shaders = "5" shader0 = "../crt/shaders/crtsim/composite.slang" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" mipmap_input0 = "false" alias0 = "" float_framebuffer0 = "false" srgb_framebuffer0 = "false" shader1 = ../misc/shaders/image-adjustment.slang wrap_mode1 = "clamp_to_border" mipmap_input1 = "false" alias1 = "CRTPASS" float_framebuffer1 = "false" srgb_framebuffer1 = "false" shader2 = "../crt/shaders/crtsim/post-downsample.slang" filter_linear2 = "true" wrap_mode2 = "clamp_to_border" mipmap_input2 = "false" alias2 = "" float_framebuffer2 = "false" srgb_framebuffer2 = "false" shader3 = "../crt/shaders/crtsim/post-upsample.slang" filter_linear3 = "true" wrap_mode3 = "clamp_to_border" mipmap_input3 = "false" alias3 = "" float_framebuffer3 = "false" srgb_framebuffer3 = "false" shader4 = "../crt/shaders/crtsim/present.slang" filter_linear4 = "true" wrap_mode4 = "clamp_to_border" mipmap_input4 = "false" alias4 = "" float_framebuffer4 = "false" srgb_framebuffer4 = "false" parameters = "GRAIN_STR;Tuning_Sharp;Tuning_Persistence_R;Tuning_Persistence_G;Tuning_Persistence_B;Tuning_Bleed;Tuning_Artifacts;NTSCLerp;NTSCArtifactScale;animate_artifacts;CRTMask_Scale;Tuning_Satur;Tuning_Mask_Brightness;Tuning_Mask_Opacity;bloom_scale_down;bloom_scale_up;BloomPower;BloomScalar;Tuning_Overscan;Tuning_Barrel;mask_toggle" Tuning_Sharp = "0.200000" Tuning_Persistence_R = "0.075000" Tuning_Persistence_G = "0.060000" Tuning_Persistence_B = "0.060000" Tuning_Bleed = "1.00000" Tuning_Artifacts = "0.700000" NTSCLerp = "1.000000" NTSCArtifactScale = "200.000000" animate_artifacts = "1.000000" CRTMask_Scale = "1.000000" Tuning_Satur = "0.900000" Tuning_Mask_Brightness = "0.600000" Tuning_Mask_Opacity = "0.500000" bloom_scale_down = "0.015000" bloom_scale_up = "0.020000" BloomPower = "1.000000" BloomScalar = "0.100000" Tuning_Overscan = "0.950000" Tuning_Barrel = "0.250000" mask_toggle = "1.000000" GRAIN_STR = 3.0 textures = "NTSCArtifactSampler;shadowMaskSampler" NTSCArtifactSampler = "../crt/shaders/crtsim/artifacts.png" NTSCArtifactSampler_linear = "true" NTSCArtifactSampler_wrap_mode = "clamp_to_border" NTSCArtifactSampler_mipmap = "false" shadowMaskSampler = "../crt/shaders/crtsim/mask.png" shadowMaskSampler_linear = "true" shadowMaskSampler_wrap_mode = "clamp_to_border" shadowMaskSampler_mipmap = "false"