shadPS4/src/emulator.cpp
2024-04-14 01:18:25 +03:00

354 lines
12 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <fmt/core.h>
#include "common/singleton.h"
#include "common/version.h"
#include "core/PS4/HLE/Graphics/graphics_render.h"
#include "core/PS4/HLE/Graphics/video_out.h"
#include "core/libraries/pad/pad.h"
#include "emulator.h"
#include "input/controller.h"
#include "vulkan_util.h"
namespace Emu {
bool m_emu_needs_exit = false;
bool m_game_is_paused = {false};
double m_current_time_seconds = {0.0};
double m_previous_time_seconds = {0.0};
int m_update_num = {0};
int m_frame_num = {0};
double m_update_time_seconds = {0.0};
double m_current_fps = {0.0};
int m_max_updates_per_frame = {4};
double m_update_fixed_time = 1.0 / 60.0;
int m_fps_frames_num = {0};
double m_fps_start_time = {0};
void emuInit(u32 width, u32 height) {
auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
window_ctx->m_graphic_ctx.screen_width = width;
window_ctx->m_graphic_ctx.screen_height = height;
}
void checkAndWaitForGraphicsInit() {
auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
std::unique_lock lock{window_ctx->m_mutex};
while (!window_ctx->m_is_graphic_initialized) {
window_ctx->m_graphic_initialized_cond.wait(lock);
}
}
static void CreateSdlWindow(WindowCtx* ctx) {
int width = static_cast<int>(ctx->m_graphic_ctx.screen_width);
int height = static_cast<int>(ctx->m_graphic_ctx.screen_height);
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fmt::print("{}\n", SDL_GetError());
std::exit(0);
}
std::string title = "shadps4 v" + std::string(Common::VERSION);
SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, title.c_str());
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_CENTERED);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, width);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, height);
SDL_SetNumberProperty(
props, "flags",
(static_cast<uint32_t>(SDL_WINDOW_HIDDEN) | static_cast<uint32_t>(SDL_WINDOW_VULKAN)));
ctx->m_window = SDL_CreateWindowWithProperties(props);
SDL_DestroyProperties(props);
ctx->is_window_hidden =
true; // hide window until we need to show something (should draw something in buffers)
if (ctx->m_window == nullptr) {
fmt::print("{}\n", SDL_GetError());
std::exit(0);
}
SDL_SetWindowResizable(ctx->m_window, SDL_FALSE); // we don't support resizable atm
}
static void update() {
static double lag = 0.0;
lag += m_current_time_seconds - m_previous_time_seconds;
int num = 0;
while (lag >= m_update_fixed_time) {
if (num < m_max_updates_per_frame) {
m_update_num++;
num++;
m_update_time_seconds = m_update_num * m_update_fixed_time;
}
lag -= m_update_fixed_time;
}
}
static void calculateFps(double game_time_s) {
m_previous_time_seconds = m_current_time_seconds;
m_current_time_seconds = game_time_s;
m_frame_num++;
m_fps_frames_num++;
if (m_current_time_seconds - m_fps_start_time > 0.25f) {
m_current_fps =
static_cast<double>(m_fps_frames_num) / (m_current_time_seconds - m_fps_start_time);
m_fps_frames_num = 0;
m_fps_start_time = m_current_time_seconds;
}
}
void emuRun() {
auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
{
// init window and wait until init finishes
std::scoped_lock lock{window_ctx->m_mutex};
CreateSdlWindow(window_ctx);
Graphics::Vulkan::vulkanCreate(window_ctx);
window_ctx->m_is_graphic_initialized = true;
window_ctx->m_graphic_initialized_cond.notify_one();
calculateFps(0); // TODO: Proper fps
}
bool exit_loop = false;
for (;;) {
if (exit_loop) {
break;
}
SDL_Event event;
if (SDL_PollEvent(&event) != 0) {
switch (event.type) {
case SDL_EVENT_QUIT:
m_emu_needs_exit = true;
break;
case SDL_EVENT_TERMINATING:
m_emu_needs_exit = true;
break;
case SDL_EVENT_WILL_ENTER_BACKGROUND:
break;
case SDL_EVENT_DID_ENTER_BACKGROUND:
break;
case SDL_EVENT_WILL_ENTER_FOREGROUND:
break;
case SDL_EVENT_DID_ENTER_FOREGROUND:
break;
case SDL_EVENT_KEY_DOWN:
case SDL_EVENT_KEY_UP:
if (event.type == SDL_EVENT_KEY_DOWN) {
if (event.key.keysym.sym == SDLK_p) {
m_game_is_paused = !m_game_is_paused;
}
}
keyboardEvent(&event);
break;
}
continue;
}
if (m_game_is_paused) {
SDL_WaitEvent(&event);
switch (event.type) {
case SDL_EVENT_QUIT:
m_emu_needs_exit = true;
break;
case SDL_EVENT_TERMINATING:
m_emu_needs_exit = true;
break;
case SDL_EVENT_WILL_ENTER_BACKGROUND:
break;
case SDL_EVENT_DID_ENTER_BACKGROUND:
break;
case SDL_EVENT_WILL_ENTER_FOREGROUND:
break;
case SDL_EVENT_DID_ENTER_FOREGROUND:
break;
case SDL_EVENT_KEY_DOWN:
case SDL_EVENT_KEY_UP:
if (event.type == SDL_EVENT_KEY_DOWN) {
if (event.key.keysym.sym == SDLK_p) {
m_game_is_paused = !m_game_is_paused;
