fix malformed presets (#370)

* fix preset parsing issues from https://github.com/libretro/slang-shaders/issues/369

* one more preset fixed

* fix some malformed preset directives

* fix preset lines erroneously ending in semicolons

* fix another malformed preset directive

* make sure grade and glass at least load properly

* comment one more bad path
This commit is contained in:
hunterk 2023-02-24 07:35:58 -06:00 committed by GitHub
parent 890a1e95b2
commit 37a46fd102
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
35 changed files with 111 additions and 99 deletions

View file

@ -1,7 +1,7 @@
shaders = "11"
shader0 = "shaders/linearize.slang"
shader0 = "linearize.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
@ -13,7 +13,7 @@ scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "shaders/super-xbr-pass0.slang"
shader1 = "super-xbr-pass0.slang"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
@ -25,7 +25,7 @@ scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "shaders/super-xbr-pass1.slang"
shader2 = "super-xbr-pass1.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
@ -37,7 +37,7 @@ scale_x2 = "2.000000"
scale_type_y2 = "source"
scale_y2 = "2.000000"
shader3 = "shaders/super-xbr-pass2.slang"
shader3 = "super-xbr-pass2.slang"
filter_linear3 = "false"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
@ -49,7 +49,7 @@ scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "shaders/custom-bicubic-x.slang"
shader4 = "custom-bicubic-x.slang"
filter_linear4 = "false"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
@ -61,7 +61,7 @@ scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "shaders/custom-bicubic-y.slang"
shader5 = "custom-bicubic-y.slang"
filter_linear5 = "false"
wrap_mode5 = "clamp_to_border"
mipmap_input5 = "false"
@ -73,7 +73,7 @@ scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "0.500000"
shader6 = "shaders/crt-hyllian-sinc-curvature.slang"
shader6 = "crt-hyllian-sinc-curvature.slang"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_border"
mipmap_input6 = "false"
@ -85,7 +85,7 @@ scale_x6 = "1.000000"
scale_type_y6 = "viewport"
scale_y6 = "1.000000"
shader7 = "shaders/threshold.slang"
shader7 = "threshold.slang"
filter_linear7 = "false"
wrap_mode7 = "clamp_to_border"
mipmap_input7 = "false"
@ -97,7 +97,7 @@ scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "shaders/blur_horiz.slang"
shader8 = "blur_horiz.slang"
filter_linear8 = "true"
wrap_mode8 = "clamp_to_border"
mipmap_input8 = "true"
@ -109,7 +109,7 @@ scale_x8 = "0.200000"
scale_type_y8 = "source"
scale_y8 = "0.200000"
shader9 = "shaders/blur_vert.slang"
shader9 = "blur_vert.slang"
filter_linear9 = "true"
wrap_mode9 = "clamp_to_border"
mipmap_input9 = "false"
@ -117,7 +117,7 @@ alias9 = ""
float_framebuffer9 = "false"
srgb_framebuffer9 = "true"
shader10 = "shaders/custom-resolve.slang"
shader10 = "custom-resolve.slang"
filter_linear10 = "true"
wrap_mode10 = "clamp_to_border"
mipmap_input10 = "false"

View file

@ -21,10 +21,10 @@ mipmap_input4 = true
textures = "aperture;slot;delta"
delta = shaders/geom-deluxe/masks/delta_2_4x1_rgb.png
delta_filter_linear = true
delta_repeat_mode = repeat
delta_wrap_mode = repeat
slot = shaders/geom-deluxe/masks/slot_2_5x4_bgr.png
slot_filter_linear = true
slot_repeat_mode = repeat
slot_wrap_mode = repeat
aperture = shaders/geom-deluxe/masks/aperture_2_4_rgb.png
aperture_filter_linear = true
aperture_repeat_mode = repeat
aperture_wrap_mode = repeat

