Common::Rect &destBounds) const;
/**
* Copy a bitmap to the internal buffer of the surface.
*
* The pixel format of the buffer must match the pixel format of the surface.
*
* @param buffer Buffer containing the graphics data source.
* @param srcPitch Pitch of the buffer (number of bytes in a scanline).
* @param destX The x coordinate of the destination rectangle.
* @param destY The y coordinate of the destination rectangle.
* @param width Width of the destination rectangle.
* @param height Height of the destination rectangle.
*/
void copyRectToSurface(const void *buffer, int srcPitch, int destX, int destY, int width, int height);
/**
* Copy a bitmap to the internal buffer of the surface.
*
* The pixel format of the buffer must match the pixel format of the surface.
*
* @param srcSurface Source of the bitmap data.
* @param destX The x coordinate of the destination rectangle.
* @param destY The y coordinate of the destination rectangle.
* @param subRect The subRect of the surface to be blitted.
*/
void copyRectToSurface(const Graphics::Surface &srcSurface, int destX, int destY, const Common::Rect subRect);
/**
* Copy a bitmap to the internal buffer of the surface.
*
* The pixel format of the buffer must match the pixel format of the surface.
*
* @param buffer Buffer containing the graphics data source.
* @param srcPitch Pitch of the buffer (number of bytes in a scanline).
* @param destX The x coordinate of the destination rectangle.
* @param destY The y coordinate of the destination rectangle.
* @param width Width of the destination rectangle.
* @param height Height of the destination rectangle.
* @param key
*/
void copyRectToSurfaceWithKey(const void *buffer, int srcPitch, int destX, int destY, int width, int height, uint32 key);
/**
* Copy a bitmap to the internal buffer of the surface.
*
* The pixel format of the buffer must match the pixel format of the surface.
*
* @param srcSurface Source of the bitmap data.
* @param destX The x coordinate of the destination rectangle.
* @param destY The y coordinate of the destination rectangle.
* @param subRect The subRect of the surface to be blitted.
* @param key
*/
void copyRectToSurfaceWithKey(const Graphics::Surface &srcSurface, int destX, int destY, const Common::Rect subRect, uint32 key);
/**
* Convert the data to another pixel format.
*
* This works in-place. This means it does not create an additional buffer
* for the conversion process. The value of 'pixels' might change though
* (that means it might realloc the pixel data).
*
* @b Important: Only use this if you created the surface data using
* @ref create. Otherwise, this function has undefined behavior.
*
* @param dstFormat The desired format.
*/
inline void convertToInPlace(const PixelFormat &dstFormat) {
convertToInPlace(dstFormat, nullptr, 0);
}
/**
* Convert the data to another pixel format.
*
* This works in-place. This means it does not create an additional buffer
* for the conversion process. The value of 'pixels' might change though
* (that means it might realloc the pixel data).
*
* @b Important: Only use this if you created the surface data using
* @ref create. Otherwise, this function has undefined behavior.
*
* @param dstFormat The desired format.
* @param palette The palette (in RGB888), if the source format has one.
* @param paletteCount The number of colors in the palette.
*/
void convertToInPlace(const PixelFormat &dstFormat, const byte *palette, uint16 paletteCount);
/**
* Convert the data to another pixel format.
*
* The client code must call @ref free on the returned surface and then delete
* it.
*
* @param dstFormat The desired format.
* @param srcPalette The palette (in RGB888), if the source format has a bpp of 1.
* @param srcPaletteCount The color count in the for the srcPalette.
* @param dstPalette The palette (in RGB888), If the destination format has a bpp of 1.
* @param dstaletteCount The color count in the for the dstPalette.
* @param method The dithering method if destination format has a bpp of 1. Default is Floyd-Steinberg.
*/
Graphics::Surface *convertTo(const PixelFormat &dstFormat, const byte *srcPalette = 0, int srcPaletteCount = 256, const byte *dstPalette = 0, int dstPaletteCount = 0, DitherMethod method = kDitherFloyd) const;
protected:
void ditherFloyd(const byte *srcPalette, int srcPaletteCount, Surface *dstSurf, const byte *dstPalette, int dstPaletteCount, DitherMethod method, const PixelFormat &dstFormat) const;
public:
/**
* Draw a line.
*
* @param x0 The x coordinate of the start point.
* @param y0 The y coordinate of the start point.
* @param x1 The x coordinate of the end point.
* @param y1 The y coordinate of the end point.
* @param color Color of the line.
*
* @note This is just a wrapper around Graphics::drawLine.
*/
void drawLine(int x0, int y0, int x1, int y1, uint32 color);
/**
* Draw a thick line.
*
* @param x0 The x coordinate of the start point.
* @param y0 The y coordinate of the start point.
* @param x1 The x coordinate of the end point.
* @param y1 The y coordinate of the end point.
* @param penX Width of the pen (thickness in the x direction).
* @param penY Height of the pen (thickness in the y direction).
* @param color Color of the line.
*
* @note This is just a wrapper around Graphics::drawThickLine.
*
* @note The x/y coordinates of the start and end points are the upper leftmost part of the pen.
*/
void drawThickLine(int x0, int y0, int x1, int y1, int penX, int penY, uint32 color);
/**
* Draw a horizontal line.
*
* @param x The start x coordinate of the line.
* @param y The y coordinate of the line.
* @param x2 The end x coordinate of the line.
* In case x > x2, the coordinates are swapped.
* @param color Color of the line.
*/
void hLine(int x, int y, int x2, uint32 color);
/**
* Draw a vertical line.
*
* @param x The x coordinate of the line.
