shaders = 9 shader0 = ../stock.slang alias0 = PrePass0 shader1 = ../crt/shaders/guest/advanced/ntsc/ntsc-pass1.slang alias1 = NPass1 scale_type_x1 = source scale_type_y1 = source scale_x1 = 4.0 scale_y1 = 1.0 float_framebuffer1 = true filter_linear1 = false shader2 = ../crt/shaders/guest/advanced/ntsc/ntsc-pass2.slang filter_linear2 = true float_framebuffer2 = true scale_type2 = source scale_x2 = 0.5 scale_y2 = 1.0 shader3 = ../crt/shaders/guest/advanced/ntsc/ntsc-pass3.slang filter_linear3 = true scale_type3 = source scale_x3 = 1.0 scale_y3 = 1.0 shader4 = ../crt/shaders/phosphorlut/scanlines-interlace-linearize.slang alias4 = firstPass scale4 = 2.0 scale_type4 = source srgb_framebuffer4 = true filter_linear4 = false shader5 = ../blurs/shaders/royale/blur5fast-vertical.slang scale_type5 = source scale5 = 1.0 srgb_framebuffer5 = true filter_linear5 = true alias5 = blurPassV shader6 = ../blurs/shaders/royale/blur5fast-horizontal.slang alias6 = blurPass filter_linear6 = true scale6 = 1.0 scale_type6 = source srgb_framebuffer6 = true shader7 = ../crt/shaders/phosphorlut/phosphorlut-pass0.slang alias7 = phosphorPass filter_linear7 = true scale_type7 = source scale_x7 = 4.0 scale_y7 = 2.0 srgb_framebuffer7 = true shader8 = ../crt/shaders/phosphorlut/phosphorlut-pass1.slang filter_linear8 = true parameters = "diffusion;PHOSPHOR_SCALE_X" diffusion = 0.6 PHOSPHOR_SCALE_X = 4.0 quality = 1.0 textures = "shadow;aperture;slot" shadow = ../crt/shaders/phosphorlut/luts/shadowmask.png aperture = ../crt/shaders/phosphorlut/luts/aperture-grille.png slot = ../crt/shaders/phosphorlut/luts/slotmask.png