shaders = 9 shader0 = ../stock.slang alias0 = refpass shader1 = ../edge-smoothing/scalefx/shaders/scalefx-pass0.slang filter_linear1 = false scale_type1 = source scale1 = 1.0 float_framebuffer1 = true alias1 = scalefx_pass0 shader2 = ../edge-smoothing/scalefx/shaders/scalefx-pass1.slang filter_linear2 = false scale_type2 = source scale2 = 1.0 float_framebuffer2 = true shader3 = ../edge-smoothing/scalefx/shaders/scalefx-pass2.slang filter_linear3 = false scale_type3 = source scale3 = 1.0 shader4 = ../edge-smoothing/scalefx/shaders/scalefx-pass3.slang filter_linear4 = false scale_type4 = source scale4 = 1.0 shader5 = ../edge-smoothing/scalefx/shaders/scalefx-pass4.slang filter_linear5 = false scale_type5 = source scale5 = 3.1 shader6 = ../stock.slang filter_linear6 = false scale_type6 = source scale6 = 2.0 shader7 = ../anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass1.slang filter_linear7 = true scale_type7 = source scale7 = 1.0 shader8 = ../anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass2.slang filter_linear8 = true scale_type8 = source scale8 = 1.0 parameters = "SFX_CLR;SFX_SAA" SFX_SAA = 0.00 SFX_CLR = 0.60