mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-05-10 08:44:30 -04:00
Update presets dependent on crt-hyllian
- Some presets updated; - Get rid of old useless presets.
This commit is contained in:
parent
0de94ba9ca
commit
66b77ff3a5
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@ -1,4 +1,4 @@
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shaders = "6"
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shaders = "7"
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shader0 = "shaders/fast-bilateral.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_edge"
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@ -36,11 +36,28 @@ scale_type_x4 = "source"
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scale_x4 = "1.000000"
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scale_type_y4 = "source"
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scale_y4 = "0.500000"
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shader5 = "../crt/shaders/hyllian/crt-hyllian.slang"
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shader5 = "../crt/shaders/hyllian/crt-hyllian-pass0.slang"
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filter_linear5 = "false"
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wrap_mode5 = "clamp_to_edge"
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wrap_mode5 = "clamp_to_border"
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mipmap_input5 = "false"
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alias5 = ""
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float_framebuffer5 = "false"
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scale_type5 = viewport
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srgb_framebuffer5 = "true"
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scale_type_x5 = "viewport"
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scale_x5 = "1.000000"
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scale_type_y5 = "source"
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scale_y5 = "1.000000"
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shader6 = "../crt/shaders/hyllian/crt-hyllian-pass1.slang"
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filter_linear6 = "false"
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wrap_mode6 = "clamp_to_edge"
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mipmap_input6 = "false"
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alias6 = ""
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float_framebuffer6 = "false"
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srgb_framebuffer6 = "false"
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scale_type_x6 = "source"
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scale_x6 = "1.000000"
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scale_type_y6 = "viewport"
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scale_y6 = "1.000000"
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parameters = "JINC2_WINDOW_SINC;JINC2_SINC;JINC2_AR_STRENGTH"
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JINC2_WINDOW_SINC = 0.50
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@ -1,39 +0,0 @@
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shaders = "6"
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shader0 = ../stock.slang
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alias0 = super2xbr3d_refpass
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shader1 = "shaders/fast-bilateral-3d.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_edge"
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../edge-smoothing/xbr/other presets/shaders/super-xbr/super-2xbr-3d-pass0.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_edge"
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scale_type_x2 = "source"
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scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "../edge-smoothing/xbr/other presets/shaders/super-xbr/super-2xbr-3d-pass1.slang"
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filter_linear3 = "false"
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wrap_mode3 = "clamp_to_edge"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "../edge-smoothing/xbr/other presets/shaders/super-xbr/super-2xbr-3d-pass2.slang"
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filter_linear4 = "false"
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wrap_mode4 = "clamp_to_edge"
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scale_type_x4 = "source"
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scale_x4 = "1.000000"
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scale_type_y4 = "source"
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scale_y4 = "1.000000"
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shader5 = "../interpolation/shaders/jinc2.slang"
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filter_linear5 = "false"
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wrap_mode5 = "clamp_to_edge"
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parameters = "JINC2_WINDOW_SINC;JINC2_SINC;JINC2_AR_STRENGTH"
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JINC2_WINDOW_SINC = 0.42
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JINC2_SINC = 0.92
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JINC2_AR_STRENGTH = 0.8
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@ -1,48 +0,0 @@
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shaders = "6"
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shader0 = "shaders/fast-bilateral.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_edge"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass0.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_edge"
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass1.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_edge"
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scale_type_x2 = "source"
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scale_x2 = "2.000000"
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scale_type_y2 = "source"
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scale_y2 = "2.000000"
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alias2 = "PassPrev2"
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shader3 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass0.slang"
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filter_linear3 = "false"
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wrap_mode3 = "clamp_to_edge"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass1b.slang"
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filter_linear4 = "false"
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wrap_mode4 = "clamp_to_edge"
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scale_type_x4 = "source"
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scale_x4 = "2.000000"
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scale_type_y4 = "source"
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scale_y4 = "2.000000"
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shader5 = "../interpolation/shaders/jinc2.slang"
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filter_linear5 = "false"
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wrap_mode5 = "clamp_to_edge"
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scale_type5 = viewport
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parameters = "JINC2_WINDOW_SINC;JINC2_SINC;JINC2_AR_STRENGTH"
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JINC2_WINDOW_SINC = 0.42
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JINC2_SINC = 0.92
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JINC2_AR_STRENGTH = 0.8
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@ -1,63 +0,0 @@