View file

@ -209,7 +209,7 @@ MONITORBORDER = "shaders/crt-maximus-royale/FrameTextures/16_9/MONITOR_frame.png
MONITORLIGHTS = "shaders/crt-maximus-royale/FrameTextures/16_9/MONITOR_frame_lights_alpha.png"
SHAPE1 = "shaders/crt-maximus-royale/FrameTextures/16_9/frame_1_shape.png"
SHAPE2 = "shaders/crt-maximus-royale/FrameTextures/16_9/frame_2_shape.png"
DECOR1 = "shaders/crt-maximus-royale/FrameTextures/16_9/TV_decor_1.png"
#DECOR1 = "shaders/crt-maximus-royale/FrameTextures/16_9/TV_decor_1.png"
mask_grille_texture_small = "shaders/crt-maximus-royale/TilePhosphorTextures/TilePhosphor128px.png"
mask_grille_texture_large = "shaders/crt-maximus-royale/TilePhosphorTextures/TilePhosphor512px.png"

View file

@ -209,7 +209,7 @@ MONITORBORDER = "shaders/crt-maximus-royale/FrameTextures/16_9/MONITOR_frame.png
MONITORLIGHTS = "shaders/crt-maximus-royale/FrameTextures/16_9/MONITOR_frame_lights_alpha.png"
SHAPE1 = "shaders/crt-maximus-royale/FrameTextures/16_9/frame_1_shape.png"
SHAPE2 = "shaders/crt-maximus-royale/FrameTextures/16_9/frame_2_shape.png"
DECOR1 = "shaders/crt-maximus-royale/FrameTextures/16_9/TV_decor_1.png"
#DECOR1 = "shaders/crt-maximus-royale/FrameTextures/16_9/TV_decor_1.png"
mask_grille_texture_small = "shaders/crt-maximus-royale/TilePhosphorTextures/TilePhosphor128px.png"
mask_grille_texture_large = "shaders/crt-maximus-royale/TilePhosphorTextures/TilePhosphor512px.png"

View file

@ -235,7 +235,7 @@ MONITORBORDER = "shaders/crt-maximus-royale/FrameTextures/16_9/MONITOR_frame.png
MONITORLIGHTS = "shaders/crt-maximus-royale/FrameTextures/16_9/MONITOR_frame_lights_alpha.png"
SHAPE1 = "shaders/crt-maximus-royale/FrameTextures/16_9/frame_1_shape.png"
SHAPE2 = "shaders/crt-maximus-royale/FrameTextures/16_9/frame_2_shape.png"
DECOR1 = "shaders/crt-maximus-royale/FrameTextures/16_9/TV_decor_1.png"
#DECOR1 = "shaders/crt-maximus-royale/FrameTextures/16_9/TV_decor_1.png"
mask_grille_texture_small = "shaders/crt-maximus-royale/TilePhosphorTextures/TilePhosphor128pxH.png"
mask_grille_texture_large = "shaders/crt-maximus-royale/TilePhosphorTextures/TilePhosphor512pxH.png"

View file

@ -128,7 +128,7 @@ shader6 = "shaders/crt-royale/src/crt-royale-geometry-aa-last-pass-intel.slang"
filter_linear6 = "true"
scale_type6 = "viewport"
mipmap_input6 = "true"
texture_wrap_mode6 = "clamp_to_edge"
wrap_mode6 = "clamp_to_edge"

View file

@ -180,4 +180,4 @@ shader8 = "shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.slang"
filter_linear8 = "true"
scale_type8 = "viewport"
mipmap_input8 = "true"
texture_wrap_mode8 = "clamp_to_edge"
wrap_mode8 = "clamp_to_edge"

View file

@ -150,5 +150,5 @@ shader9 = "shaders/crt-royale/src/crt-royale-geometry-aa-last-pass-intel.slang"
filter_linear9 = "true"
scale_type9 = "viewport"
mipmap_input9 = "true"
texture_wrap_mode9 = "clamp_to_edge"
wrap_mode9 = "clamp_to_edge"

View file

@ -200,4 +200,4 @@ shader11 = "shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.slang"
filter_linear11 = "true"
scale_type11 = "viewport"
mipmap_input11 = "true"
texture_wrap_mode11 = "clamp_to_edge"
wrap_mode11 = "clamp_to_edge"

View file

@ -30,15 +30,15 @@ filter_linear6 = true
textures = "overlay"
overlay = ../reshade/shaders/blendoverlay/shadowmask-4x4.png
filter_overlay = linear
overlay_linear = true
parameters = "ScanlineSize;YIQAmount;BrightenLevel;BrightenAmount;GlowLevel;GlowTightness;LUTHeight;LUTWidth;OverlayMix"
ScanlineSize = 3.0;
YIQAmount = 0.35;
BrightenLevel = 2.0;
BrightenAmount = 0.1;
GlowLevel = 1.0;
GlowTightness = 0.8;
ScanlineSize = 3.0
YIQAmount = 0.35
BrightenLevel = 2.0
BrightenAmount = 0.1
GlowLevel = 1.0
GlowTightness = 0.8
LUTWidth = 4.0
LUTHeight = 4.0
OverlayMix = 0.5
OverlayMix = 0.5

