scummvm/gui/options.h
2023-12-24 13:19:25 +01:00

413 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef OPTIONS_DIALOG_H
#define OPTIONS_DIALOG_H
#include "engines/metaengine.h"
#include "gui/dialog.h"
#include "common/str.h"
#include "audio/mididrv.h"
#ifdef USE_FLUIDSYNTH
#include "gui/fluidsynth-dialog.h"
#endif
#ifdef USE_LIBCURL
#include "backends/cloud/storage.h"
#endif
namespace Common {
class RemapWidget;
}
namespace GUI {
class LauncherDialog;
class CheckboxWidget;
class EditTextWidget;
class PopUpWidget;
class SliderWidget;
class StaticTextWidget;
class TabWidget;
class ButtonWidget;
class CommandSender;
class GuiObject;
class RadiobuttonGroup;
class RadiobuttonWidget;
class PathWidget;
class OptionsContainerWidget;
class OptionsDialog : public Dialog {
public:
OptionsDialog(const Common::String &domain, int x, int y, int w, int h);
OptionsDialog(const Common::String &domain, const Common::String &name);
~OptionsDialog() override;
void init();
void open() override;
virtual void apply();
void close() override;
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
void handleTickle() override;
void handleOtherEvent(const Common::Event &event) override;
const Common::String& getDomain() const { return _domain; }
void reflowLayout() override;
protected:
/** Config domain this dialog is used to edit. */
Common::String _domain;
ButtonWidget *_soundFontButton;
PathWidget *_soundFont;
ButtonWidget *_soundFontClearButton;
virtual void build();
virtual void clean();
void rebuild();
bool testGraphicsSettings();
void addControlControls(GuiObject *boss, const Common::String &prefix);
void addKeyMapperControls(GuiObject *boss, const Common::String &prefix, const Common::Array<Common::Keymap *> &keymaps, const Common::String &domain);
void addAchievementsControls(GuiObject *boss, const Common::String &prefix);
void addStatisticsControls(GuiObject *boss, const Common::String &prefix);
void addGraphicControls(GuiObject *boss, const Common::String &prefix);
void addAudioControls(GuiObject *boss, const Common::String &prefix);
void addMIDIControls(GuiObject *boss, const Common::String &prefix);
void addMT32Controls(GuiObject *boss, const Common::String &prefix);
void addVolumeControls(GuiObject *boss, const Common::String &prefix);
// The default value is the launcher's non-scaled talkspeed value. When SCUMM uses the widget,
// it uses its own scale
void addSubtitleControls(GuiObject *boss, const Common::String &prefix, int maxSliderVal = 255);
void setGraphicSettingsState(bool enabled);
void setAudioSettingsState(bool enabled);
void setMIDISettingsState(bool enabled);
void setMT32SettingsState(bool enabled);
void setVolumeSettingsState(bool enabled);
void setSubtitleSettingsState(bool enabled);
void enableShaderControls(bool enabled);
virtual void setupGraphicsTab();
void updateScaleFactors(uint32 tag);
bool loadMusicDeviceSetting(PopUpWidget *popup, Common::String setting, MusicType preferredType = MT_AUTO);
void saveMusicDeviceSetting(PopUpWidget *popup, Common::String setting);
TabWidget *_tabWidget;
int _graphicsTabId;
int _midiTabId;
int _pathsTabId;
PathWidget *_shader;
ButtonWidget *_shaderClearButton;
ButtonWidget *_updateShadersButton = nullptr;
private:
//
// Control controls
//
bool _enableControlSettings;
CheckboxWidget *_touchpadCheckbox;
StaticTextWidget *_kbdMouseSpeedDesc;
SliderWidget *_kbdMouseSpeedSlider;
StaticTextWidget *_kbdMouseSpeedLabel;
StaticTextWidget *_joystickDeadzoneDesc;
