slang-shaders/crt/crt-yo6-KV-M1420B-sharp.slangp
fishcu 259ff81f4b
Repo reorg: edge smoothing, interpolation, and pixel art scaling (#469)
* Move initial batch of shaders and presets to smoothing subdirectory

* Rename smoothing to edge enhancement

* Move cubic and windowed into interpolation

* Fix some presets

* Fix rest of presets

* Rename edge-enhancement to edge-smoothing

* Move pixel art scalers into separate directory separate from 'interpolation'

* Flatten interpolation/cubic into interpolation/
2023-08-12 18:09:28 -05:00

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shaders = 3
shader0 = "shaders/crt-yo6/crt-yo6-native-resolution.slang"
filter_linear0 = true
wrap_mode0 = "clamp_to_edge"
scale_type0 = "absolute"
scale_x0 = 439
scale_y0 = 233
shader1 = "shaders/crt-yo6/crt-yo6-warp.slang"
filter_linear1 = true
wrap_mode1 = "clamp_to_edge"
scale_type1 = "absolute"
scale_x1 = 1684
scale_y1 = 1329
shader2 = "../interpolation/shaders/jinc2.slang"
filter_linear2 = false
scale_type2 = viewport
textures = TEX_CRT
TEX_CRT = "shaders/crt-yo6/KV-M1420B.png"
TEX_CRT_linear = false
parameters = "JINC2_WINDOW_SINC;JINC2_SINC;JINC2_AR_STRENGTH"
JINC2_WINDOW_SINC = 0.44
JINC2_SINC = 0.82
JINC2_AR_STRENGTH = 0.5