slang-shaders/blurs/dual_filter_bloom_fast.slangp
fishcu a6e11453ad
Add bloom based on dual filter blur (#367)
* Update CRT-1tap to v1.2

* update default param

* Update default param

* Add bloom based on dual filter blur

Previously squashed commits:
WIP:Dual filtering bloom effect
Add scale level weighting; Comment out debug code; Simplify tonemap
Debug:Show bloom contrib
Tweak defaults; Small bugfixes
Organize shaders into subfolder
Refactor tonemap into separate file
Tweak parameters
Greatly simplify exposure to intensity mapping; Clean up
Fix faster preset
Change luma pass size to 1 pixel
Lots of polishing
Add combined presets
Add docs; Refactor params a bit; Cleanup
Update combined presets
Rename presets for better ordering
2023-02-11 17:19:43 -06:00

139 lines
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shaders = 18
shader0 = shaders/kawase/linearize.slang
scale_type0 = source
scale0 = 1.0
float_framebuffer0 = true
alias0 = "Input"
shader1 = shaders/dual_filter/downsample_bloom.slang
filter_linear1 = true
scale_type1 = viewport
scale1 = 0.4
float_framebuffer1 = true
wrap_mode1 = mirrored_repeat
shader2 = shaders/dual_filter/upsample.slang
filter_linear2 = true
scale_type2 = source
scale2 = 1.0
float_framebuffer2 = true
wrap_mode2 = mirrored_repeat
shader3 = shaders/dual_filter/downsample.slang
filter_linear3 = true
scale_type3 = source
scale3 = 0.5
float_framebuffer3 = true
wrap_mode3 = mirrored_repeat
shader4 = shaders/dual_filter/upsample.slang
filter_linear4 = true
scale_type4 = source
scale4 = 2.0
float_framebuffer4 = true
wrap_mode4 = mirrored_repeat
alias4 = "Scale1"
shader5 = shaders/dual_filter/downsample.slang
filter_linear5 = true
scale_type5 = source
scale5 = 0.5
float_framebuffer5 = true
wrap_mode5 = mirrored_repeat
shader6 = shaders/dual_filter/downsample.slang
filter_linear6 = true
scale_type6 = source
scale6 = 0.5
float_framebuffer6 = true
wrap_mode6 = mirrored_repeat
shader7 = shaders/dual_filter/upsample.slang
filter_linear7 = true
scale_type7 = source
scale7 = 2.0
float_framebuffer7 = true
wrap_mode7 = mirrored_repeat
alias7 = "Scale2"
shader8 = shaders/dual_filter/downsample.slang
filter_linear8 = true
scale_type8 = source
scale8 = 0.5
float_framebuffer8 = true
wrap_mode8 = mirrored_repeat
shader9 = shaders/dual_filter/downsample.slang
filter_linear9 = true
scale_type9 = source
scale9 = 0.5
float_framebuffer9 = true
wrap_mode9 = mirrored_repeat
shader10 = shaders/dual_filter/upsample.slang
filter_linear10 = true
scale_type10 = source
scale10 = 2.0
float_framebuffer10 = true
wrap_mode10 = mirrored_repeat
alias10 = "Scale3"
shader11 = shaders/dual_filter/downsample.slang
filter_linear11 = true
scale_type11 = source
scale11 = 0.5
float_framebuffer11 = true
wrap_mode11 = mirrored_repeat
shader12 = shaders/dual_filter/downsample.slang
filter_linear12 = true
scale_type12 = source
scale12 = 0.5
float_framebuffer12 = true
wrap_mode12 = mirrored_repeat
shader13 = shaders/dual_filter/upsample.slang
filter_linear13 = true
scale_type13 = source
scale13 = 2.0
float_framebuffer13 = true
wrap_mode13 = mirrored_repeat
alias13 = "Scale4"
shader14 = shaders/dual_filter/naive_resample.slang
filter_linear14 = true
scale_type14 = absolute
scale_x14 = 64
scale_y14 = 64
float_framebuffer14 = true
wrap_mode14 = mirrored_repeat
shader15 = shaders/dual_filter/moving_avg.slang
filter_linear15 = true
scale_type15 = absolute
scale_x15 = 2
scale_y15 = 2
float_framebuffer15 = true
mipmap_input15 = true
alias15 = "MovingAverage"
shader16 = shaders/dual_filter/bloom_blend_fast.slang
filter_linear16 = true
scale_type16 = viewport
scale16 = 1.0
float_framebuffer16 = true
shader17 = shaders/kawase/delinearize.slang
filter_linear17 = true
scale_type17 = viewport
scal17 = 1.0
float_framebuffer17 = true