shaders = 5 shader0 = shaders/phosphorlut/scanlines-interlace-linearize.slang alias0 = firstPass scale0 = 2.0 scale_type0 = source srgb_framebuffer0 = true filter_linear0 = false shader1 = ../blurs/shaders/royale/blur5fast-vertical.slang scale_type1 = source scale1 = 1.0 srgb_framebuffer1 = true filter_linear1 = true alias1 = blurPassV shader2 = ../blurs/shaders/royale/blur5fast-horizontal.slang alias2 = blurPass filter_linear2 = true scale2 = 1.0 scale_type2 = source srgb_framebuffer2 = true shader3 = shaders/phosphorlut/phosphorlut-pass0.slang alias3 = phosphorPass filter_linear3 = true scale_type3 = source scale_x3 = 4.0 scale_y3 = 2.0 srgb_framebuffer3 = true shader4 = shaders/phosphorlut/phosphorlut-pass1.slang filter_linear4 = true scale_type4 = viewport textures = "shadow;aperture;slot" shadow = shaders/phosphorlut/luts/shadowmask.png shadow_linear = true shadow_wrap_mode = "repeat" aperture = shaders/phosphorlut/luts/aperture-grille.png aperture_linear = true aperture_wrap_mode = "repeat" slot = shaders/phosphorlut/luts/slotmask.png slot_linear = true slot_wrap_mode = "repeat"