shaders = 7 shader0 = shaders/torridgristle/Scanline-Interpolation.slang filter_linear0 = true scale_type0 = source shader1 = shaders/torridgristle/ScanlineSimple.slang filter_linear1 = true scale_type1 = source scale1 = 3.0 shader2 = ../reshade/shaders/blendoverlay/blendoverlay.slang filter_linear2 = true scale_type2 = viewport shader3 = shaders/torridgristle/Brighten.slang filter_linear3 = true alias3 = candy_ref shader4 = shaders/torridgristle/sunset-gaussian-vert.slang filter_linear4 = true scale_type4 = source shader5 = shaders/torridgristle/sunset-gaussian-horiz.slang filter_linear5 = true scale_type5 = source shader6 = shaders/torridgristle/Candy-Bloom.slang filter_linear6 = true scale_type6 = viewport textures = "overlay" overlay = ../reshade/shaders/blendoverlay/shadowmask-4x4.png overlay_linear = true parameters = "ScanlineSize;YIQAmount;BrightenLevel;BrightenAmount;GlowLevel;GlowTightness;LUTHeight;LUTWidth;OverlayMix" ScanlineSize = 3.0 YIQAmount = 0.35 BrightenLevel = 2.0 BrightenAmount = 0.1 GlowLevel = 1.0 GlowTightness = 0.8 LUTWidth = 4.0 LUTHeight = 4.0 OverlayMix = 0.5