slang-shaders/downsample/mixed-res-4x-jinc2.slangp
Hyllian 37cce2aa74 Update mixed-res shaders.
- Now using bilateral to get rid of compression noise. IQ is more pleasing.
2024-05-19 10:30:11 -03:00

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shaders = "10"
feedback_pass = "0"
shader0 = "shaders/mixed-res/coder.slang"
scale_type0 = "source"
scale0 = "1.000000"
shader1 = "shaders/mixed-res/hires-tagger.slang"
filter_linear1 = "true"
scale_type1 = "source"
scale1 = "1.000000"
shader2 = "shaders/mixed-res/blur-gauss-h.slang"
filter_linear2 = true
scale_type2 = source
scale2 = 1.0
shader3 = "shaders/mixed-res/blur-gauss-v.slang"
filter_linear3 = true
alias3 = "HiresSource"
scale_type3 = source
scale3 = 1.0
shader4 = "../interpolation/shaders/b-spline-4-taps.slang"
filter_linear4 = true
wrap_mode4 = "clamp_to_edge"
srgb_framebuffer4 = "true"
scale_type4 = source
scale4 = 0.25
shader5 = "../denoisers/shaders/bilateral-horizontal.slang"
filter_linear5 = false
wrap_mode5 = "clamp_to_border"
scale_type5 = source
scale5 = 1.0
shader6 = "../denoisers/shaders/bilateral-vertical.slang"
filter_linear6 = false
alias6 = "XbrSource"
wrap_mode6 = "clamp_to_border"
scale_type6 = source
scale6 = 1.0
shader7 = "../interpolation/shaders/jinc2.slang"
wrap_mode7 = "clamp_to_edge"
srgb_framebuffer7 = "true"
scale_type7 = "viewport"
scale7 = "1.000000"
shader8 = "../deblur/shaders/deblur-luma.slang"
filter_linear8 = "false"
wrap_mode8 = "clamp_to_edge"
srgb_framebuffer8 = "true"
scale_type8 = "source"
scale8 = "1.000000"
shader9 = "shaders/mixed-res/output.slang"
filter_linear9 = false
wrap_mode9 = "clamp_to_border"
scale_type9 = "source"
scale9 = "1.000000"
IR_SCALE = "4.0"
B_TRESH = "0.10"
FRANGE = "2.000000"
FBSMOOTH = "0.150000"
FSIGMA = "1.000000"
OFFSET = "3.000000"
DEBLUR = "3.000000"
SMART = "1.000000"