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Light and dark mode versions of handheld/gameboy
Light version features black pixels on a white background. Dark version features white pixels on a black background.
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parent
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41
handheld/gameboy-dark-mode.slangp
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41
handheld/gameboy-dark-mode.slangp
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shaders = 6
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shader0 = shaders/gameboy/shader-files/gb-pass0.slang
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filter_linear0 = false
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scale_type0 = viewport
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scale0 = 1.0
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alias0 = "PASS0"
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shader1 = shaders/gameboy/shader-files/gb-pass1.slang
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filter_linear1 = false
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scale_type1 = source
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scale1 = 1.0
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alias1 = "PASS1"
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shader2 = shaders/gameboy/shader-files/gb-pass2.slang
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filter_linear2 = false
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scale_type2 = source
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scale2 = 1.0
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alias2 = "PASS2"
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shader3 = shaders/gameboy/shader-files/gb-pass3.slang
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filter_linear3 = false
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scale_type3 = source
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scale3 = 1.0
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alias3 = "PASS3"
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shader4 = shaders/gameboy/shader-files/gb-pass4.slang
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filter_linear4 = false
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scale_type4 = source
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scale4 = 1.0
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alias4 = "PASS4"
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shader5 = ../misc/shaders/image-adjustment.slang
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ia_invert = "1.000000"
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textures = COLOR_PALETTE;BACKGROUND
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COLOR_PALETTE = shaders/gameboy/resources/sample-palettes/b-w-palette.png
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COLOR_PALETTE_linear = false
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BACKGROUND = shaders/gameboy/resources/sample-bgs/paper-bg.png
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BACKGROUND_linear = true
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38
handheld/gameboy-light-mode.slangp
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handheld/gameboy-light-mode.slangp
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shaders = 5
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shader0 = shaders/gameboy/shader-files/gb-pass0.slang
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filter_linear0 = false
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scale_type0 = viewport
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scale0 = 1.0
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alias0 = "PASS0"
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shader1 = shaders/gameboy/shader-files/gb-pass1.slang
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filter_linear1 = false
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scale_type1 = source
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scale1 = 1.0
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alias1 = "PASS1"
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shader2 = shaders/gameboy/shader-files/gb-pass2.slang
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filter_linear2 = false
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scale_type2 = source
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scale2 = 1.0
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alias2 = "PASS2"
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shader3 = shaders/gameboy/shader-files/gb-pass3.slang
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filter_linear3 = false
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scale_type3 = source
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scale3 = 1.0
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alias3 = "PASS3"
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shader4 = shaders/gameboy/shader-files/gb-pass4.slang
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filter_linear4 = false
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scale_type4 = source
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scale4 = 1.0
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alias4 = "PASS4"
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textures = COLOR_PALETTE;BACKGROUND
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COLOR_PALETTE = shaders/gameboy/resources/sample-palettes/b-w-palette.png
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COLOR_PALETTE_linear = false
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BACKGROUND = shaders/gameboy/resources/sample-bgs/paper-bg.png
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BACKGROUND_linear = true
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