mirror of
https://github.com/libretro/slang-shaders.git
synced 2024-06-01 19:08:24 -04:00
a6e11453ad
* Update CRT-1tap to v1.2 * update default param * Update default param * Add bloom based on dual filter blur Previously squashed commits: WIP:Dual filtering bloom effect Add scale level weighting; Comment out debug code; Simplify tonemap Debug:Show bloom contrib Tweak defaults; Small bugfixes Organize shaders into subfolder Refactor tonemap into separate file Tweak parameters Greatly simplify exposure to intensity mapping; Clean up Fix faster preset Change luma pass size to 1 pixel Lots of polishing Add combined presets Add docs; Refactor params a bit; Cleanup Update combined presets Rename presets for better ordering
139 lines
2.9 KiB
Plaintext
139 lines
2.9 KiB
Plaintext
shaders = 18
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shader0 = shaders/kawase/linearize.slang
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scale_type0 = source
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scale0 = 1.0
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float_framebuffer0 = true
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alias0 = "Input"
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shader1 = shaders/dual_filter/downsample_bloom.slang
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filter_linear1 = true
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scale_type1 = viewport
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scale1 = 0.4
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float_framebuffer1 = true
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wrap_mode1 = mirrored_repeat
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shader2 = shaders/dual_filter/upsample.slang
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filter_linear2 = true
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scale_type2 = source
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scale2 = 1.0
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float_framebuffer2 = true
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wrap_mode2 = mirrored_repeat
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shader3 = shaders/dual_filter/downsample.slang
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filter_linear3 = true
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scale_type3 = source
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scale3 = 0.5
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float_framebuffer3 = true
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wrap_mode3 = mirrored_repeat
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shader4 = shaders/dual_filter/upsample.slang
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filter_linear4 = true
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scale_type4 = source
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scale4 = 2.0
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float_framebuffer4 = true
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wrap_mode4 = mirrored_repeat
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alias4 = "Scale1"
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shader5 = shaders/dual_filter/downsample.slang
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filter_linear5 = true
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scale_type5 = source
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scale5 = 0.5
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float_framebuffer5 = true
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wrap_mode5 = mirrored_repeat
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shader6 = shaders/dual_filter/downsample.slang
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filter_linear6 = true
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scale_type6 = source
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scale6 = 0.5
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float_framebuffer6 = true
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wrap_mode6 = mirrored_repeat
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shader7 = shaders/dual_filter/upsample.slang
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filter_linear7 = true
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scale_type7 = source
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scale7 = 2.0
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float_framebuffer7 = true
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wrap_mode7 = mirrored_repeat
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alias7 = "Scale2"
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shader8 = shaders/dual_filter/downsample.slang
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filter_linear8 = true
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scale_type8 = source
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scale8 = 0.5
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float_framebuffer8 = true
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wrap_mode8 = mirrored_repeat
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shader9 = shaders/dual_filter/downsample.slang
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filter_linear9 = true
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scale_type9 = source
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scale9 = 0.5
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float_framebuffer9 = true
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wrap_mode9 = mirrored_repeat
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shader10 = shaders/dual_filter/upsample.slang
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filter_linear10 = true
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scale_type10 = source
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scale10 = 2.0
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float_framebuffer10 = true
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wrap_mode10 = mirrored_repeat
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alias10 = "Scale3"
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shader11 = shaders/dual_filter/downsample.slang
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filter_linear11 = true
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scale_type11 = source
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scale11 = 0.5
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float_framebuffer11 = true
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wrap_mode11 = mirrored_repeat
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shader12 = shaders/dual_filter/downsample.slang
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filter_linear12 = true
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scale_type12 = source
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scale12 = 0.5
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float_framebuffer12 = true
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wrap_mode12 = mirrored_repeat
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shader13 = shaders/dual_filter/upsample.slang
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filter_linear13 = true
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scale_type13 = source
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scale13 = 2.0
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float_framebuffer13 = true
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wrap_mode13 = mirrored_repeat
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alias13 = "Scale4"
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shader14 = shaders/dual_filter/naive_resample.slang
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filter_linear14 = true
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scale_type14 = absolute
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scale_x14 = 64
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scale_y14 = 64
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float_framebuffer14 = true
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wrap_mode14 = mirrored_repeat
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shader15 = shaders/dual_filter/moving_avg.slang
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filter_linear15 = true
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scale_type15 = absolute
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scale_x15 = 2
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scale_y15 = 2
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float_framebuffer15 = true
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mipmap_input15 = true
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alias15 = "MovingAverage"
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shader16 = shaders/dual_filter/bloom_blend_fast.slang
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filter_linear16 = true
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scale_type16 = viewport
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scale16 = 1.0
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float_framebuffer16 = true
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shader17 = shaders/kawase/delinearize.slang
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filter_linear17 = true
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scale_type17 = viewport
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scal17 = 1.0
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float_framebuffer17 = true
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