Fix broken shader paths

This commit is contained in:
Isaac 2023-06-08 22:34:14 +02:00
parent 35ae463b72
commit 0fc1b9123d
3 changed files with 12 additions and 12 deletions

View file

@ -7,7 +7,7 @@ scale_x0 = 1.0
scale_y0 = 1.0
float_framebuffer0 = true
shader1 = shaders/dual_filter_downsample.slang
shader1 = shaders/dual_filter/downsample.slang
filter_linear1 = true
scale_type1 = source
scale_x1 = 0.5
@ -15,7 +15,7 @@ scale_y1 = 0.5
float_framebuffer1 = true
wrap_mode1 = mirrored_repeat
shader2 = shaders/dual_filter_upsample.slang
shader2 = shaders/dual_filter/upsample.slang
filter_linear2 = true
scale_type2 = source
scale_x2 = 2.0

View file

@ -7,7 +7,7 @@ scale_x0 = 1.0
scale_y0 = 1.0
float_framebuffer0 = true
shader1 = shaders/dual_filter_downsample.slang
shader1 = shaders/dual_filter/downsample.slang
filter_linear1 = true
scale_type1 = source
scale_x1 = 0.5
@ -15,7 +15,7 @@ scale_y1 = 0.5
float_framebuffer1 = true
wrap_mode1 = mirrored_repeat
shader2 = shaders/dual_filter_downsample.slang
shader2 = shaders/dual_filter/downsample.slang
filter_linear2 = true
scale_type2 = source
scale_x2 = 0.5
@ -23,7 +23,7 @@ scale_y2 = 0.5
float_framebuffer2 = true
wrap_mode2 = mirrored_repeat
shader3 = shaders/dual_filter_upsample.slang
shader3 = shaders/dual_filter/upsample.slang
filter_linear3 = true
scale_type3 = source
scale_x3 = 2.0
@ -31,7 +31,7 @@ scale_y3 = 2.0
float_framebuffer3 = true
wrap_mode3 = mirrored_repeat
shader4 = shaders/dual_filter_upsample.slang
shader4 = shaders/dual_filter/upsample.slang
filter_linear4 = true
scale_type4 = source
scale_x4 = 2.0

View file

@ -7,7 +7,7 @@ scale_x0 = 1.0
scale_y0 = 1.0
float_framebuffer0 = true
shader1 = shaders/dual_filter_downsample.slang
shader1 = shaders/dual_filter/downsample.slang
filter_linear1 = true
scale_type1 = source
scale_x1 = 0.5
@ -15,7 +15,7 @@ scale_y1 = 0.5
float_framebuffer1 = true
wrap_mode1 = mirrored_repeat
shader2 = shaders/dual_filter_downsample.slang
shader2 = shaders/dual_filter/downsample.slang
filter_linear2 = true
scale_type2 = source
scale_x2 = 0.5
@ -23,7 +23,7 @@ scale_y2 = 0.5
float_framebuffer2 = true
wrap_mode2 = mirrored_repeat
shader3 = shaders/dual_filter_downsample.slang
shader3 = shaders/dual_filter/downsample.slang
filter_linear3 = true
scale_type3 = source
scale_x3 = 0.5
@ -31,7 +31,7 @@ scale_y3 = 0.5
float_framebuffer3 = true
wrap_mode3 = mirrored_repeat
shader4 = shaders/dual_filter_upsample.slang
shader4 = shaders/dual_filter/upsample.slang
filter_linear4 = true
scale_type4 = source
scale_x4 = 2.0
@ -39,7 +39,7 @@ scale_y4 = 2.0
float_framebuffer4 = true
wrap_mode4 = mirrored_repeat
shader5 = shaders/dual_filter_upsample.slang
shader5 = shaders/dual_filter/upsample.slang
filter_linear5 = true
scale_type5 = source
scale_x5 = 2.0
@ -47,7 +47,7 @@ scale_y5 = 2.0
float_framebuffer5 = true
wrap_mode5 = mirrored_repeat
shader6 = shaders/dual_filter_upsample.slang
shader6 = shaders/dual_filter/upsample.slang
filter_linear6 = true
scale_type6 = source
scale_x6 = 2.0