move the HDR shaders to their own directory, since they have specific requirements

This commit is contained in:
hunterk 2021-12-30 17:41:07 -06:00
parent d332281c03
commit 582b9fe1ec
6 changed files with 5 additions and 5 deletions

View file

@ -34,7 +34,7 @@ TODO: Make the horizontal scanlines more blurry in the vertical direction - we'r
shaders = "4"
feedback_pass = "0"
shader0 = "../../slang-shaders/stock.slang"
shader0 = "../stock.slang"
filter_linear0 = false
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
@ -46,7 +46,7 @@ scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "../../slang-shaders/misc/inverse_tonemap.slang"
shader1 = "shaders/inverse_tonemap.slang"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
@ -58,7 +58,7 @@ scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "../../slang-shaders/misc/hdr10.slang"
shader2 = "shaders/hdr10.slang"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
@ -70,10 +70,10 @@ scale_x2 = "1.000000"
scale_type_y2 = "source"
scale_y2 = "1.000000"
shader3 = "../../slang-shaders/crt/shaders/crt-sony-pvm-4k-hdr.slang"
shader3 = "shaders/crt-sony-pvm-4k-hdr.slang"
filter_linear3 = "false"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
alias3 = ""
float_framebuffer3 = "false"
srgb_framebuffer3 = "false"
srgb_framebuffer3 = "false"