rename 'retro' to 'interpolation' and move bevel and retro to handheld

This commit is contained in:
hunterk 2019-07-31 16:21:41 -05:00
parent 2c06d30f96
commit bf33cd281b
46 changed files with 20 additions and 20 deletions

View file

@ -13,7 +13,7 @@ scale_type1 = source
scale1 = 1.0
filter_linear1 = true
shader2 = ../retro/shaders/sharp-bilinear.slang
shader2 = ../interpolation/shaders/sharp-bilinear.slang
alias2 = PrescalePass
scale_type2 = source
filter_linear2 = true

View file

@ -1,7 +1,7 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/color/gba-color.slang
shader2 = ../../retro/shaders/retro-v2.slang
shader2 = ../shaders/retro-v2.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source

View file

@ -1,7 +1,7 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/color/gba-color.slang
shader2 = ../../retro/shaders/retro-v2.slang
shader2 = ../shaders/retro-v2.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source

View file

@ -1,7 +1,7 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/color/gba-color.slang
shader2 = ../../retro/shaders/retro-v2.slang
shader2 = ../shaders/retro-v2.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source

View file

@ -1,7 +1,7 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/color/gba-color.slang
shader2 = ../../retro/shaders/retro-v2.slang
shader2 = ../shaders/retro-v2.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source

View file

@ -1,7 +1,7 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/color/gba-color.slang
shader2 = ../../retro/shaders/retro-v2.slang
shader2 = ../shaders/retro-v2.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source

View file

@ -1,7 +1,7 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/color/gbc-color.slang
shader2 = ../../retro/shaders/retro-v2.slang
shader2 = ../shaders/retro-v2.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source

View file

@ -1,7 +1,7 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/color/gbc-color.slang
shader2 = ../../retro/shaders/retro-v2.slang
shader2 = ../shaders/retro-v2.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source

View file

@ -1,7 +1,7 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/color/gbc-color.slang
shader2 = ../../retro/shaders/retro-v2.slang
shader2 = ../shaders/retro-v2.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source

View file

@ -1,7 +1,7 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/color/gbc-color.slang
shader2 = ../../retro/shaders/retro-v2.slang
shader2 = ../shaders/retro-v2.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source

View file

@ -1,7 +1,7 @@
shaders = 4
shader0 = ../../motionblur/shaders/response-time.slang
shader1 = ../shaders/color/gbc-color.slang
shader2 = ../../retro/shaders/retro-v2.slang
shader2 = ../shaders/retro-v2.slang
shader3 = shader-files/gb-pass-5.slang
scale_type0 = source

View file

@ -1,7 +1,7 @@
shaders = "3"
shader0 = ../nes_raw_palette/shaders/nes-color-decoder.slang
shader1 = ../misc/colorimetry.slang
shader2 = ../retro/shaders/pixellate.slang
shader2 = ../interpolation/shaders/pixellate.slang
filter_linear0 = "false"
scale_type0 = "source"

View file

@ -1,6 +1,6 @@
shaders = "2"
shader0 = ../nes_raw_palette/shaders/nes-color-decoder.slang
shader1 = ../retro/shaders/pixellate.slang
shader1 = ../interpolation/shaders/pixellate.slang
filter_linear0 = "false"
scale_type0 = "source"

View file

@ -1,7 +1,7 @@
shaders = "2"
shader0 = "../handheld/shaders/color/gba-color.slang"
shader1 = "../retro/shaders/retro-v2.slang"
shader1 = "../handheld/shaders/retro-v2.slang"
filter_linear0 = "false"
scale_type0 = "source"

View file

@ -1,7 +1,7 @@
shaders = "2"
shader0 = "../handheld/shaders/color/gbc-color.slang"
shader1 = "../retro/shaders/retro-v2.slang"
shader1 = "../handheld/shaders/retro-v2.slang"
filter_linear0 = "false"
scale_type0 = "source"

View file

@ -1,7 +1,7 @@
shaders = "2"
shader0 = "../misc/image-adjustment.slang"
shader1 = "../retro/shaders/retro-v2.slang"
shader1 = "../handheld/shaders/retro-v2.slang"
filter_linear0 = "false"
scale_type0 = "source"

View file

@ -1,7 +1,7 @@
shaders = "2"
shader0 = "../handheld/shaders/color/nds-color.slang"
shader1 = "../retro/shaders/retro-v2.slang"
shader1 = "../handheld/shaders/retro-v2.slang"
filter_linear0 = "false"
scale_type0 = "source"

View file

@ -1,7 +1,7 @@
shaders = "2"
shader0 = "../handheld/shaders/color/psp-color.slang"
shader1 = "../retro/shaders/retro-v2.slang"
shader1 = "../handheld/shaders/retro-v2.slang"
filter_linear0 = "false"
scale_type0 = "source"

View file

@ -1,7 +1,7 @@
shaders = "2"
shader0 = "../handheld/shaders/color/vba-color.slang"
shader1 = "../retro/shaders/retro-v2.slang"
shader1 = "../handheld/shaders/retro-v2.slang"
filter_linear0 = "false"
scale_type0 = "source"
@ -11,4 +11,4 @@ filter_linear1 = "false"
parameters = "dark_gamma;RETRO_PIXEL_SIZE"
dark_gamma = "2.900000"
RETRO_PIXEL_SIZE = "0.840000"
RETRO_PIXEL_SIZE = "0.840000"