View file

@ -67,8 +67,8 @@ filter_linear10 = true
scale_type10 = viewport
scale10 = 1.0
shader11 = shaders/mame_hlsl/shaders/lut.slang
filter_linear11 = true
#shader11 = shaders/mame_hlsl/shaders/lut.slang
#filter_linear11 = true
# mame's textures are available here: https://github.com/mamedev/mame/tree/master/artwork
textures = "MaskTexture"

View file

@ -7,7 +7,7 @@ shader1 = "../blurs/shaders/royale/blur11fast-vertical.slang"
filter_linear1 = "true"
scale_type1 = "source"
scale1 = "0.5"
mipmap1 = "true"
mipmap_input1 = "true"
shader2 = "../blurs/shaders/royale/blur11fast-horizontal.slang"
filter_linear2 = "true"
@ -26,4 +26,4 @@ trail_bright = "0.30"
glowFactor = "0.10"
haze_strength = "0.75"
luminance = "1.50"
screen_combine = "1.0"
screen_combine = "1.0"

View file

@ -1,37 +1,39 @@
shaders = "5"
shader0 = "shaders/fast-bilateral-3d.slang"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_edge"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../xbr/shaders/super-xbr/super-2xbr-3d-pass0.slang"
shaders = "6"
shader0 = ../stock.slang
alias0 = super2xbr3d_refpass
shader1 = "shaders/fast-bilateral-3d.slang"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_edge"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../xbr/shaders/super-xbr/super-2xbr-3d-pass1.slang"
shader2 = "../xbr/other presets/shaders/super-xbr/super-2xbr-3d-pass0.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_edge"
scale_type_x2 = "source"
scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../xbr/shaders/super-xbr/super-2xbr-3d-pass2.slang"
shader3 = "../xbr/other presets/shaders/super-xbr/super-2xbr-3d-pass1.slang"
filter_linear3 = "false"
wrap_mode3 = "clamp_to_edge"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "../windowed/shaders/jinc2.slang"
shader4 = "../xbr/other presets/shaders/super-xbr/super-2xbr-3d-pass2.slang"
filter_linear4 = "false"
wrap_mode4 = "clamp_to_edge"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "../windowed/shaders/jinc2.slang"
filter_linear5 = "false"
wrap_mode5 = "clamp_to_edge"
parameters = "JINC2_WINDOW_SINC;JINC2_SINC;JINC2_AR_STRENGTH"
JINC2_WINDOW_SINC = 0.42
JINC2_SINC = 0.92
JINC2_AR_STRENGTH = 0.8
JINC2_AR_STRENGTH = 0.8

View file

@ -1,3 +1,13 @@
shaders = 1
shader0 = shaders/grade.slang
textures = "SamplerLUT1;SamplerLUT2"
SamplerLUT1 = "../crt/shaders/guest/advanced/lut/trinitron-lut.png"
SamplerLUT1_linear = "true"
SamplerLUT1_wrap_mode = "clamp_to_border"
SamplerLUT1_mipmap = "false"
SamplerLUT2 = "../crt/shaders/guest/advanced/lut/inv-trinitron-lut.png"
SamplerLUT2_linear = "true"
SamplerLUT2_wrap_mode = "clamp_to_border"
SamplerLUT2_mipmap = "false"

View file

@ -90,11 +90,11 @@ layout(std140, set = 0, binding = 0) uniform UBO
vec4 OriginalSize;
vec4 SourceSize;
uint FrameCount;
#include "../include/img/param_floats.h"
#include "../../include/img/param_floats.h"
} global;
#include "../include/img/helper_macros.h"
#include "../include/img/white_point.h"
#include "../../include/img/helper_macros.h"
#include "../../include/img/white_point.h"
#define temperature global.temperature
#define reflblur params.g_reflblur

