Commit graph

4 commits

Author SHA1 Message Date
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00
hunterk b23a0c215a remove 1x scaling caused by #104's fix 2019-06-02 22:12:28 -05:00
LazyBumHorse 0a2b35ec11 replace invalid scale_type_<number> with scale_type<number> 2019-05-28 22:35:49 +02:00
Arzed Five e585d6cb3d (motionblur) Everything ported to slang.
The braid-rewind shader won't compile because it relies on
'global.FrameDirection', meant to be the counterpart to Cg's
IN.frame_direction.
2016-08-03 20:04:57 +01:00