shadPS4/src/common/endian.h
georgemoralis 02cbebbf78
file formats and qt (#88)
* added psf file format

* clang format fix

* crypto functions for pkg decryption

* pkg decryption

* initial add of qt gui , not yet usable

* renamed ini for qt gui settings into shadps4qt.ini

* file detection and loader support

* option to build QT qui

* clang format fix

* fixed reuse

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/loader.h

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/loader.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* uppercase fix

* clang format fix

* small fixes

* let's try windows qt build ci

* some more fixes for ci

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update .github/workflows/windows-qt.yml

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/loader.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/file_format/psf.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* loader namespace

* Update src/core/loader.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* constexpr magic

* linux qt ci by qurious

* fix for linux qt

* Make script executable

* ci fix?

---------

Co-authored-by: raziel1000 <ckraziel@gmail.com>
Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>
Co-authored-by: GPUCode <geoster3d@gmail.com>
2024-03-01 00:00:35 +02:00

243 lines
6.6 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
/**
* (c) 2014-2016 Alexandro Sanchez Bach. All rights reserved.
* Released under GPL v2 license. Read LICENSE for more details.
* Some modifications for using with shadps4 by georgemoralis
*/
#pragma once
#include <bit>
#include <concepts>
#include "common/types.h"
namespace Common {
/**
* Native endianness
*/
template <typename T>
using NativeEndian = T;
template <std::integral T>
class SwappedEndian {
public:
const T& Raw() const {
return data;
}
T Swap() const {
return std::byteswap(data);
}
void FromRaw(const T& value) {
data = value;
}
void FromSwap(const T& value) {
data = std::byteswap(value);
}
operator const T() const {
return Swap();
}
template <typename T1>
explicit operator const SwappedEndian<T1>() const {
SwappedEndian<T1> res;
if (sizeof(T1) < sizeof(T)) {
res.FromRaw(Raw() >> ((sizeof(T) - sizeof(T1)) * 8));
} else if (sizeof(T1) > sizeof(T)) {
res.FromSwap(Swap());
} else {
res.FromRaw(Raw());
}
return res;
}
SwappedEndian<T>& operator=(const T& right) {
FromSwap(right);
return *this;
}
SwappedEndian<T>& operator=(const SwappedEndian<T>& right) = default;
template <typename T1>
SwappedEndian<T>& operator+=(T1 right) {
return *this = T(*this) + right;
}
template <typename T1>
SwappedEndian<T>& operator-=(T1 right) {
return *this = T(*this) - right;
}
template <typename T1>
SwappedEndian<T>& operator*=(T1 right) {
return *this = T(*this) * right;
}
template <typename T1>
SwappedEndian<T>& operator/=(T1 right) {
return *this = T(*this) / right;
}
template <typename T1>
SwappedEndian<T>& operator%=(T1 right) {
return *this = T(*this) % right;
}
template <typename T1>
SwappedEndian<T>& operator&=(T1 right) {
return *this = T(*this) & right;
}
template <typename T1>
SwappedEndian<T>& operator|=(T1 right) {
return *this = T(*this) | right;
}
template <typename T1>
SwappedEndian<T>& operator^=(T1 right) {
return *this = T(*this) ^ right;
}
template <typename T1>
SwappedEndian<T>& operator<<=(T1 right) {
return *this = T(*this) << right;
}
template <typename T1>
SwappedEndian<T>& operator>>=(T1 right) {
return *this = T(*this) >> right;
}
template <typename T1>
SwappedEndian<T>& operator+=(const SwappedEndian<T1>& right) {
return *this = Swap() + right.Swap();
}
template <typename T1>
SwappedEndian<T>& operator-=(const SwappedEndian<T1>& right) {
return *this = Swap() - right.Swap();
}
template <typename T1>
SwappedEndian<T>& operator*=(const SwappedEndian<T1>& right) {
return *this = Swap() * right.Swap();
}
template <typename T1>
SwappedEndian<T>& operator/=(const SwappedEndian<T1>& right) {
return *this = Swap() / right.Swap();
}
template <typename T1>
SwappedEndian<T>& operator%=(const SwappedEndian<T1>& right) {
return *this = Swap() % right.Swap();
}
template <typename T1>
SwappedEndian<T>& operator&=(const SwappedEndian<T1>& right) {
return *this = Raw() & right.Raw();
}
template <typename T1>
SwappedEndian<T>& operator|=(const SwappedEndian<T1>& right) {
return *this = Raw() | right.Raw();
}
template <typename T1>
SwappedEndian<T>& operator^=(const SwappedEndian<T1>& right) {
return *this = Raw() ^ right.Raw();
}
template <typename T1>
SwappedEndian<T> operator&(const SwappedEndian<T1>& right) const {
return SwappedEndian<T>{Raw() & right.Raw()};
}
template <typename T1>
SwappedEndian<T> operator|(const SwappedEndian<T1>& right) const {
return SwappedEndian<T>{Raw() | right.Raw()};
}
template <typename T1>
SwappedEndian<T> operator^(const SwappedEndian<T1>& right) const {
return SwappedEndian<T>{Raw() ^ right.Raw()};
}
template <typename T1>
bool operator==(T1 right) const {
return (T1)Swap() == right;
}
template <typename T1>
bool operator!=(T1 right) const {
return !(*this == right);
}
template <typename T1>
bool operator>(T1 right) const {
return (T1)Swap() > right;
}
template <typename T1>
bool operator<(T1 right) const {
return (T1)Swap() < right;
}
template <typename T1>
bool operator>=(T1 right) const {
return (T1)Swap() >= right;
}
template <typename T1>
bool operator<=(T1 right) const {
return (T1)Swap() <= right;
}
template <typename T1>
bool operator==(const SwappedEndian<T1>& right) const {
return Raw() == right.Raw();
}
template <typename T1>
bool operator!=(const SwappedEndian<T1>& right) const {
return !(*this == right);
}
template <typename T1>
bool operator>(const SwappedEndian<T1>& right) const {
return (T1)Swap() > right.Swap();
}
template <typename T1>
bool operator<(const SwappedEndian<T1>& right) const {
return (T1)Swap() < right.Swap();
}
template <typename T1>
bool operator>=(const SwappedEndian<T1>& right) const {
return (T1)Swap() >= right.Swap();
}
template <typename T1>
bool operator<=(const SwappedEndian<T1>& right) const {
return (T1)Swap() <= right.Swap();
}
SwappedEndian<T> operator++(int) {
SwappedEndian<T> res = *this;
*this += 1;
return res;
}
SwappedEndian<T> operator--(int) {
SwappedEndian<T> res = *this;
*this -= 1;
return res;
}
SwappedEndian<T>& operator++() {
*this += 1;
return *this;
}
SwappedEndian<T>& operator--() {
*this -= 1;
return *this;
}
private:
T data;
};
template <typename T>
using LittleEndian = std::conditional_t<std::endian::native == std::endian::little, NativeEndian<T>,
SwappedEndian<T>>;
template <typename T>
using BigEndian =
std::conditional_t<std::endian::native == std::endian::big, NativeEndian<T>, SwappedEndian<T>>;
} // namespace Common
using u16_be = Common::BigEndian<u16>;
using u32_be = Common::BigEndian<u32>;
using u64_be = Common::BigEndian<u64>;
using u16_le = Common::LittleEndian<u16>;
using u32_le = Common::LittleEndian<u32>;
using u64_le = Common::LittleEndian<u64>;