slang-shaders/crt/crt-torridgristle.slangp
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00

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shaders = 7
shader0 = shaders/torridgristle/Scanline-Interpolation.slang
filter_linear0 = true
scale_type0 = source
shader1 = shaders/torridgristle/ScanlineSimple.slang
filter_linear1 = true
scale_type1 = source
scale1 = 3.0
shader2 = ../reshade/shaders/blendoverlay/blendoverlay.slang
filter_linear2 = true
scale_type2 = viewport
shader3 = shaders/torridgristle/Brighten.slang
filter_linear3 = true
alias3 = candy_ref
shader4 = shaders/torridgristle/sunset-gaussian-vert.slang
filter_linear4 = true
scale_type4 = source
shader5 = shaders/torridgristle/sunset-gaussian-horiz.slang
filter_linear5 = true
scale_type5 = source
shader6 = shaders/torridgristle/Candy-Bloom.slang
filter_linear6 = true
scale_type6 = viewport
textures = "overlay"
overlay = ../reshade/shaders/blendoverlay/shadowmask-4x4.png
overlay_linear = true
parameters = "ScanlineSize;YIQAmount;BrightenLevel;BrightenAmount;GlowLevel;GlowTightness;LUTHeight;LUTWidth;OverlayMix"
ScanlineSize = 3.0
YIQAmount = 0.35
BrightenLevel = 2.0
BrightenAmount = 0.1
GlowLevel = 1.0
GlowTightness = 0.8
LUTWidth = 4.0
LUTHeight = 4.0
OverlayMix = 0.5