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shaders = "8"
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shader0 = "shaders/fast-bilateral.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_edge"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass0.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_edge"
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass1.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_edge"
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scale_type_x2 = "source"
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scale_x2 = "2.000000"
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scale_type_y2 = "source"
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scale_y2 = "2.000000"
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alias2 = "PassPrev2"
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shader3 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass2.slang"
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filter_linear3 = "false"
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wrap_mode3 = "clamp_to_edge"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass0.slang"
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filter_linear4 = "false"
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wrap_mode4 = "clamp_to_edge"
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scale_type_x4 = "source"
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scale_x4 = "1.000000"
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scale_type_y4 = "source"
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scale_y4 = "1.000000"
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shader5 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass1b.slang"
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filter_linear5 = "false"
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wrap_mode5 = "clamp_to_edge"
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scale_type_x5 = "source"
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scale_x5 = "2.000000"
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scale_type_y5 = "source"
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scale_y5 = "2.000000"
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shader6 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass2.slang"
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filter_linear6 = "false"
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wrap_mode6 = "clamp_to_edge"
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scale_type_x6 = "source"
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scale_x6 = "1.000000"
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scale_type_y6 = "source"
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scale_y6 = "1.000000"
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shader7 = "../interpolation/shaders/jinc2.slang"
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filter_linear7 = "false"
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wrap_mode7 = "clamp_to_edge"
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scale_type7 = viewport
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parameters = "JINC2_WINDOW_SINC;JINC2_SINC;JINC2_AR_STRENGTH"
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JINC2_WINDOW_SINC = 0.42
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JINC2_SINC = 0.92
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JINC2_AR_STRENGTH = 0.8
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@ -1,45 +0,0 @@
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shaders = "6"
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shader0 = "shaders/fast-bilateral.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_edge"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../misc/shaders/natural-vision.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_edge"
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass0.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_edge"
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scale_type_x2 = "source"
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scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass1.slang"
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filter_linear3 = "false"
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wrap_mode3 = "clamp_to_edge"
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scale_type_x3 = "source"
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scale_x3 = "2.000000"
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scale_type_y3 = "source"
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scale_y3 = "2.000000"
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shader4 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass2.slang"
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filter_linear4 = "false"
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wrap_mode4 = "clamp_to_edge"
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scale_type_x4 = "source"
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scale_x4 = "1.000000"
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scale_type_y4 = "source"
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scale_y4 = "1.000000"
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shader5 = "../interpolation/shaders/jinc2.slang"
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filter_linear5 = "false"
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wrap_mode5 = "clamp_to_edge"
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scale_type5 = viewport
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parameters = "JINC2_WINDOW_SINC;JINC2_SINC;JINC2_AR_STRENGTH"
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JINC2_WINDOW_SINC = 0.42
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JINC2_SINC = 0.92
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JINC2_AR_STRENGTH = 0.8
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@ -1,38 +0,0 @@
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shaders = "5"
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shader0 = "shaders/fast-bilateral.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_edge"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass0.slang"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_edge"
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass1.slang"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_edge"
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scale_type_x2 = "source"
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scale_x2 = "2.000000"
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scale_type_y2 = "source"
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scale_y2 = "2.000000"
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shader3 = "../edge-smoothing/xbr/shaders/super-xbr/super-xbr-pass2.slang"
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filter_linear3 = "false"
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wrap_mode3 = "clamp_to_edge"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "../interpolation/shaders/jinc2.slang"
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filter_linear4 = "false"
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wrap_mode4 = "clamp_to_edge"
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scale_type4 = viewport
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parameters = "JINC2_WINDOW_SINC;JINC2_SINC;JINC2_AR_STRENGTH"
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JINC2_WINDOW_SINC = 0.42
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JINC2_SINC = 0.92
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JINC2_AR_STRENGTH = 0.8
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@ -1,4 +1,4 @@
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shaders = "4"