* @param y The start y coordinate of the line.
* @param y2 The end y coordinate of the line.
* In case y > y2, the coordinates are swapped.
* @param color Color of the line.
*/
void vLine(int x, int y, int y2, uint32 color);
/**
* Fill a rect with a given color.
*
* @param r The rectangle to fill.
* @param color The color to fill the rect with.
*/
void fillRect(Common::Rect r, uint32 color);
/**
* Draw a frame around a specified rect.
*
* @param r The rectangle to frame.
* @param color The color of the frame.
*/
void frameRect(const Common::Rect &r, uint32 color);
/**
* Move the content of the surface horizontally or vertically
* by the given number of pixels.
*/
void move(int dx, int dy, int height);
/**
* Flip the specified rect vertically.
*
* @param r The rectangle to flip.
*/
void flipVertical(const Common::Rect &r);
/**
* Flip the specified rect horizontally.
*
* @param r The rectangle to flip.
*/
void flipHorizontal(const Common::Rect &r);
/**
* Writes a color key to the alpha channel of the surface
* @param rKey the red component of the color key
* @param gKey the green component of the color key
* @param bKey the blue component of the color key
* @param overwriteAlpha if true, all other alpha will be set fully opaque
*/
bool applyColorKey(uint8 rKey, uint8 gKey, uint8 bKey, bool overwriteAlpha = false);
/**
* Writes a color key to the alpha channel of the surface
* @param rKey the red component of the color key
* @param gKey the green component of the color key
* @param bKey the blue component of the color key
* @param overwriteAlpha if true, all other alpha will be set fully opaque
* @param rNew the red component to replace the color key with
* @param gNew the green component to replace the color key with
* @param bNew the blue component to replace the color key with
*/
bool applyColorKey(uint8 rKey, uint8 gKey, uint8 bKey, bool overwriteAlpha,
uint8 rNew, uint8 gNew, uint8 bNew);
/**
* Sets alpha channel for all pixels to specified value
* @param alpha value of the alpha channel to set
* @param skipTransparent if set to true, then do not touch pixels with alpha=0
*/
bool setAlpha(uint8 alpha, bool skipTransparent = false);
/**
* Scale the data to the given size.
*
* The client code must call @ref free on the returned surface and then delete
* it.
*
* @param newWidth The resulting width.
* @param newHeight The resulting height.
* @param filtering Whether or not to use bilinear filtering.
*/
Graphics::Surface *scale(int16 newWidth, int16 newHeight, bool filtering = false) const;
/**
* @brief Rotoscale function; this returns a transformed version of this surface after rotation and
* scaling. Please do not use this if angle == 0, use plain old scaling function.
*
* The client code must call @ref free on the returned surface and then delete
* it.
*
* @param transform a TransformStruct wrapping the required info. @see TransformStruct
* @param filtering Whether or not to use bilinear filtering.
*
*/
Graphics::Surface *rotoscale(const TransformStruct &transform, bool filtering = false) const;
/**
* Print surface content on console in pseudographics
*
* @param debuglevel debug level to print at, default is 0.
* @param width width of the printed area in pixels. Default is 0 which is whole surface.
* @param height height of the printed area in pixels. Default is 0 which is whole surface.
* @param x horizontal offset to the print area. Default is 0.
* @param y vertical offset to the print area. Default is 0.
* @param scale number of pixels per single character. Default is -1, fit whole surface to maxwidth
* @param maxwidth horizontal size of the print out in characters. Default is 160. Note that 2 characters
* are taken by the frame
* @param palette palette to use for 1bpp pixels. If omitted, we assume grayscale palette
*
*/
void debugPrint(int debuglevel = 0, int width = 0, int height = 0, int x = 0, int y = 0, int scale = -1, int maxwidth = 160, const byte *palette = NULL) const;
};
/**
* A deleter for Surface objects that can be used with SharedPtr.
*
* This deleter assures Surface::free is called on deletion.
*/
struct SurfaceDeleter {
void operator()(Surface *ptr) {
if (ptr) {
ptr->free();
}
delete ptr;
}
};
/**
* Stack-based flood fill algorithm for arbitrary surfaces.
*
* This can be used in two ways. One is to fill the pixels of oldColor
* with fillColor. Second is when the surface stays intact but another
* surface with mask is created, where filled colors are marked with 255.
*
* Before running fill() or fillMask(), the initial pixels must be addSeed
* with the addSeed() method.
*/
class FloodFill {
public:
/**
* Construct a simple Surface object.
*
* @param surface Input surface.
* @param oldColor The color on the surface to change.
* @param fillColor The color to fill with.
*/
FloodFill(Surface *surface, uint32 oldColor, uint32 fillColor, bool maskMode = false);
~FloodFill();
/**
* Add pixels to the fill queue.
*
* @param x The x coordinate of the pixel.
* @param y The x coordinate of the pixel.
*/
void addSeed(int x, int y);
/**
* Fill the surface as requested.
*
* This uses pixels that were added with the @ref addSeed() method.
*/
void fill();
/**
* Fill the mask.
*
* The mask is a CLUT8 surface with pixels 0 and 255.
* 255 means that the pixel has been filled.
*
* This uses pixels that were added with the @ref addSeed() method.
*/
void fillMask();
/**
* Get the resulting mask.
*
* @see fillMask
*/
Surface *getMask() { return _mask; }
private:
Common::List<Common::Point *> _queue;
Surface *_surface;
Surface *_mask;
uint32 _oldColor, _fillColor;
byte *_visited;
int _w, _h;
bool _maskMode;
};
/** @} */
} // End of namespace Graphics
#endif