View file

@ -1,6 +1,6 @@
shaders = "5"
shader0 = "../../ntsc/shaders/ntsc-pass1-composite-3phase.slang"
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-composite-3phase.slang"
filter_linear0 = "false"
frame_count_mod0 = "2"
float_framebuffer0 = "true"
@ -9,7 +9,7 @@ scale_x0 = "1024"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../ntsc/shaders/ntsc-pass2-3phase.slang"
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-3phase.slang"
filter_linear1 = "false"
float_framebuffer1 = "false"
scale_type_x1 = "source"
@ -45,4 +45,4 @@ bright_boost = "0.000000"
R = "1.000000"
G = "1.000000"
B = "1.000000"
percent = "0.000000"
percent = "0.000000"

View file

@ -1,6 +1,6 @@
shaders = "5"
shader0 = "../../ntsc/shaders/ntsc-pass1-svideo-3phase.slang"
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-svideo-3phase.slang"
filter_linear0 = "false"
frame_count_mod0 = "2"
float_framebuffer0 = "true"
@ -9,7 +9,7 @@ scale_x0 = "1536"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../ntsc/shaders/ntsc-pass2-3phase.slang"
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-3phase.slang"
filter_linear1 = "false"
float_framebuffer1 = "false"
scale_type_x1 = "source"
@ -45,4 +45,4 @@ bright_boost = "0.000000"
R = "1.000000"
G = "1.000000"
B = "1.000000"
percent = "0.000000"
percent = "0.000000"

View file

@ -1,6 +1,6 @@
shaders = "5"
shader0 = "../../ntsc/shaders/ntsc-pass1-composite-2phase.slang"
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-composite-2phase.slang"
filter_linear0 = "false"
frame_count_mod0 = "2"
float_framebuffer0 = "true"
@ -9,7 +9,7 @@ scale_x0 = "4.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../ntsc/shaders/ntsc-pass2-2phase.slang"
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-2phase.slang"
filter_linear1 = "false"
float_framebuffer1 = "false"
scale_type_x1 = "source"
@ -45,4 +45,4 @@ bright_boost = "0.000000"
R = "1.000000"
G = "1.000000"
B = "1.000000"
percent = "0.000000"
percent = "0.000000"

View file

@ -1,6 +1,6 @@
shaders = "5"
shader0 = "../../ntsc/shaders/ntsc-pass1-svideo-2phase.slang"
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-svideo-2phase.slang"
filter_linear0 = "false"
frame_count_mod0 = "2"
float_framebuffer0 = "true"
@ -9,7 +9,7 @@ scale_x0 = "6.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../ntsc/shaders/ntsc-pass2-2phase.slang"
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-2phase.slang"
filter_linear1 = "false"
float_framebuffer1 = "false"
scale_type_x1 = "source"
@ -45,4 +45,4 @@ bright_boost = "0.000000"
R = "1.000000"
G = "1.000000"
B = "1.000000"
percent = "0.000000"
percent = "0.000000"

View file

@ -1,6 +1,6 @@
shaders = "5"
shader0 = "../../ntsc/shaders/ntsc-pass1-composite-2phase.slang"
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-composite-2phase.slang"
filter_linear0 = "false"
frame_count_mod0 = "2"
float_framebuffer0 = "true"
@ -9,7 +9,7 @@ scale_x0 = "1280"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../ntsc/shaders/ntsc-pass2-2phase.slang"
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-2phase.slang"
filter_linear1 = "false"
float_framebuffer1 = "false"
scale_type_x1 = "source"

View file

@ -1,6 +1,6 @@
shaders = "5"
shader0 = "../../ntsc/shaders/ntsc-pass1-svideo-2phase.slang"
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-svideo-2phase.slang"
filter_linear0 = "false"
frame_count_mod0 = "2"
float_framebuffer0 = "true"
@ -9,7 +9,7 @@ scale_x0 = "1920"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../ntsc/shaders/ntsc-pass2-2phase.slang"
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-2phase.slang"
filter_linear1 = "false"
float_framebuffer1 = "false"
scale_type_x1 = "source"