}
}
keyboardEvent(&event);
break;
}
exit_loop = m_emu_needs_exit;
continue;
}
exit_loop = m_emu_needs_exit;
if (!m_game_is_paused) {
if (!exit_loop) {
update();
}
if (!exit_loop) {
if (HLE::Libs::Graphics::VideoOut::videoOutFlip(100000)) { // flip every 0.1 sec
calculateFps(0); // TODO: Proper fps
}
}
HLE::Libs::Graphics::VideoOut::VideoOutVblank();
}
}
}
HLE::Libs::Graphics::GraphicCtx* getGraphicCtx() {
auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
std::scoped_lock lock{window_ctx->m_mutex};
return &window_ctx->m_graphic_ctx;
}
void updateSDLTitle() {
const auto title = fmt::format("shadps4 v {} FPS: {}", Common::VERSION, m_current_fps);
auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
SDL_SetWindowTitle(window_ctx->m_window, title.c_str());
}
void DrawBuffer(HLE::Libs::Graphics::VideoOutVulkanImage* image) {
auto window_ctx = Common::Singleton<Emu::WindowCtx>::Instance();
if (window_ctx->is_window_hidden) {
SDL_ShowWindow(window_ctx->m_window);
window_ctx->is_window_hidden = false;
}
window_ctx->swapchain.current_index = static_cast<u32>(-1);
auto result = vkAcquireNextImageKHR(window_ctx->m_graphic_ctx.m_device,
window_ctx->swapchain.swapchain, UINT64_MAX, nullptr,
VK_NULL_HANDLE, &window_ctx->swapchain.current_index);
if (result != VK_SUCCESS) {
fmt::print("Can't aquireNextImage\n");
std::exit(0);
}
if (window_ctx->swapchain.current_index == static_cast<u32>(-1)) {
fmt::print("Unsupported:swapchain current index is -1\n");
std::exit(0);
}
auto blt_src_image = image;
auto blt_dst_image = window_ctx->swapchain;
if (blt_src_image == nullptr) {
fmt::print("blt_src_image is null\n");
std::exit(0);
}
GPU::CommandBuffer buffer(10);
auto* vk_buffer = buffer.getPool()->buffers[buffer.getIndex()];
buffer.begin();
Graphics::Vulkan::vulkanBlitImage(&buffer, blt_src_image, &blt_dst_image);
VkImageMemoryBarrier pre_present_barrier{};
pre_present_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
pre_present_barrier.pNext = nullptr;
pre_present_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
pre_present_barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
pre_present_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
pre_present_barrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
pre_present_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
pre_present_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
pre_present_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
pre_present_barrier.subresourceRange.baseMipLevel = 0;
pre_present_barrier.subresourceRange.levelCount = 1;
pre_present_barrier.subresourceRange.baseArrayLayer = 0;
pre_present_barrier.subresourceRange.layerCount = 1;
pre_present_barrier.image =
window_ctx->swapchain.swapchain_images[window_ctx->swapchain.current_index];
vkCmdPipelineBarrier(vk_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1,
&pre_present_barrier);
buffer.end();
buffer.executeWithSemaphore();
buffer.waitForFence(); // HACK: The whole vulkan backend needs a rewrite
VkPresentInfoKHR present{};
present.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
present.pNext = nullptr;
present.swapchainCount = 1;
present.pSwapchains = &window_ctx->swapchain.swapchain;
present.pImageIndices = &window_ctx->swapchain.current_index;
present.pWaitSemaphores = &buffer.getPool()->semaphores[buffer.getIndex()];
present.waitSemaphoreCount = 1;
present.pResults = nullptr;
const auto& queue = window_ctx->m_graphic_ctx.queues[10];
if (queue.mutex != nullptr) {
fmt::print("queue.mutexe is null\n");
std::exit(0);
}
result = vkQueuePresentKHR(queue.vk_queue, &present);
if (result != VK_SUCCESS) {
fmt::print("vkQueuePresentKHR failed\n");
std::exit(0);
}
updateSDLTitle();
}
void keyboardEvent(SDL_Event* event) {
using Libraries::LibPad::ScePadButton;
if (event->type == SDL_EVENT_KEY_DOWN || event->type == SDL_EVENT_KEY_UP) {
u32 button = 0;
switch (event->key.keysym.sym) {
case SDLK_UP:
button = ScePadButton::UP;
break;
case SDLK_DOWN:
button = ScePadButton::DOWN;
break;
case SDLK_LEFT:
button = ScePadButton::LEFT;
break;
case SDLK_RIGHT:
button = ScePadButton::RIGHT;
break;
case SDLK_KP_8:
button = ScePadButton ::TRIANGLE;
break;
case SDLK_KP_6:
button = ScePadButton ::CIRCLE;
break;
case SDLK_KP_2:
button = ScePadButton ::CROSS;
break;
case SDLK_KP_4:
button = ScePadButton ::SQUARE;
break;
case SDLK_RETURN:
button = ScePadButton ::OPTIONS;
break;
default:
break;
}
if (button != 0) {
auto* controller = Common::Singleton<Input::GameController>::Instance();
controller->checKButton(0, button, event->type == SDL_EVENT_KEY_DOWN);
}
}
}
} // namespace Emu