SliderWidget *_joystickDeadzoneSlider;
StaticTextWidget *_joystickDeadzoneLabel;
//
// KeyMapper controls
//
Common::RemapWidget *_keymapperWidget;
//
// Graphics controls
//
bool _enableGraphicSettings;
StaticTextWidget *_gfxPopUpDesc;
PopUpWidget *_gfxPopUp;
StaticTextWidget *_stretchPopUpDesc;
PopUpWidget *_stretchPopUp;
StaticTextWidget *_scalerPopUpDesc;
PopUpWidget *_scalerPopUp, *_scaleFactorPopUp;
ButtonWidget *_shaderButton;
CheckboxWidget *_fullscreenCheckbox;
CheckboxWidget *_filteringCheckbox;
CheckboxWidget *_aspectCheckbox;
CheckboxWidget *_vsyncCheckbox;
StaticTextWidget *_rendererTypePopUpDesc;
PopUpWidget *_rendererTypePopUp;
StaticTextWidget *_antiAliasPopUpDesc;
PopUpWidget *_antiAliasPopUp;
StaticTextWidget *_renderModePopUpDesc;
PopUpWidget *_renderModePopUp;
//
// Audio controls
//
bool _enableAudioSettings;
StaticTextWidget *_midiPopUpDesc;
PopUpWidget *_midiPopUp;
StaticTextWidget *_oplPopUpDesc;
PopUpWidget *_oplPopUp;
StaticTextWidget *_mt32DevicePopUpDesc;
PopUpWidget *_mt32DevicePopUp;
StaticTextWidget *_gmDevicePopUpDesc;
PopUpWidget *_gmDevicePopUp;
//
// MIDI controls
//
bool _enableMIDISettings;
CheckboxWidget *_multiMidiCheckbox;
StaticTextWidget *_midiGainDesc;
SliderWidget *_midiGainSlider;
StaticTextWidget *_midiGainLabel;
//
// MT-32 controls
//
bool _enableMT32Settings;
CheckboxWidget *_mt32Checkbox;
CheckboxWidget *_enableGSCheckbox;
//
// Subtitle controls
//
int getSubtitleMode(bool subtitles, bool speech_mute);
bool _enableSubtitleSettings;
bool _enableSubtitleToggle;
StaticTextWidget *_subToggleDesc;
RadiobuttonGroup *_subToggleGroup;
RadiobuttonWidget *_subToggleSubOnly;
RadiobuttonWidget *_subToggleSpeechOnly;
RadiobuttonWidget *_subToggleSubBoth;
static const char *_subModeDesc[];
static const char *_lowresSubModeDesc[];
StaticTextWidget *_subSpeedDesc;
SliderWidget *_subSpeedSlider;
StaticTextWidget *_subSpeedLabel;
//
// Volume controls
//
void updateMusicVolume(const int newValue) const;
void updateSfxVolume(const int newValue) const;
void updateSpeechVolume(const int newValue) const;
bool _enableVolumeSettings;
StaticTextWidget *_musicVolumeDesc;
SliderWidget *_musicVolumeSlider;
StaticTextWidget *_musicVolumeLabel;
StaticTextWidget *_sfxVolumeDesc;
SliderWidget *_sfxVolumeSlider;
StaticTextWidget *_sfxVolumeLabel;
StaticTextWidget *_speechVolumeDesc;
SliderWidget *_speechVolumeSlider;
StaticTextWidget *_speechVolumeLabel;
CheckboxWidget *_muteCheckbox;
protected:
//
// Game GUI options
//
Common::String _guioptions;
Common::String _guioptionsString;
//
// Backend controls
//
OptionsContainerWidget *_backendOptions;
};
class GlobalOptionsDialog : public OptionsDialog, public CommandSender {
public:
GlobalOptionsDialog(LauncherDialog *launcher);
~GlobalOptionsDialog() override;
void apply() override;
void close() override;
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
void handleTickle() override;
void reflowLayout() override;
protected:
void build() override;
void clean() override;
Common::String _newTheme;
LauncherDialog *_launcher;
#ifdef USE_FLUIDSYNTH
FluidSynthSettingsDialog *_fluidSynthSettingsDialog;
#endif
void addMIDIControls(GuiObject *boss, const Common::String &prefix);
PathWidget *_savePath;
ButtonWidget *_savePathClearButton;
PathWidget *_themePath;
ButtonWidget *_themePathClearButton;
PathWidget *_iconPath;
ButtonWidget *_iconPathClearButton;
#ifdef USE_DLC
PathWidget *_dlcPath;
ButtonWidget *_dlcPathClearButton;