View file

@ -1,6 +1,6 @@
shaders = "5"
shader0 = "../../ntsc/shaders/ntsc-pass1-composite-3phase.slang"
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-composite-3phase.slang"
filter_linear0 = "false"
frame_count_mod0 = "2"
float_framebuffer0 = "true"
@ -9,7 +9,7 @@ scale_x0 = "4.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../ntsc/shaders/ntsc-pass2-3phase.slang"
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-3phase.slang"
filter_linear1 = "false"
float_framebuffer1 = "false"
scale_type_x1 = "source"
@ -45,4 +45,4 @@ bright_boost = "0.000000"
R = "1.000000"
G = "1.000000"
B = "1.000000"
percent = "0.000000"
percent = "0.000000"

View file

@ -1,6 +1,6 @@
shaders = "5"
shader0 = "../../ntsc/shaders/ntsc-pass1-svideo-3phase.slang"
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-svideo-3phase.slang"
filter_linear0 = "false"
frame_count_mod0 = "2"
float_framebuffer0 = "true"
@ -9,7 +9,7 @@ scale_x0 = "6.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../ntsc/shaders/ntsc-pass2-3phase.slang"
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-3phase.slang"
filter_linear1 = "false"
float_framebuffer1 = "false"
scale_type_x1 = "source"
@ -45,4 +45,4 @@ bright_boost = "0.000000"
R = "1.000000"
G = "1.000000"
B = "1.000000"
percent = "0.000000"
percent = "0.000000"

View file

@ -1,7 +1,7 @@
shaders = 6
shader0 = ../../nes_raw_palette/shaders/nes-color-decoder.slang
shader1 = ../../ntsc/shaders/ntsc-pass1-composite-3phase.slang
shader2 = ../../ntsc/shaders/ntsc-pass2-3phase.slang
shader1 = ../../ntsc/shaders/maister/ntsc-pass1-composite-3phase.slang
shader2 = ../../ntsc/shaders/maister/ntsc-pass2-3phase.slang
shader3 = ../../crt/shaders/tvout-tweaks.slang
shader4 = ../../misc/shaders/image-adjustment.slang
shader5 = ../../misc/shaders/interlacing.slang

View file

@ -1,6 +1,6 @@
shaders = "4"
shader0 = "../../ntsc/shaders/ntsc-pass1-composite-3phase.slang"
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-composite-3phase.slang"
filter_linear0 = "false"
frame_count_mod0 = "2"
float_framebuffer0 = "true"
@ -9,7 +9,7 @@ scale_x0 = "1024"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../ntsc/shaders/ntsc-pass2-3phase.slang"
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-3phase.slang"
filter_linear1 = "false"
float_framebuffer1 = "false"
scale_type_x1 = "source"
@ -42,4 +42,4 @@ luminance = "1.000000"
bright_boost = "0.000000"
R = "1.000000"
G = "1.000000"
B = "1.000000"
B = "1.000000"

View file

@ -1,6 +1,6 @@
shaders = "4"
shader0 = "../../ntsc/shaders/ntsc-pass1-svideo-3phase.slang"
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-svideo-3phase.slang"
filter_linear0 = "false"
frame_count_mod0 = "2"
float_framebuffer0 = "true"
@ -9,7 +9,7 @@ scale_x0 = "1536"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../ntsc/shaders/ntsc-pass2-3phase.slang"
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-3phase.slang"
filter_linear1 = "false"
float_framebuffer1 = "false"
scale_type_x1 = "source"
@ -42,4 +42,4 @@ luminance = "1.000000"
bright_boost = "0.000000"
R = "1.000000"
G = "1.000000"
B = "1.000000"
B = "1.000000"

View file

@ -1,6 +1,6 @@
shaders = "4"
shader0 = "../../ntsc/shaders/ntsc-pass1-composite-2phase.slang"
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-composite-2phase.slang"
filter_linear0 = "false"
frame_count_mod0 = "2"
float_framebuffer0 = "true"
@ -9,7 +9,7 @@ scale_x0 = "4.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../ntsc/shaders/ntsc-pass2-2phase.slang"
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-2phase.slang"
filter_linear1 = "false"
float_framebuffer1 = "false"
scale_type_x1 = "source"
@ -42,4 +42,4 @@ luminance = "1.000000"
bright_boost = "0.000000"
R = "1.000000"
G = "1.000000"
B = "1.000000"
B = "1.000000"

