slang-shaders/blurs/dual_filter_bloom_fastest.slangp
fishcu a6e11453ad
Add bloom based on dual filter blur (#367)
* Update CRT-1tap to v1.2

* update default param

* Update default param

* Add bloom based on dual filter blur

Previously squashed commits:
WIP:Dual filtering bloom effect
Add scale level weighting; Comment out debug code; Simplify tonemap
Debug:Show bloom contrib
Tweak defaults; Small bugfixes
Organize shaders into subfolder
Refactor tonemap into separate file
Tweak parameters
Greatly simplify exposure to intensity mapping; Clean up
Fix faster preset
Change luma pass size to 1 pixel
Lots of polishing
Add combined presets
Add docs; Refactor params a bit; Cleanup
Update combined presets
Rename presets for better ordering
2023-02-11 17:19:43 -06:00

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shaders = 8
parameters = "MIN_EXP_INTENSITY"
MIN_EXP_INTENSITY = 0.45
shader0 = shaders/kawase/linearize.slang
scale_type0 = source
scale0 = 1.0
float_framebuffer0 = true
alias0 = "Input"
shader1 = shaders/dual_filter/downsample_bloom.slang
filter_linear1 = false
scale_type1 = source
scale1 = 0.5
float_framebuffer1 = true
wrap_mode1 = mirrored_repeat
alias1 = "Downsample1"
shader2 = shaders/dual_filter/downsample.slang
filter_linear2 = true
scale_type2 = source
scale2 = 0.5
float_framebuffer2 = true
wrap_mode2 = mirrored_repeat
alias2 = "Downsample2"
shader3 = shaders/dual_filter/upsample.slang
filter_linear3 = true
scale_type3 = source
scale3 = 2.0
float_framebuffer3 = true
wrap_mode3 = mirrored_repeat
alias3 = "Upsample"
shader4 = shaders/dual_filter/naive_resample.slang
filter_linear4 = true
scale_type4 = absolute
scale_x4 = 64
scale_y4 = 64
float_framebuffer4 = true
shader5 = shaders/dual_filter/moving_avg.slang
filter_linear5 = true
scale_type5 = absolute
scale_x5 = 2
scale_y5 = 2
float_framebuffer5 = true
wrap_mode5 = mirrored_repeat
mipmap_input5 = true
alias5 = "MovingAverage"
shader6 = shaders/dual_filter/bloom_blend_fastest.slang
filter_linear6 = true
scale_type6 = viewport
scale6 = 1.0
wrap_mode6 = mirrored_repeat
float_framebuffer6 = true
shader7 = shaders/kawase/delinearize.slang
filter_linear7 = false
scale_type7 = viewport
scale7 = 1.0
float_framebuffer7 = true