#endif
PathWidget *_extraPath;
ButtonWidget *_extraPathClearButton;
#ifdef DYNAMIC_MODULES
PathWidget *_pluginsPath;
ButtonWidget *_pluginsPathClearButton;
#endif
StaticTextWidget *_browserPath;
ButtonWidget *_browserPathClearButton;
StaticTextWidget *_logPath;
void addPathsControls(GuiObject *boss, const Common::String &prefix, bool lowres);
//
// GUI controls
//
StaticTextWidget *_curTheme;
StaticTextWidget *_guiBasePopUpDesc;
PopUpWidget *_guiBasePopUp;
StaticTextWidget *_rendererPopUpDesc;
PopUpWidget *_rendererPopUp;
StaticTextWidget *_guiLanguagePopUpDesc;
PopUpWidget *_guiLanguagePopUp;
CheckboxWidget *_guiLanguageUseGameLanguageCheckbox;
CheckboxWidget *_useSystemDialogsCheckbox;
CheckboxWidget *_guiReturnToLauncherAtExit;
CheckboxWidget *_guiConfirmExit;
CheckboxWidget *_guiDisableBDFScaling;
void addGUIControls(GuiObject *boss, const Common::String &prefix, bool lowres);
//
// Misc controls
//
StaticTextWidget *_autosavePeriodPopUpDesc;
PopUpWidget *_autosavePeriodPopUp;
StaticTextWidget *_randomSeedDesc;
EditTextWidget *_randomSeed;
ButtonWidget *_randomSeedClearButton;
PopUpWidget *_debugLevelPopUp;
#ifdef USE_UPDATES
StaticTextWidget *_updatesPopUpDesc;
PopUpWidget *_updatesPopUp;
#endif
bool updateAutosavePeriod(int newValue);
void addMiscControls(GuiObject *boss, const Common::String &prefix, bool lowres);
#ifdef USE_CLOUD
#ifdef USE_LIBCURL
//
// Cloud controls
//
uint32 _selectedStorageIndex;
StaticTextWidget *_storagePopUpDesc;
PopUpWidget *_storagePopUp;
StaticTextWidget *_storageDisabledHint;
ButtonWidget *_storageEnableButton;
StaticTextWidget *_storageUsernameDesc;
StaticTextWidget *_storageUsername;
StaticTextWidget *_storageUsedSpaceDesc;
StaticTextWidget *_storageUsedSpace;
StaticTextWidget *_storageSyncHint;
StaticTextWidget *_storageLastSyncDesc;
StaticTextWidget *_storageLastSync;
ButtonWidget *_storageSyncSavesButton;
StaticTextWidget *_storageDownloadHint;
ButtonWidget *_storageDownloadButton;
StaticTextWidget *_storageDisconnectHint;
ButtonWidget *_storageDisconnectButton;
bool _connectingStorage;
StaticTextWidget *_storageWizardNotConnectedHint;
ButtonWidget *_storageWizardConnectButton;
bool _redrawCloudTab;
void addCloudControls(GuiObject *boss, const Common::String &prefix, bool lowres);
void setupCloudTab();
void shiftWidget(Widget *widget, const char *widgetName, int32 xOffset, int32 yOffset);
void storageSavesSyncedCallback(const Cloud::Storage::BoolResponse &response);
void storageErrorCallback(const Networking::ErrorResponse &response);
#endif // USE_LIBCURL
#ifdef USE_SDL_NET
//
// LAN controls
//
ButtonWidget *_runServerButton;
StaticTextWidget *_serverInfoLabel;
ButtonWidget *_rootPathButton;
PathWidget *_rootPath;
ButtonWidget *_rootPathClearButton;
StaticTextWidget *_serverPortDesc;
EditTextWidget *_serverPort;
ButtonWidget *_serverPortClearButton;
StaticTextWidget *_featureDescriptionLine1;
StaticTextWidget *_featureDescriptionLine2;
bool _serverWasRunning;
void addNetworkControls(GuiObject *boss, const Common::String &prefix, bool lowres);
void reflowNetworkTabLayout();
#endif // USE_SDL_NET
#endif // USE_CLOUD
//
// Accessibility controls
//
#ifdef USE_TTS
bool _enableTTS;
CheckboxWidget *_ttsCheckbox;
PopUpWidget *_ttsVoiceSelectionPopUp;
void addAccessibilityControls(GuiObject *boss, const Common::String &prefix);
#endif
#ifdef USE_DISCORD
bool _enableDiscordRpc;
CheckboxWidget *_discordRpcCheckbox;
#endif
};
} // End of namespace GUI
#endif