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shaders = "5"
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shader0 = "../dithering/shaders/sgenpt-mix.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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@ -32,32 +32,36 @@ scale_type_x2 = "source"
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scale_x2 = "0.500000"
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scale_type_y2 = "source"
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scale_y2 = "0.500000"
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shader3 = "../crt/shaders/hyllian/crt-hyllian-sinc.slang"
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shader3 = "../crt/shaders/hyllian/crt-hyllian-sinc-pass0.slang"
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filter_linear3 = "false"
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wrap_mode3 = "clamp_to_border"
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mipmap_input3 = "false"
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alias3 = ""
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float_framebuffer3 = "false"
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srgb_framebuffer3 = "false"
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srgb_framebuffer3 = "true"
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scale_type_x3 = "viewport"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "../crt/shaders/hyllian/crt-hyllian-pass1.slang"
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filter_linear4 = "false"
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wrap_mode4 = "clamp_to_edge"
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mipmap_input4 = "false"
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alias4 = ""
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float_framebuffer4 = "false"
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srgb_framebuffer4 = "false"
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scale_type_x4 = "source"
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scale_x4 = "1.000000"
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scale_type_y4 = "viewport"
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scale_y4 = "1.000000"
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parameters = "SGPT_BLEND_OPTION;SGPT_BLEND_LEVEL;SGPT_ADJUST_VIEW;SGPT_LINEAR_GAMMA;SB_BLUR_LEVEL;SB_RED_THRESHOLD;SB_GREEN_THRESHOLD;SB_BLUE_THRESHOLD;BEAM_PROFILE;HFILTER_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;HFILTER_SHARPNESS;PHOSPHOR_LAYOUT;MASK_INTENSITY;CRT_ANTI_RINGING;InputGamma;OutputGamma;VSCANLINES"
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SGPT_BLEND_OPTION = "2.000000"
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SGPT_BLEND_LEVEL = "0.200000"
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SGPT_BLEND_OPTION = "1.000000"
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SGPT_BLEND_LEVEL = "0.500000"
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SGPT_ADJUST_VIEW = "0.000000"
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SGPT_LINEAR_GAMMA = "1.000000"
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SB_BLUR_LEVEL = "0.660000"
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SB_RED_THRESHOLD = "0.200000"
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SB_GREEN_THRESHOLD = "0.200000"
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SB_BLUE_THRESHOLD = "0.200000"
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BEAM_PROFILE = "0.000000"
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HFILTER_PROFILE = "0.000000"
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BEAM_MIN_WIDTH = "0.860000"
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BEAM_MAX_WIDTH = "1.000000"
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SCANLINES_STRENGTH = "0.720000"
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COLOR_BOOST = "1.250000"
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HFILTER_SHARPNESS = "1.000000"
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PHOSPHOR_LAYOUT = "4.000000"
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MASK_INTENSITY = "0.500000"
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CRT_ANTI_RINGING = "1.000000"
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InputGamma = "2.400000"
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OutputGamma = "2.200000"
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VSCANLINES = "0.000000"
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PHOSPHOR_LAYOUT = "2.000000"
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BRIGHTBOOST = "1.500000"
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shaders = "4"
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shaders = "5"
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shader0 = "../dithering/shaders/sgenpt-mix.slang"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_border"
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@ -32,15 +32,30 @@ scale_type_x2 = "source"
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scale_x2 = "0.500000"
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scale_type_y2 = "source"
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scale_y2 = "0.500000"
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shader3 = "../crt/shaders/hyllian/crt-hyllian.slang"
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shader3 = "../crt/shaders/hyllian/crt-hyllian-pass0.slang"
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filter_linear3 = "false"
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wrap_mode3 = "clamp_to_border"
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mipmap_input3 = "false"
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alias3 = ""
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float_framebuffer3 = "false"
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srgb_framebuffer3 = "false"
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srgb_framebuffer3 = "true"
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scale_type_x3 = "viewport"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "../crt/shaders/hyllian/crt-hyllian-pass1.slang"
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filter_linear4 = "false"
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wrap_mode4 = "clamp_to_edge"
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mipmap_input4 = "false"
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alias4 = ""
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float_framebuffer4 = "false"
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srgb_framebuffer4 = "false"
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scale_type_x4 = "source"
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scale_x4 = "1.000000"
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scale_type_y4 = "viewport"
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scale_y4 = "1.000000"
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parameters = "SGPT_BLEND_OPTION;SGPT_BLEND_LEVEL;SGPT_ADJUST_VIEW;SGPT_LINEAR_GAMMA;SB_BLUR_LEVEL;SB_RED_THRESHOLD;SB_GREEN_THRESHOLD;SB_BLUE_THRESHOLD;BEAM_PROFILE;HFILTER_PROFILE;BEAM_MIN_WIDTH;BEAM_MAX_WIDTH;SCANLINES_STRENGTH;COLOR_BOOST;HFILTER_SHARPNESS;PHOSPHOR_LAYOUT;MASK_INTENSITY;CRT_ANTI_RINGING;InputGamma;OutputGamma;VSCANLINES"
|
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SGPT_BLEND_OPTION = "2.000000"
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SGPT_BLEND_OPTION = "1.000000"
|
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SGPT_BLEND_LEVEL = "0.200000"
|
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SGPT_ADJUST_VIEW = "0.000000"
|
||||
SGPT_LINEAR_GAMMA = "1.000000"
|
||||
|
|
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Reference in a new issue