diff --git a/spec/SHADER_SPEC.md b/spec/SHADER_SPEC.md index 5eb21cd1..146e4deb 100644 --- a/spec/SHADER_SPEC.md +++ b/spec/SHADER_SPEC.md @@ -493,7 +493,7 @@ The input of textures get their meaning from their name. There is no limit on #, except larger numbers will consume more VRAM. OriginalHistory0 is an alias for Original, OriginalHistory1 is the previous frame and so on. - PassOutput#: This accesses the output from pass # in this frame. - PassOutput# must be causal, it is an error to access PassOutputN in pass M if M >= N. + PassOutput# must be causal, it is an error to access PassOutputN in pass M if N >= M. PassOutput# will typically be aliased to a more readable value. - PassFeedback#: This accesses PassOutput# from the previous frame. Any pass can read the feedback of any feedback, since it is causal.