fix NSO-gbc-color.slang

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hizzlekizzle 2024-05-09 09:49:36 -05:00 committed by GitHub
parent 7fc92d726a
commit 4968a52943
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@ -26,7 +26,7 @@ layout(std140, set = 0, binding = 0) uniform UBO
#pragma parameter mode "Color Profile (1=sRGB, 2=DCI, 3=Rec2020)" 1.0 1.0 3.0 1.0
int color_mode = int(global.mode);
#pragma parameter lighten_screen "Lighten Screen" 1.0 0.0 1.0 0.05
#pragma parameter lighten_screen "Lighten Screen" 1.0 0.0 2.0 0.05
#define target_gamma 1.0
#define display_gamma 1.0
@ -88,9 +88,9 @@ void main()
float lum = profile[3].w;
// our adjustments need to happen in linear gamma
vec4 screen = pow(texture(Source, vTexCoord), vec4(target_gamma + (params.lighten_screen * -1.0))).rgba;
vec4 screen = pow(texture(Source, vTexCoord), vec4(target_gamma + (1.0 - params.lighten_screen))).rgba;
screen = clamp(screen * lum, 0.0, 1.0);
screen = profile * screen;
FragColor = pow(screen, vec4(1.0 / display_gamma));
}
}