scummvm/video/3do_decoder.h

137 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SHERLOCK_SCALPEL_3DO_MOVIE_DECODER_H
#define SHERLOCK_SCALPEL_3DO_MOVIE_DECODER_H
#include "common/rect.h"
#include "video/video_decoder.h"
#include "audio/decoders/3do.h"
namespace Audio {
class QueuingAudioStream;
}
namespace Common {
class SeekableReadStream;
}
namespace Image {
class Codec;
}
namespace Video {
/**
* Decoder for 3DO videos.
*
* Video decoder used in engines:
* - sherlock
* - plumbers
*/
class ThreeDOMovieDecoder : public Video::VideoDecoder {
public:
ThreeDOMovieDecoder();
~ThreeDOMovieDecoder() override;
bool loadStream(Common::SeekableReadStream *stream) override;
void close() override;
protected:
void readNextPacket() override;
bool supportsAudioTrackSwitching() const override { return true; }
AudioTrack *getAudioTrack(int index) override;
private:
int32 _streamVideoOffset; /* current stream offset for video decoding */
int32 _streamAudioOffset; /* current stream offset for audio decoding */
private:
class StreamVideoTrack : public VideoTrack {
public:
StreamVideoTrack(uint32 width, uint32 height, uint32 codecTag, uint32 frameCount);
~StreamVideoTrack() override;
bool endOfTrack() const override;
uint16 getWidth() const override { return _width; }
uint16 getHeight() const override { return _height; }
Graphics::PixelFormat getPixelFormat() const override;
bool setOutputPixelFormat(const Graphics::PixelFormat &format) override;
int getCurFrame() const override { return _curFrame; }
int getFrameCount() const override { return _frameCount; }
void setNextFrameStartTime(uint32 nextFrameStartTime) { _nextFrameStartTime = nextFrameStartTime; }
uint32 getNextFrameStartTime() const override { return _nextFrameStartTime; }
const Graphics::Surface *decodeNextFrame() override { return _surface; }
void decodeFrame(Common::SeekableReadStream *stream, uint32 videoTimeStamp);
private:
const Graphics::Surface *_surface;
int _curFrame;
uint32 _frameCount;
uint32 _nextFrameStartTime;
Image::Codec *_codec;
uint16 _width, _height;
};
class StreamAudioTrack : public AudioTrack {
public:
StreamAudioTrack(uint32 codecTag, uint32 sampleRate, uint32 channels, Audio::Mixer::SoundType soundType, uint32 trackId);
~StreamAudioTrack() override;
void queueAudio(Common::SeekableReadStream *stream, uint32 size);
bool matchesId(uint trackId);
protected:
Audio::AudioStream *getAudioStream() const override;
private:
Audio::QueuingAudioStream *_audioStream;
uint32 _totalAudioQueued; /* total amount of milliseconds of audio, that we queued up already */
public:
uint32 getTotalAudioQueued() const { return _totalAudioQueued; }
private:
int16 decodeSample(uint8 dataNibble);
uint32 _codecTag;
uint16 _sampleRate;
bool _stereo;
uint32 _trackId;
Audio::audio_3DO_ADP4_PersistentSpace _ADP4_PersistentSpace;
Audio::audio_3DO_SDX2_PersistentSpace _SDX2_PersistentSpace;
};
Common::SeekableReadStream *_stream;
StreamVideoTrack *_videoTrack;
Common::Array<StreamAudioTrack *> _audioTracks;
};
} // End of namespace Sherlock
#endif