slang-shaders/crt/vector-glow.slangp
hunterk 2b30c6089f
Make a bunch of implicit scaling settings explicit (#375)
* make a bunch of implicit scaling rules explicit and move color shaders before scaling shaders in the handheld directory

* remove extraneous file

* switch vhs from viewport to source scaling
2023-03-20 10:03:42 -05:00

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shaders = 9
shader0 = shaders/glow-trails/glow-trails0.slang
filter_linear0 = false
scale_type0 = source
scale0 = 1.0
shader1 = "../blurs/shaders/royale/blur9fast-vertical.slang"
filter_linear1 = "true"
scale_type1 = "source"
scale1 = "1.0"
srgb_framebuffer1 = "true"
shader2 = "../blurs/shaders/royale/blur9fast-horizontal.slang"
alias2 = "TRAIL_BLUR"
filter_linear2 = "true"
scale_type2 = "source"
scale2 = "1.0"
srgb_framebuffer2 = "true"
shader3 = shaders/glow-trails/glow-trails1.slang
shader4 = "../anti-aliasing/shaders/advanced-aa.slang"
alias4 = PASS1
shader5 = "../blurs/shaders/royale/blur9fast-vertical.slang"
filter_linear5 = "true"
scale_type5 = "source"
scale5 = "1.0"
srgb_framebuffer5 = "true"
shader6 = "../blurs/shaders/royale/blur9fast-horizontal.slang"
filter_linear6 = "true"
scale_type6 = "source"
scale6 = "1.0"
srgb_framebuffer6 = "true"
shader7 = "shaders/glow-trails/combine.slang"
shader8 = "../misc/shaders/image-adjustment.slang"
scale_type8 = viewport
parameters = "mixfactor;threshold;trail_bright;glowFactor;haze_strength;luminance;bright"
mixfactor = "0.18"
threshold = "0.90"
trail_bright = "0.30"
glowFactor = "0.10"
haze_strength = "0.25"
luminance = "1.50"
bright = "1.0"