From 65a89c93d09efb68ed50c2770c99fe14c56b6409 Mon Sep 17 00:00:00 2001 From: Nerboruto Date: Wed, 23 Dec 2020 16:56:42 +0100 Subject: [PATCH] little fix + update to vertical pass (#163) * anamorphic shader * Create anamorphic.slang * Update anamorphic.slang * better botton resize * Update anamorphic.slang * little fix + logic change of vertical second pass --- anamorphic/shaders/anamorphic.slang | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/anamorphic/shaders/anamorphic.slang b/anamorphic/shaders/anamorphic.slang index aea4bb77..9f5ca72e 100644 --- a/anamorphic/shaders/anamorphic.slang +++ b/anamorphic/shaders/anamorphic.slang @@ -35,12 +35,12 @@ layout(push_constant) uniform Push float vab; } params; -#pragma parameter exc "orizontal correction hack (games where players stay at center)" 0.0 -10.0 10.0 0.5 +#pragma parameter exc "orizontal correction hack (games where players stay at center)" 0.0 -10.0 10.0 0.25 #pragma parameter exp "border hack (hack for 2d games extra correction prepass)" 1.0 0.0 1.0 1.0 -#pragma parameter vuc "vertical Upper resize hack (most important first pass)" 0.0 0.0 10.0 0.5 -#pragma parameter vab "vertical alf resize hack (second pass 90-85 optimal)" 1.0 0.5 1.0 0.05 -#pragma parameter upc "Upper vertical Crop" 0.0 -0.5 10.0 0.5 -#pragma parameter btc "Bottom vertical Crop" 0.0 -0.5 10.0 0.5 +#pragma parameter vuc "vertical Upper resize hack (most important first pass)" 0.0 0.0 10.0 0.25 +#pragma parameter vab "vertical Bottom resize hack (90-85 second pass)" 1.0 0.5 1.0 0.01 +#pragma parameter upc "Upper vertical Crop" 0.0 0.0 10.0 0.25 +#pragma parameter btc "Bottom vertical Crop" 0.0 0.0 10.0 0.25 layout(std140, set = 0, binding = 0) uniform UBO { @@ -87,11 +87,11 @@ float AnamorphYU(float CoordY) if (ryu > 0.0) return 1.0; return (1.0-fyu)/(1.0-fyu*ryu); } -//alf vertical +//Bottom vertical float AnamorphAB(float CoordY) { if (params.vab == 1.0) return 1.0; - float rab = length(CoordY); + float rab = CoordY; float fab = radians(6); if (rab < params.vab) return 1.0; return (1.0-fab)/((1.0-(1.0-params.vab)*0.1)-fab*rab); @@ -100,9 +100,9 @@ float AnamorphAB(float CoordY) float AnamorphB(float CoordB) { float rb = length(CoordB); - float fb = -radians(45); + float fb = -radians(15); if (rb < 0.99) return 1.0; - return (1.0-fb)/(1.0078125-fb*rb); + return (1.0-fb)/(1.0060-fb*rb); } void main() @@ -119,7 +119,7 @@ void main() RCoord.y *= AnamorphYU(RCoord.y); RCoord.y *= AnamorphAB(RCoord.y); RCoord = RCoord * 0.5 + 0.5; - RCoord.y = (RCoord.y+(params.upc+params.vuc)*0.01)/(1.0+(params.upc+params.btc+params.vuc)*0.01); + RCoord.y = (RCoord.y+(params.upc+(params.vuc*0.95))*0.01)/(1.0+(params.upc+params.btc+(params.vuc*0.95))*0.01); vec3 res = texture(Source, RCoord).rgb; FragColor = vec4(res,0.0); -} +} \ No newline at end of file