shaders = 1 shader0 = ../shaders/LUT/LUT.slang filter_linear0 = "false" scale_type_x0 = "source" scale_x0 = "1.000000" scale_type_y0 = "source" scale_y0 = "1.000000" textures = SamplerLUT SamplerLUT = ../shaders/LUT/handheld/GBA-P3(dark).png SamplerLUT_linear = true parameters = "LUT_Size" LUT_Size = "32.000000"