View file

@ -1,6 +1,6 @@
shaders = "4"
shader0 = "../../ntsc/shaders/ntsc-pass1-svideo-2phase.slang"
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-svideo-2phase.slang"
filter_linear0 = "false"
frame_count_mod0 = "2"
float_framebuffer0 = "true"
@ -9,7 +9,7 @@ scale_x0 = "6.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../ntsc/shaders/ntsc-pass2-2phase.slang"
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-2phase.slang"
filter_linear1 = "false"
float_framebuffer1 = "false"
scale_type_x1 = "source"
@ -42,4 +42,4 @@ luminance = "1.000000"
bright_boost = "0.000000"
R = "1.000000"
G = "1.000000"
B = "1.000000"
B = "1.000000"

View file

@ -1,6 +1,6 @@
shaders = "4"
shader0 = "../../ntsc/shaders/ntsc-pass1-composite-2phase.slang"
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-composite-2phase.slang"
filter_linear0 = "false"
frame_count_mod0 = "2"
float_framebuffer0 = "true"
@ -9,7 +9,7 @@ scale_x0 = "1280"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../ntsc/shaders/ntsc-pass2-2phase.slang"
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-2phase.slang"
filter_linear1 = "false"
float_framebuffer1 = "false"
scale_type_x1 = "source"

View file

@ -1,6 +1,6 @@
shaders = "4"
shader0 = "../../ntsc/shaders/ntsc-pass1-svideo-2phase.slang"
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-svideo-2phase.slang"
filter_linear0 = "false"
frame_count_mod0 = "2"
float_framebuffer0 = "true"
@ -9,7 +9,7 @@ scale_x0 = "1920"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../ntsc/shaders/ntsc-pass2-2phase.slang"
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-2phase.slang"
filter_linear1 = "false"
float_framebuffer1 = "false"
scale_type_x1 = "source"

View file

@ -1,6 +1,6 @@
shaders = "4"
shader0 = "../../ntsc/shaders/ntsc-pass1-composite-3phase.slang"
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-composite-3phase.slang"
filter_linear0 = "false"
frame_count_mod0 = "2"
float_framebuffer0 = "true"
@ -9,7 +9,7 @@ scale_x0 = "4.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../ntsc/shaders/ntsc-pass2-3phase.slang"
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-3phase.slang"
filter_linear1 = "false"
float_framebuffer1 = "false"
scale_type_x1 = "source"
@ -42,4 +42,4 @@ luminance = "1.000000"
bright_boost = "0.000000"
R = "1.000000"
G = "1.000000"
B = "1.000000"
B = "1.000000"

View file

@ -1,6 +1,6 @@
shaders = "4"
shader0 = "../../ntsc/shaders/ntsc-pass1-svideo-3phase.slang"
shader0 = "../../ntsc/shaders/maister/ntsc-pass1-svideo-3phase.slang"
filter_linear0 = "false"
frame_count_mod0 = "2"
float_framebuffer0 = "true"
@ -9,7 +9,7 @@ scale_x0 = "6.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../ntsc/shaders/ntsc-pass2-3phase.slang"
shader1 = "../../ntsc/shaders/maister/ntsc-pass2-3phase.slang"
filter_linear1 = "false"
float_framebuffer1 = "false"
scale_type_x1 = "source"
@ -42,4 +42,4 @@ luminance = "1.000000"
bright_boost = "0.000000"
R = "1.000000"
G = "1.000000"
B = "1.000000"
B = "1.000000"

View file

@ -1,7 +1,7 @@
shaders = 5
shader0 = ../../nes_raw_palette/shaders/nes-color-decoder.slang
shader1 = ../../ntsc/shaders/ntsc-pass1-composite-3phase.slang
shader2 = ../../ntsc/shaders/ntsc-pass2-3phase.slang
shader1 = ../../ntsc/shaders/maister/ntsc-pass1-composite-3phase.slang
shader2 = ../../ntsc/shaders/maister/ntsc-pass2-3phase.slang
shader3 = ../../crt/shaders/tvout-tweaks.slang
shader4 = ../../misc/shaders/image-adjustment.slang

View file

@ -1,6 +1,6 @@
shaders = 9
shader0 = ../../../../stock.slang
shader0 = ../../../stock.slang
alias0 = scalefx_old_refpass
shader1 = scalefx-pass0.slang

View file

@ -1,6 +1,6 @@
shaders = 5
shader0 = ../../../../stock.slang
shader0 = ../../../stock.slang
alias0 = scalefx_old_refpass
shader1 = scalefx-pass0.slang